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AgeCommit message (Expand)Author
2014-12-03BGE: Fix Rigid body constraint deletionHG1
2014-08-07Cleanup: Remove special code for Visual Studio 2008.Thomas Dinges
2014-07-18BGE: Add missing documentation and attribute constraint_type for ConstraintWr...HG1
2014-07-16Fix T40146: BGE Compound parent crashMitchell Stokes
2014-07-12BGE debug API and actuatorHG1
2014-07-10Fix T40909: BGE softbodies broken.Mitchell Stokes
2014-05-16Fix T38895: Unstable behavior using VehicleWrapper after Bullet 2.82 updateMitchell Stokes
2014-05-16BGE Physics: Better follow the old (pre-cleanup) logic for determining bound...Mitchell Stokes
2014-05-02BGE: Forgot a NULL check in CcdPhysicsEnvironment::MergeEnvironment()Mitchell Stokes
2014-05-01BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refc...Mitchell Stokes
2014-04-30BGE: Fixing a memory leak from the recent physics changes.Mitchell Stokes
2014-04-24BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironmentMitchell Stokes
2014-04-24BGE Cleanup: Reducing KX_BlenderSceneConverter's dependence on Bullet.Mitchell Stokes
2014-04-24BGE Cleanup: Reducing KX_Scene's dependence on Bullet.Mitchell Stokes
2014-01-28Fix T37673: Ray casting could fail with 0 collision marginsSergej Reich
2013-11-18Fix T37040: Removing vehicles in BGE causes a crashMitchell Stokes
2013-11-06BGE: Fix for #37335 "Moving the camera with a key (after the recent BGE clean...Mitchell Stokes
2013-11-04BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController an...Mitchell Stokes
2013-04-12code cleanup: warnings and style.Campbell Barton
2013-04-11code cleanup: unused vars, make other vars static.Campbell Barton
2013-03-26style cleanup:Campbell Barton
2013-03-24fix for struct definition building with msvc2008 and some style cleanup.Campbell Barton
2013-03-07bullet: Update to current svn, r2636Sergej Reich
2013-02-21BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vect...Mitchell Stokes
2013-01-30BGE: Some various changes to make moving the character physics type easier:Mitchell Stokes
2012-12-29BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have diff...Mitchell Stokes
2012-12-26BGE: Adding a maxJumps to the character controller to adjust how many jumps a...Mitchell Stokes
2012-11-05BGE: This patch adds a character wrapper (similar to the already implemented ...Mitchell Stokes
2012-10-30BGE: Adding support for Bullet's collision masks. Each object now has a colli...Mitchell Stokes
2012-10-22style cleanupCampbell Barton
2012-10-20style cleanupCampbell Barton
2012-10-08BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGLMitchell Stokes
2012-09-16style cleanupCampbell Barton
2012-08-08Accidentally did a commit when I wanted to revert... (ignore my last revision)Mitchell Stokes
2012-08-08(no commit message)Mitchell Stokes
2012-08-06Fix for [#32270] "Removing a Character object from the scene causes a crash."...Mitchell Stokes
2012-08-01game engine: Fix CcdPhysicsEnvironment functions that accessed m_solverInfoSergej Reich
2012-07-09Fixing a memory leak introduced by the Character Physics type patch: a new bt...Mitchell Stokes
2012-06-17style cleanup:Campbell Barton
2012-06-06style cleanupCampbell Barton
2012-05-29BGE patch #28476: Character object physics typeBenoit Bolsee
2012-03-28style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2011-09-03whitespace editsCampbell Barton
2011-09-01whitespace bge editsCampbell Barton
2011-05-28fixed "rather then" -> "rather than" typos all over the placeM.G. Kishalmi
2011-04-20Bugfix for #26795 and #26917, Fix a bug that cause the radar sensor to breakErwin Coumans
2011-03-29apply patch for body suspend/resumeErwin Coumans
2011-03-17BGE PhysicsConstraints.exportBulletFile improvement: also export the object n...Erwin Coumans