Age | Commit message (Expand) | Author |
2018-04-17 | Removing Blender Game Engine from Blender 2.8 | Dalai Felinto |
2015-12-13 | BGE: Use float as default instead of double in Moto library. | Porteries Tristan |
2015-08-16 | BGE: Fix memory leak and crash with certain physic types | Thomas Szepe |
2015-07-25 | BGE: Fix T45278 sleeping deactivation with overlay scene. | Porteries Tristan |
2015-06-28 | BGE Fix: apply velocity clamping on every physics subtick | Sybren A. Stüvel |
2015-06-19 | BGE: Simplify collision callback registration. | Porteries Tristan |
2015-05-10 | BGE : Fix crash during physics mesh update. | Porteries Tristan |
2015-05-05 | BGE: Remove function DisableCcdPhysicsController and EnableCcdPhysicsControll... | Porteries Tristan |
2015-04-24 | BGE : fix bugs with physics collision mask/group | Porteries Tristan |
2015-03-22 | BGE: Add physics constraints replication | Thomas Szepe |
2015-03-16 | Fix T43178: BGE has hard-coded 60 Hz as frame rate | Sybren A. Stüvel |
2014-07-12 | BGE debug API and actuator | HG1 |
2014-04-24 | BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironment | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Reducing KX_BlenderSceneConverter's dependence on Bullet. | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Reducing KX_Scene's dependence on Bullet. | Mitchell Stokes |
2013-11-04 | BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController an... | Mitchell Stokes |
2013-02-21 | BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vect... | Mitchell Stokes |
2012-11-05 | BGE: This patch adds a character wrapper (similar to the already implemented ... | Mitchell Stokes |
2012-10-09 | code cleanup: make header defines more consistent, JOYSENSOR header guard had... | Campbell Barton |
2012-10-08 | BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL | Mitchell Stokes |
2012-10-07 | BGE: When applying movement to an object with the Character physics type, use... | Mitchell Stokes |
2012-08-01 | game engine: Fix CcdPhysicsEnvironment functions that accessed m_solverInfo | Sergej Reich |
2012-07-09 | Fixing a memory leak introduced by the Character Physics type patch: a new bt... | Mitchell Stokes |
2012-06-25 | optionally use guarded alloc for tiles compositor, also replace allocation fu... | Campbell Barton |
2012-03-08 | style cleanup - remove unneeded ';'s | Campbell Barton |
2012-02-27 | style cleanup (mostly whitespace) | Campbell Barton |
2012-02-23 | use __ prefix on header guards to avoid mixing up defines with api functions ... | Campbell Barton |
2011-10-07 | spaces -> tabs (whitespace only changes) | Campbell Barton |
2011-09-03 | whitespace edits | Campbell Barton |
2011-06-27 | Minor warning cleanup & fix | Campbell Barton |
2011-03-29 | fixes in Bullet stuff, roll influence for raycast vehicles was broken, | Erwin Coumans |
2011-03-12 | update Bullet physics sdk to latest trunk/version 2.78 | Erwin Coumans |
2011-02-22 | doxygen: bge scenegraph and videotexture | Nathan Letwory |
2011-02-22 | doxygen: BGE Network, Physics, Rasterizer | Nathan Letwory |
2010-06-06 | - WITH_CXX_GUARDEDALLOC working again | Campbell Barton |
2009-11-16 | BGE: dynamic loading patch commited. API and demo files available here: https... | Benoit Bolsee |
2009-08-18 | BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc... | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-04-14 | BGE: Occlusion culling and other performance improvements. | Benoit Bolsee |
2009-04-08 | BGE Scenegraph and View frustrum culling improvement. | Benoit Bolsee |
2009-03-09 | Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh... | Erwin Coumans |
2009-01-14 | BGE patch: dynamically update the coumpound parent shape when parenting to a ... | Benoit Bolsee |
2008-10-10 | Fix bug in rigid body constraint buttons drawing, and while we are at it, add... | Erwin Coumans |
2008-09-29 | Add Fh/Rot Fh to Bullet. | Erwin Coumans |
2008-09-24 | Created a KX_SoftBodyDeformer for real-time soft bodies. | Erwin Coumans |
2008-09-21 | BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hook... | Erwin Coumans |
2008-09-17 | Preparation for real-time soft bodies for the game engine, step 1 out of 3. T... | Erwin Coumans |
2008-09-03 | Finally upgraded to latest Bullet subversion, about to release 2.71. Some rec... | Erwin Coumans |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |