Age | Commit message (Expand) | Author |
2011-06-27 | Minor warning cleanup & fix | Campbell Barton |
2011-02-25 | doxygen: gameengine/Physics tagged. | Nathan Letwory |
2011-01-23 | BGE: support modifiers without mapping to original mesh both graphically and ... | Benoit Bolsee |
2010-10-31 | stdint include needed on non-msvc platforms | Nathan Letwory |
2010-08-29 | BGE patch #22623 applied: new bound type: Capsule. | Benoit Bolsee |
2010-07-17 | spelling correction: alredy --> already | Campbell Barton |
2010-05-30 | reverting previous commit from Mitchell. His commit went to the trunk instead... | Dalai Felinto |
2010-05-30 | Reversing the last merge because I botched it. | Mitchell Stokes |
2010-02-04 | BGE: Optimize Soft body conversion: don't create BVH structure. | Benoit Bolsee |
2010-01-29 | same fix from 2.4x r26392. | Campbell Barton |
2009-12-22 | BGE: update for new soft body helpers API. | Benoit Bolsee |
2009-12-14 | Fix #20367: game engine crash, origindex layer is now optional. | Brecht Van Lommel |
2009-12-04 | BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::r... | Benoit Bolsee |
2009-11-25 | BGE: replace mesh works for Soft Body (including reinstantiation of physics s... | Benoit Bolsee |
2009-11-16 | BGE: dynamic loading patch commited. API and demo files available here: https... | Benoit Bolsee |
2009-09-29 | remove ray sensors own logic manager (now stored in parent class) + other min... | Campbell Barton |
2009-09-01 | svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22875:22935 | Campbell Barton |
2009-08-31 | BGE bug #19020: The GE Torque actuator x -& y-axis do not work in 2.49a (winxp) | Benoit Bolsee |
2009-08-19 | - fix for BGE warnings | Campbell Barton |
2009-07-26 | BGE Physics | Campbell Barton |
2009-06-14 | changing the scale of a sleeping object wasnt working with bullet. | Campbell Barton |
2009-06-11 | Bugfix for [#18911] Applied torque breaks rigid bodies in game engine | Erwin Coumans |
2009-06-06 | #18872 bugfix for torque on dynamic objects | Erwin Coumans |
2009-05-28 | BGE: no sleeping and lock axis physics options were not propagated to replicas. | Benoit Bolsee |
2009-05-27 | BGE: fix a bug with kinematic object not giving the correct friction to dynam... | Benoit Bolsee |
2009-05-25 | - BGE Py API, any py function/attribute that took a KX_GameObject would not a... | Campbell Barton |
2009-05-24 | Set default constraint solver mode more compatible to Blender 2.48 settings, ... | Erwin Coumans |
2009-05-19 | BGE soft body: give access to the soft body collision margin in the Advanced ... | Benoit Bolsee |
2009-05-17 | BGE: new sensor object to generalize Near and Radar sensor, static-static col... | Benoit Bolsee |
2009-05-14 | BGE modifier: generate correct physic shape, share static derived mesh, share... | Benoit Bolsee |
2009-04-29 | fix so that torque can be applied to DYNAMIC game objects, this fixes the ska... | Erwin Coumans |
2009-04-28 | BGE soft body: change welding option to disable welding check by default: spe... | Benoit Bolsee |
2009-04-24 | BGE bug #17863: Shaky game camera. | Benoit Bolsee |
2009-04-14 | BGE Physics | Campbell Barton |
2009-04-08 | BGE Scenegraph and View frustrum culling improvement. | Benoit Bolsee |
2009-03-30 | r19455 to Re-enable vertex welding for soft-bodies failed even on simple case... | Campbell Barton |
2009-03-29 | Applied patch #18446, to do versions on damping | Erwin Coumans |
2009-03-23 | Speedup for bullet physics mesh conversion | Campbell Barton |
2009-03-23 | Speedup for bullet creating convex hull meshes | Campbell Barton |
2009-03-03 | Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be ... | Erwin Coumans |
2009-03-02 | minor update to be compatible with Bullet 2.74 physics: | Erwin Coumans |
2009-01-15 | BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows... | Benoit Bolsee |
2009-01-14 | BGE patch: dynamically update the coumpound parent shape when parenting to a ... | Benoit Bolsee |
2008-10-01 | BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit) | Benoit Bolsee |
2008-09-29 | BGE patch: fix force application on soft body. Force is applied on each node,... | Benoit Bolsee |
2008-09-29 | Add Fh/Rot Fh to Bullet. | Erwin Coumans |
2008-09-29 | added anisotropic friction support for Bullet. Both for static and dynamic ob... | Erwin Coumans |
2008-09-28 | enable -noaudio option, so it actually works (and doesn't get overwritten by ... | Erwin Coumans |
2008-09-26 | BGE patch: local/global flag to distance contraint actuator. | Benoit Bolsee |
2008-09-26 | support concave soft bodies, preliminary. could be used for cloth too. need v... | Erwin Coumans |