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AgeCommit message (Expand)Author
2010-08-05bugfix [#23148] "ImportError: __import__ not found" on changing Render FPSCampbell Barton
2010-06-06- WITH_CXX_GUARDEDALLOC working againCampbell Barton
2010-04-17Patch #21789 - BGE Keyboard and Mouse Python types - by Mitchell Stokes(Moguri)Dalai Felinto
2010-03-03BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) ...Dalai Felinto
2010-02-22game engine support for recording animation back & some other minor changes.Campbell Barton
2010-02-12correct fsf addressCampbell Barton
2009-11-16BGE: dynamic loading patch commited. API and demo files available here: https...Benoit Bolsee
2009-09-30- rather then passing the python namespace dictionary to the controller funct...Campbell Barton
2009-09-30option to build the BGE without python, uses existing python check (cmake and...Campbell Barton
2009-09-25Merge of itasc branch. Project files, scons and cmake should be working. Make...Benoit Bolsee
2009-08-18BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc...Campbell Barton
2009-08-102.5: Sound branch merge!Joerg Mueller
2009-06-10fix for bug #18898: GE perspective 3D View not working properly (missing LENS)Dalai Felinto
2009-05-23BGE: Random sensor will produce true random sequence of events when seed is s...Benoit Bolsee
2009-05-21BGE: GUI control over frame rate, logic rate, physics rate and physics subrate.Benoit Bolsee
2009-05-18BGE Dome: removing of size option and adding tilt option.Dalai Felinto
2009-05-02BGE performance:Benoit Bolsee
2009-05-01BGE: New function GameLogic.setMaxLogicFrame() to allow better control over t...Benoit Bolsee
2009-04-08Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.Benoit Bolsee
2008-11-26BGE update: helper functions for VideoTexture render to texture feature.Benoit Bolsee
2008-11-01Preparation to VideoTexture: everything but the VideoTexture module itself.Benoit Bolsee
2008-09-18Fix for bug #3858: the game engine mouse focus sensor did not workBrecht Van Lommel
2008-09-15Fix zoom level and clipping to be consistent with the viewportBrecht Van Lommel
2008-09-14Various game engine fixes:Brecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-06-17Use the scenes framerate for ipo and action framerate in the game engine, was...Campbell Barton
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2007-10-232d-Filters feature and actuators.Hamed Zaghaghi
2006-12-03- GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ...Erwin Coumans
2006-11-30Reserved some Bullet 2.x constraint data.Erwin Coumans
2006-05-14Patch from Charlie:Erwin Coumans
2006-01-12renamed some variables to make the timing in the game engine less confusing+m...Erwin Coumans
2006-01-06Sorry to break the cvs-closed status, so if you really need to make a new 2.4...Erwin Coumans
2005-12-18applying Volker Mische engine patchJean-Luc Peurière
2005-08-23new game-menu option 'Record Game Physics to Ipo'Erwin Coumans
2005-08-22more preparation for physics recording to ipo keyframesErwin Coumans
2005-03-25Big patches:Kester Maddock
2004-10-16Switch fixed time system. Logic updates should now happen at 30Hz, physics a...Kester Maddock
2004-05-16Cleanup unused/commented out code, compiler warnings, coding standards etc.Kester Maddock
2004-04-24Synchronise game engine with Tuhopuu2 tree.Kester Maddock
2002-12-27Removed the config.h thing from the .h's in the source dir.Kent Mein
2002-11-25Did all of the .h's in sourceKent Mein
2002-10-12Initial revisionv2.25Hans Lambermont