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AgeCommit message (Expand)Author
2013-11-30Fix T37566: KX_GameObject.resumeDynamics() was not properly restoring collisi...Mitchell Stokes
2013-11-05Fix for recent BGE commits, when building with c++ guardedalloc.Bastien Montagne
2013-11-04BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController an...Mitchell Stokes
2013-02-21BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vect...Mitchell Stokes
2013-02-02style cleanup: comment formatCampbell Barton
2013-01-30BGE: Some various changes to make moving the character physics type easier:Mitchell Stokes
2012-12-29BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have diff...Mitchell Stokes
2012-12-26BGE: Adding a maxJumps to the character controller to adjust how many jumps a...Mitchell Stokes
2012-10-09code cleanup: make header defines more consistent, JOYSENSOR header guard had...Campbell Barton
2012-09-16style cleanupCampbell Barton
2012-07-09As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothin...Mitchell Stokes
2012-07-08Fix for [#31701] "radar causes collision" reported by Markus Rietz (afeature).Mitchell Stokes
2012-06-25optionally use guarded alloc for tiles compositor, also replace allocation fu...Campbell Barton
2012-05-29BGE patch #28476: Character object physics typeBenoit Bolsee
2012-03-01Spelling CleanupCampbell Barton
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2012-02-23use __ prefix on header guards to avoid mixing up defines with api functions ...Campbell Barton
2011-09-03whitespace editsCampbell Barton
2011-06-11warning fix for gccCampbell Barton
2011-04-20Bugfix for #26795 and #26917, Fix a bug that cause the radar sensor to breakErwin Coumans
2011-03-17BGE PhysicsConstraints.exportBulletFile improvement: also export the object n...Erwin Coumans
2011-02-22doxygen: BGE Network, Physics, RasterizerNathan Letwory
2010-06-06- WITH_CXX_GUARDEDALLOC working againCampbell Barton
2010-02-04BGE: Optimize Soft body conversion: don't create BVH structure.Benoit Bolsee
2009-12-04BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::r...Benoit Bolsee
2009-11-25BGE: replace mesh works for Soft Body (including reinstantiation of physics s...Benoit Bolsee
2009-11-16BGE: dynamic loading patch commited. API and demo files available here: https...Benoit Bolsee
2009-08-18BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc...Campbell Barton
2009-07-26BGE PhysicsCampbell Barton
2009-05-24Set default constraint solver mode more compatible to Blender 2.48 settings, ...Erwin Coumans
2009-05-17BGE: new sensor object to generalize Near and Radar sensor, static-static col...Benoit Bolsee
2009-05-14BGE modifier: generate correct physic shape, share static derived mesh, share...Benoit Bolsee
2009-04-28BGE soft body: change welding option to disable welding check by default: spe...Benoit Bolsee
2009-04-19BGE Python APICampbell Barton
2009-04-14BGE PhysicsCampbell Barton
2009-04-08BGE Scenegraph and View frustrum culling improvement.Benoit Bolsee
2009-03-29Applied patch #18446, to do versions on dampingErwin Coumans
2009-03-23Speedup for bullet physics mesh conversionCampbell Barton
2009-03-02minor update to be compatible with Bullet 2.74 physics:Erwin Coumans
2009-01-14BGE patch: dynamically update the coumpound parent shape when parenting to a ...Benoit Bolsee
2008-10-01BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)Benoit Bolsee
2008-09-29Add Fh/Rot Fh to Bullet.Erwin Coumans
2008-09-29added anisotropic friction support for Bullet. Both for static and dynamic ob...Erwin Coumans
2008-09-28enable -noaudio option, so it actually works (and doesn't get overwritten by ...Erwin Coumans
2008-09-26support concave soft bodies, preliminary. could be used for cloth too. need v...Erwin Coumans
2008-09-26Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa...Erwin Coumans
2008-09-25improved game soft bodies, works for objects that are using 'set smooth'Erwin Coumans
2008-09-21BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hook...Erwin Coumans
2008-09-21BGE patch: allow Bullet mesh shape sharing for objects copied with ALT-D.Benoit Bolsee
2008-09-17Preparation for real-time soft bodies for the game engine, step 1 out of 3. T...Erwin Coumans