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AgeCommit message (Expand)Author
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
2017-05-27Remove MinGW supportAaron Carlisle
2016-06-11BGE: Various render improvements.Benoit Bolsee
2016-03-01UPBGE: Disallow shadow buffer render when the lamp is hidden.Porteries Tristan
2016-01-28cleanup: spelling, comments, alignmentMike Erwin
2015-12-16BGE Ketsji clean-up: double-promotion warningsJorge Bernal
2015-12-12BGE: Improve clock managementArnaud Degroote
2015-10-27BGE: Fix T31357: wrong zoom when sets camera.Porteries Tristan
2015-10-25BGE: Fix issues with async libload.Porteries Tristan
2015-10-19BGE: Fix T46381 : last action frame not updated.Porteries Tristan
2015-10-14BGE: Fix animations update when scene is suspended.Porteries Tristan
2015-08-25BGE: added bge.logic.{get,set}AnimRecordFrame functionsSybren A. Stüvel
2015-07-28Audaspace: use standalone library.Jörg Müller
2015-07-28Audaspace: preparing to use standalone library.Jörg Müller
2015-07-27BGE: Fix T19241: draw debug shape with overlay/background scene.Porteries Tristan
2015-07-12BGE Clean-up: New EXP prefix for the BGE Expression moduleJorge Bernal
2015-06-29Fix 73841 : Game Engine - Camera Lens ShiftDalai Felinto
2015-06-22BGE: Fix T45110, T44174, armature animations update and mirror render.Porteries Tristan
2015-04-21BGE: scene.pre_draw_setup[] callbackDalai Felinto
2015-04-18BGE: Fix T43536 logic.getCurrentScene() returning wrong scene inPorteries Tristan
2015-03-24BGE: Code clean up for world (mist, background, ambient)Thomas Szepe
2015-03-24BGE: Fix T43592: World GLSLThomas Szepe
2015-03-23BGE: Add setMistType and setMistIntensity API.Thomas Szepe
2015-03-23BGE: Multitexture world (mist, ambient) fixThomas Szepe
2015-02-21gamengine: removing useless commentInes Almeida
2015-02-21BGE cleanup: removing unused async logic bricksInes Almeida
2015-01-08Revert "Fix T40257: Frustum culling not working properly"Mitchell Stokes
2014-10-02Cleanup: indentationCampbell Barton
2014-08-23BGE: fix crash and return boolean on scene.replace()Benoit Bolsee
2014-07-12BGE debug API and actuatorHG1
2014-07-11Fix T40257: Frustum culling not working properlyMitchell Stokes
2014-06-17Support for building without PythonCampbell Barton
2014-05-27Fix T40344: Levels of Detail not smooth with Armature ModifierMitchell Stokes
2014-04-07BGE: Multi-threading animation updates and skinning.Mitchell Stokes
2014-03-28BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObjectMitchell Stokes
2014-03-25Code cleanup: Removing KX_KetsjiEngine::m_drawingmodeMitchell Stokes
2014-03-25Fix T38929: BGE: Strange behaving from addObject after trying to add an nonex...Mitchell Stokes
2013-12-18Game Engine: Level of detail support and toolsDaniel Stokes
2013-11-04BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController an...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionalit...Mitchell Stokes
2013-09-06Fixing a problem with variance shadow maps blurring out on transparent receiv...Daniel Stokes
2013-08-13BGE: Adding a GPU Latency profile category to represent the CPU time spent wa...Mitchell Stokes
2013-07-10BGE: Committing patch #32422 "Debug properties for added objects" by HG1.Mitchell Stokes
2013-06-20BGE: Fix for [#34781] "bge.texture.ImageRender does not show Font object" rep...Mitchell Stokes
2013-06-18BGE: Fix for [#32218] "logic.addScene() Not Adding Scenes in Order" reported ...Mitchell Stokes
2013-06-17BGE: Fixing the python profiling information so that bge.logic.getProfileInfo...Mitchell Stokes
2013-04-12bge fix: framing mode "Expanded" not updated when resizing blenderplayerDalai Felinto
2013-03-23BGE: getting rid of a few maybe-uninitialized warnings.Mitchell Stokes
2013-03-19BGE: Adding a getProfileInfo() function to bge.logic. This function returns a...Mitchell Stokes
2013-01-28BGE Profile : visual feedback bars and improvementsDalai Felinto