Age | Commit message (Expand) | Author |
2009-01-05 | Resynch gameengine | Nicholas Bishop |
2008-08-07 | BGE bug #17408 fixed: Radar sensor is oriented the wrong way when the set alo... | Benoit Bolsee |
2008-08-07 | BGE bug #17409 fixed: BGE Near Sensor Incorrect once inside the radius. The b... | Benoit Bolsee |
2008-08-05 | BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelate... | Benoit Bolsee |
2008-07-30 | BGE patch: logic optimization part 2: remove inactive sensors from logic mana... | Benoit Bolsee |
2008-07-20 | BGE bug fix (for 2.47): setParent() fix, third part: set mass to 0 when paren... | Benoit Bolsee |
2008-07-19 | BGE bug fix (good for 2.47): remove static-static collision messages on the c... | Benoit Bolsee |
2008-04-16 | BGE: Fix restitution: object will now bounce according to material restitutio... | Benoit Bolsee |
2008-04-11 | fix BGE bug #8813: new rayCastTo() function hits near sensor collision box | Benoit Bolsee |
2008-03-01 | Radar/Near sensor performance problem fixed | Benoit Bolsee |
2007-07-16 | bugfixes for generic (experimental) Bullet rigidbody constraint: use cone-twi... | Erwin Coumans |
2007-05-07 | two minor changes, hopefully before release: | Erwin Coumans |
2007-01-19 | fix crash in constraint conversion, fix reference frame transformations for ... | Erwin Coumans |
2006-12-27 | normalize hitnormal | Erwin Coumans |
2006-12-25 | fixing some issues: force needs to wake up objects, property sensor issue, is... | Erwin Coumans |
2006-12-16 | contribution from RCRuiz: | Erwin Coumans |
2006-12-04 | fixed some motionstate synchronization issues | Erwin Coumans |
2006-12-03 | different Bullet/graphics synchronization | Erwin Coumans |
2006-12-03 | gameengine: reverted some timing experiment | Erwin Coumans |
2006-12-03 | - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ... | Erwin Coumans |
2006-12-02 | - added support for generic 6DOF constraint | Erwin Coumans |
2006-12-01 | - enabled compound collision objects, requires 'clear parent inverse' | Erwin Coumans |
2006-11-29 | fix some loose ends in Bullet 2.x upgrade | Erwin Coumans |
2006-11-29 | updated to latest Bullet Physics | Erwin Coumans |
2006-11-23 | make compiler happy | Erwin Coumans |
2006-11-21 | more Bullet 2.x upgrading. fair amount of functionality is now restored, not ... | Erwin Coumans |
2006-11-21 | Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x | Erwin Coumans |
2006-08-28 | upgraded Bullet rigidbody physics to latest version 1.9 | Erwin Coumans |
2006-07-03 | debug lines / register the applied impulse for constraint (for breaking) | Erwin Coumans |
2006-06-23 | bug: normalized raycast | Erwin Coumans |
2006-06-22 | workaround for a irregularity/bug in physics system (happens very seldom, jus... | Erwin Coumans |
2006-06-20 | bugfix: removing constraints should activate rigidbodies. | Erwin Coumans |
2006-06-17 | fixed Bullet bug: constraints didn't merge simulation islands. | Erwin Coumans |
2006-06-12 | Bullet, bugfix: don't simulate when substeps are set to 0 | Erwin Coumans |
2006-05-23 | -added basic support for GameActuator 'load game', relative paths were broken... | Erwin Coumans |
2006-05-14 | Patch from Charlie: | Erwin Coumans |
2006-05-11 | - Charlie provided a work-around for some armature related crashes | Erwin Coumans |
2006-05-11 | - Added support for kinematic objects (interaction between rigidbodies), deri... | Erwin Coumans |
2006-05-10 | (experimental) logic timestep to 60hertz instead of 30 hertz. | Erwin Coumans |
2006-05-09 | fixed Bullet raycasting filtering issue | Erwin Coumans |
2006-04-28 | - fixed Bullet noResponse/ghost mode | Erwin Coumans |
2006-04-26 | added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. ... | Erwin Coumans |
2006-04-24 | fixes in raycasting | Erwin Coumans |
2006-04-23 | use ContinuousConvexCollision for raycaster, fixes raycast problems | Erwin Coumans |
2006-04-17 | Bullet physics: fixed some accuracy problem (square length should be compared... | Erwin Coumans |
2006-04-17 | added support for 'Ghost' object and collision sensor (preliminary) | Erwin Coumans |
2006-04-13 | a lot of work in a few small changes to improve penetration depth. and some f... | Erwin Coumans |
2006-04-07 | added hinge constraint support to Bullet physics | Erwin Coumans |
2006-04-01 | more Bullet physics improvements, mainly stability and performance related. | Erwin Coumans |
2006-03-29 | more physics work: fixed some deactivation bug, improved contact constraint s... | Erwin Coumans |