Age | Commit message (Expand) | Author |
2009-09-15 | Undo revision 23130 which was a merge with 2.5, a messy one because I did som...soc-2009-kazanbas | Arystanbek Dyussenov |
2009-08-26 | remove all python api functions deprecated in 2.49 | Campbell Barton |
2009-08-10 | remove python2.x support | Campbell Barton |
2009-07-26 | svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r21899:21908 | Campbell Barton |
2009-07-26 | BGE Physics | Campbell Barton |
2009-07-26 | svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20937:21899 | Campbell Barton |
2009-07-25 | - BGE Python API converting a mesh from a python arg was broken but happened ... | Campbell Barton |
2009-06-29 | BGE PyAPI support for subclassing any BGE game type from python, scripters de... | Campbell Barton |
2009-06-29 | BGE Py API using python3 c/api calls. include bpy_compat.h to support py2.x | Campbell Barton |
2009-06-28 | BGE Python API | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-05-26 | Misc warnings | Campbell Barton |
2009-05-11 | BGE performance, 4th round: logic | Benoit Bolsee |
2009-05-07 | [#18645] Texture painting smudge brush darkens images - 2.49RC1 | Campbell Barton |
2009-04-29 | ifdef's for future py3 support, after this adding py3 can mostly be done with... | Campbell Barton |
2009-04-23 | BGE Python API | Campbell Barton |
2009-04-22 | BGE: some more cleanup, remove useless ReplicaSetName(), move code to Process... | Benoit Bolsee |
2009-04-22 | BGE | Nathan Letwory |
2009-04-22 | Patch from Mitchell Stokes for KX_Light to use attrdef's | Campbell Barton |
2009-04-21 | BGE Python API | Campbell Barton |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-04-20 | BGE Python API | Campbell Barton |
2009-04-20 | BGE Python API | Campbell Barton |
2009-04-19 | BGE Python API | Campbell Barton |
2009-04-19 | BGE Python API cleanup - no functionality changes | Campbell Barton |
2009-04-19 | BGE Python API | Campbell Barton |
2009-04-19 | KX_MeshProxy "numPolygons" and "numMaterials" attributes were using the "mate... | Campbell Barton |
2009-04-13 | mesh proxy attributes from andrecastelo | Campbell Barton |
2009-04-12 | use long long rather then int for storing game logic properties. | Campbell Barton |
2009-04-10 | Added function name to many of the PyArg_ParseTuple calls in gameengine | Andre Susano Pinto |
2009-04-07 | BGE Python API | Campbell Barton |
2009-04-05 | BGE Bugfixes (mostly in the py api) | Campbell Barton |
2009-04-04 | Made KX_MeshProxy use PyAttributeDef. simplified getting the 'materials' attr... | Campbell Barton |
2009-04-03 | Python BGE API | Campbell Barton |
2009-04-03 | BGE Python api | Campbell Barton |
2009-04-01 | BGE API cleanup: ReplaceMeshActuator mesh attributes now returns a KX_MeshPro... | Benoit Bolsee |
2009-02-26 | Py BGE API | Campbell Barton |
2009-02-19 | BGE Python API | Campbell Barton |
2008-09-06 | converted my gen_utils.h fix to PyObjectPlus.h | Kent Mein |
2008-09-06 | Trying to keep things compiling on my imac (10.4.11) | Kent Mein |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |
2008-08-14 | bugfix (good for 2.47) - 2 cases of returning Py_None without increfing it. t... | Campbell Barton |
2008-08-14 | game engine python api | Campbell Barton |
2008-07-01 | Checked all cases where PyArg_ParseTuple is used in blenders game engine and ... | Campbell Barton |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-07-27 | - added debug line drawing in gameengine (handy for debugging physics problems) | Erwin Coumans |
2005-04-23 | Added the docs & use Python booleans for physics reinstance. | Kester Maddock |