Age | Commit message (Expand) | Author |
2010-06-06 | - WITH_CXX_GUARDEDALLOC working again | Campbell Barton |
2010-02-04 | BGE: Optimize Soft body conversion: don't create BVH structure. | Benoit Bolsee |
2009-12-04 | BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::r... | Benoit Bolsee |
2009-11-25 | BGE: replace mesh works for Soft Body (including reinstantiation of physics s... | Benoit Bolsee |
2009-11-16 | BGE: dynamic loading patch commited. API and demo files available here: https... | Benoit Bolsee |
2009-08-18 | BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc... | Campbell Barton |
2009-07-26 | BGE Physics | Campbell Barton |
2009-05-24 | Set default constraint solver mode more compatible to Blender 2.48 settings, ... | Erwin Coumans |
2009-05-17 | BGE: new sensor object to generalize Near and Radar sensor, static-static col... | Benoit Bolsee |
2009-05-14 | BGE modifier: generate correct physic shape, share static derived mesh, share... | Benoit Bolsee |
2009-04-28 | BGE soft body: change welding option to disable welding check by default: spe... | Benoit Bolsee |
2009-04-19 | BGE Python API | Campbell Barton |
2009-04-14 | BGE Physics | Campbell Barton |
2009-04-08 | BGE Scenegraph and View frustrum culling improvement. | Benoit Bolsee |
2009-03-29 | Applied patch #18446, to do versions on damping | Erwin Coumans |
2009-03-23 | Speedup for bullet physics mesh conversion | Campbell Barton |
2009-03-02 | minor update to be compatible with Bullet 2.74 physics: | Erwin Coumans |
2009-01-14 | BGE patch: dynamically update the coumpound parent shape when parenting to a ... | Benoit Bolsee |
2008-10-01 | BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit) | Benoit Bolsee |
2008-09-29 | Add Fh/Rot Fh to Bullet. | Erwin Coumans |
2008-09-29 | added anisotropic friction support for Bullet. Both for static and dynamic ob... | Erwin Coumans |
2008-09-28 | enable -noaudio option, so it actually works (and doesn't get overwritten by ... | Erwin Coumans |
2008-09-26 | support concave soft bodies, preliminary. could be used for cloth too. need v... | Erwin Coumans |
2008-09-26 | Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa... | Erwin Coumans |
2008-09-25 | improved game soft bodies, works for objects that are using 'set smooth' | Erwin Coumans |
2008-09-21 | BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hook... | Erwin Coumans |
2008-09-21 | BGE patch: allow Bullet mesh shape sharing for objects copied with ALT-D. | Benoit Bolsee |
2008-09-17 | Preparation for real-time soft bodies for the game engine, step 1 out of 3. T... | Erwin Coumans |
2008-09-14 | BGE patch: new Physics button and margin parameter in Logic panel. Change sub... | Benoit Bolsee |
2008-09-13 | BGE patch: use new btScaledBvhTriangleMeshShape to allow shape sharing betwee... | Benoit Bolsee |
2008-09-13 | BGE patch: fix transform bug on compound shape: child shape didn't take into ... | Benoit Bolsee |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |
2008-08-21 | BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowd... | Benoit Bolsee |
2008-08-05 | BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelate... | Benoit Bolsee |
2008-07-21 | BGE patch: Optimization of bullet adaptation layer - part 1. | Benoit Bolsee |
2008-07-20 | BGE bug fix (for 2.47): setParent() fix, third part: set mass to 0 when paren... | Benoit Bolsee |
2008-05-01 | Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the... | Benoit Bolsee |
2008-03-01 | Radar/Near sensor performance problem fixed | Benoit Bolsee |
2006-11-21 | Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x | Erwin Coumans |
2006-08-28 | upgraded Bullet rigidbody physics to latest version 1.9 | Erwin Coumans |
2006-06-19 | bugfix/workaround for problem with hard-coded collision margins being too large. | Erwin Coumans |
2006-05-23 | -added basic support for GameActuator 'load game', relative paths were broken... | Erwin Coumans |
2006-05-11 | - Added support for kinematic objects (interaction between rigidbodies), deri... | Erwin Coumans |
2006-04-28 | - fixed Bullet noResponse/ghost mode | Erwin Coumans |
2006-04-26 | fixed several internal Bullet rigidbody dynamics bugs: | Erwin Coumans |
2006-04-17 | added support for 'Ghost' object and collision sensor (preliminary) | Erwin Coumans |
2006-02-21 | Reorganized Bullet physics files, added preliminary vehicle simulation files ... | Erwin Coumans |
2006-01-01 | more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker,... | Erwin Coumans |
2005-12-31 | Fixed several bugs: python refcounting related and Bullet related (basic add/... | Erwin Coumans |