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AgeCommit message (Expand)Author
2015-10-11BGE: Adding a Max Jumps value to the character physic windowThomas Szepe
2015-10-11BGE: Change character jumping to charThomas Szepe
2015-10-09BGE Fix T41943: Zeroing out angular velocity not possibleSybren A. Stüvel
2015-08-11BGE: Fix delete constraint for replicated physics controllers.Porteries Tristan
2015-08-09BGE: Fix T44782 suspend/restore dynamics on inactive object.Porteries Tristan
2015-07-02Fix T45269: Blender 2.75 crashes when I run my the gameSybren A. Stüvel
2015-06-28BGE: added clamping of angular velocity.Sybren A. Stüvel
2015-06-28BGE Fix: apply velocity clamping on every physics subtickSybren A. Stüvel
2015-06-20BGE Cleanup: remove dead code at SetCenterOfMassTransformJorge Bernal
2015-05-30BGE Cleanup: Removing flen variable where it is not usedJorge Bernal
2015-05-28BGE Cleanup: Remove old commented Sumo physics codeJorge Bernal
2015-05-12BGE : Fix Bullet shape margin for triangle mesh static objectsPorteries Tristan
2015-05-10BGE : Fix crash during physics mesh update.Porteries Tristan
2015-05-09Fix T38335: incorrect triangle index in raycast with more than 2 quadsPorteries Tristan
2015-05-09Cleanup: warning (sequence-point)Campbell Barton
2015-05-08Fix T38335: incorrect triangle index in raycast resultPorteries Tristan
2015-05-08BGE: Cleanup function UpdateMesh and SetMesh in CcdPhysicsController.cppPorteries Tristan
2015-05-06BGE: Fix compound child shape added on instance game objectPorteries Tristan
2015-05-05BGE: Remove function DisableCcdPhysicsController and EnableCcdPhysicsControll...Porteries Tristan
2015-04-24BGE : fix bugs with physics collision mask/groupPorteries Tristan
2015-04-19BGE: Support for collision group/mask from the api + activated on EndObject.Porteries Tristan
2015-03-22BGE: Add physics constraints replicationThomas Szepe
2015-02-21BGE: Fix T43215: Rigidbody constraints deletion.Thomas Szepe
2015-02-13BGE Fix T39026: No collisions detected with parented rigid body objectJorge Bernal
2015-01-15BGE physics: get/set linear and angular dampingSybren A. Stüvel
2014-11-21Cleanup: typoCampbell Barton
2014-07-07BGE: Fix for applyImpulse functionJorge Bernal
2014-04-24BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject ...Mitchell Stokes
2013-12-26Code Cleanup: remove object arg to CDDM_from_mesh mesh_create_derivedCampbell Barton
2013-11-30Fix T37566: KX_GameObject.resumeDynamics() was not properly restoring collisi...Mitchell Stokes
2013-11-18Fix T37325: applyRotation() wasn't working correctly on rigid bodies in the g...Mitchell Stokes
2013-11-04BGE Physics Cleanup: Fixing an error that GCC didn't catch.Mitchell Stokes
2013-11-04BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController an...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Cleaning up some includes.Mitchell Stokes
2013-07-24BGE fix [#21488] Pumpkin in Gamekit Tutorial flips upside downDaniel Stokes
2013-07-23bge: de-duplicate cleanup code for empty mesh error caseCampbell Barton
2013-07-20Bge fix [#33016] Blender crashes when I start the game engineDaniel Stokes
2013-04-25game engine: Use bullet's default contact processing thesholdSergej Reich
2013-04-11code cleanup: unused vars, make other vars static.Campbell Barton
2013-02-22fixing typo in include (report and patch by Jochen Schmitt)Dalai Felinto
2013-02-22game engine: Revert to using regular gimpact for mesh shapesSergej Reich
2013-02-21BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vect...Mitchell Stokes
2013-02-09BGE: Fix to make KX_CharacterWrapper.jumpCount work a bit smoother. Previousl...Mitchell Stokes
2013-02-02style cleanup: comment formatCampbell Barton
2013-01-30BGE: Some various changes to make moving the character physics type easier:Mitchell Stokes
2012-12-29BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have diff...Mitchell Stokes
2012-12-26BGE: Don't set the character controller's gravity when creating the controlle...Mitchell Stokes
2012-12-26BGE: Adding a maxJumps to the character controller to adjust how many jumps a...Mitchell Stokes
2012-12-15Hi there, it has been a while, just curious if my SVN account still works :)Erwin Coumans
2012-11-26fix [#33303] face selection masking for painting does not work with mesh with...Campbell Barton