Age | Commit message (Expand) | Author |
2013-02-21 | BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vect... | Mitchell Stokes |
2012-11-05 | BGE: This patch adds a character wrapper (similar to the already implemented ... | Mitchell Stokes |
2012-10-09 | code cleanup: make header defines more consistent, JOYSENSOR header guard had... | Campbell Barton |
2012-10-08 | BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL | Mitchell Stokes |
2012-10-07 | BGE: When applying movement to an object with the Character physics type, use... | Mitchell Stokes |
2012-08-01 | game engine: Fix CcdPhysicsEnvironment functions that accessed m_solverInfo | Sergej Reich |
2012-07-09 | Fixing a memory leak introduced by the Character Physics type patch: a new bt... | Mitchell Stokes |
2012-06-25 | optionally use guarded alloc for tiles compositor, also replace allocation fu... | Campbell Barton |
2012-03-08 | style cleanup - remove unneeded ';'s | Campbell Barton |
2012-02-27 | style cleanup (mostly whitespace) | Campbell Barton |
2012-02-23 | use __ prefix on header guards to avoid mixing up defines with api functions ... | Campbell Barton |
2011-10-07 | spaces -> tabs (whitespace only changes) | Campbell Barton |
2011-09-03 | whitespace edits | Campbell Barton |
2011-06-27 | Minor warning cleanup & fix | Campbell Barton |
2011-03-29 | fixes in Bullet stuff, roll influence for raycast vehicles was broken, | Erwin Coumans |
2011-03-12 | update Bullet physics sdk to latest trunk/version 2.78 | Erwin Coumans |
2011-02-22 | doxygen: bge scenegraph and videotexture | Nathan Letwory |
2011-02-22 | doxygen: BGE Network, Physics, Rasterizer | Nathan Letwory |
2010-06-06 | - WITH_CXX_GUARDEDALLOC working again | Campbell Barton |
2009-11-16 | BGE: dynamic loading patch commited. API and demo files available here: https... | Benoit Bolsee |
2009-08-18 | BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc... | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-04-14 | BGE: Occlusion culling and other performance improvements. | Benoit Bolsee |
2009-04-08 | BGE Scenegraph and View frustrum culling improvement. | Benoit Bolsee |
2009-03-09 | Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh... | Erwin Coumans |
2009-01-14 | BGE patch: dynamically update the coumpound parent shape when parenting to a ... | Benoit Bolsee |
2008-10-10 | Fix bug in rigid body constraint buttons drawing, and while we are at it, add... | Erwin Coumans |
2008-09-29 | Add Fh/Rot Fh to Bullet. | Erwin Coumans |
2008-09-24 | Created a KX_SoftBodyDeformer for real-time soft bodies. | Erwin Coumans |
2008-09-21 | BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hook... | Erwin Coumans |
2008-09-17 | Preparation for real-time soft bodies for the game engine, step 1 out of 3. T... | Erwin Coumans |
2008-09-03 | Finally upgraded to latest Bullet subversion, about to release 2.71. Some rec... | Erwin Coumans |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |
2008-08-05 | BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelate... | Benoit Bolsee |
2008-07-30 | BGE patch: logic optimization part 2: remove inactive sensors from logic mana... | Benoit Bolsee |
2008-07-20 | BGE bug fix (for 2.47): setParent() fix, third part: set mass to 0 when paren... | Benoit Bolsee |
2008-07-19 | BGE bug fix (good for 2.47): remove static-static collision messages on the c... | Benoit Bolsee |
2008-03-02 | * to be able to properly compile this, the friend needs 'class' too: friend ... | Nathan Letwory |
2008-03-01 | Radar/Near sensor performance problem fixed | Benoit Bolsee |
2006-12-16 | contribution from RCRuiz: | Erwin Coumans |
2006-12-02 | - added support for generic 6DOF constraint | Erwin Coumans |
2006-11-21 | more Bullet 2.x upgrading. fair amount of functionality is now restored, not ... | Erwin Coumans |
2006-11-21 | Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x | Erwin Coumans |
2006-08-28 | upgraded Bullet rigidbody physics to latest version 1.9 | Erwin Coumans |
2006-07-03 | debug lines / register the applied impulse for constraint (for breaking) | Erwin Coumans |
2006-05-23 | -added basic support for GameActuator 'load game', relative paths were broken... | Erwin Coumans |
2006-04-28 | - fixed Bullet noResponse/ghost mode | Erwin Coumans |
2006-04-17 | added support for 'Ghost' object and collision sensor (preliminary) | Erwin Coumans |
2006-04-13 | a lot of work in a few small changes to improve penetration depth. and some f... | Erwin Coumans |