Age | Commit message (Expand) | Author |
2010-04-18 | remove config.h references, was added for automake build system rev around 12... | Campbell Barton |
2010-02-12 | correct fsf address | Campbell Barton |
2010-02-04 | BGE: Optimize Soft body conversion: don't create BVH structure. | Benoit Bolsee |
2010-01-29 | same fix from 2.4x r26392. | Campbell Barton |
2009-12-22 | BGE: update for new soft body helpers API. | Benoit Bolsee |
2009-12-14 | Fix #20367: game engine crash, origindex layer is now optional. | Brecht Van Lommel |
2009-12-04 | BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::r... | Benoit Bolsee |
2009-11-28 | BGE: ray casting works on soft body, the hit polygon is also returned. The mo... | Benoit Bolsee |
2009-11-25 | BGE: replace mesh works for Soft Body (including reinstantiation of physics s... | Benoit Bolsee |
2009-11-16 | BGE: dynamic loading patch commited. API and demo files available here: https... | Benoit Bolsee |
2009-09-30 | option to build the BGE without python, uses existing python check (cmake and... | Campbell Barton |
2009-09-29 | remove ray sensors own logic manager (now stored in parent class) + other min... | Campbell Barton |
2009-09-06 | white space commit. (2 spaces -> tab). | Campbell Barton |
2009-09-05 | == SCons == | Nathan Letwory |
2009-09-04 | == SCons == | Nathan Letwory |
2009-09-04 | == SCons == | Nathan Letwory |
2009-09-02 | == SCons == | Nathan Letwory |
2009-09-01 | svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22875:22935 | Campbell Barton |
2009-08-31 | BGE bug #19020: The GE Torque actuator x -& y-axis do not work in 2.49a (winxp) | Benoit Bolsee |
2009-08-26 | - Mathutils.Vector assignment wasnt working in the BGE's py api, was using ge... | Campbell Barton |
2009-08-19 | - fix for BGE warnings | Campbell Barton |
2009-08-18 | BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc... | Campbell Barton |
2009-08-10 | 2.5 audio cleanup: | Joerg Mueller |
2009-08-04 | remove makefile cruft, mostly BGE related references to SUMO, Fuzzics, Blenke... | Campbell Barton |
2009-07-26 | svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r21899:21908 | Campbell Barton |
2009-07-26 | BGE Physics | Campbell Barton |
2009-07-16 | SCons | Nathan Letwory |
2009-06-21 | Spring Cleaning | Campbell Barton |
2009-06-17 | BGE #18823: Loading older blend files (from the blender Gamekit 1.0 demos) th... | Benoit Bolsee |
2009-06-16 | svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20855:20928 | Campbell Barton |
2009-06-14 | changing the scale of a sleeping object wasnt working with bullet. | Campbell Barton |
2009-06-13 | merged from trunk 20741:20848 | Campbell Barton |
2009-06-11 | Bugfix for [#18911] Applied torque breaks rigid bodies in game engine | Erwin Coumans |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-06-06 | #18872 bugfix for torque on dynamic objects | Erwin Coumans |
2009-05-28 | BGE: no sleeping and lock axis physics options were not propagated to replicas. | Benoit Bolsee |
2009-05-27 | BGE: fix a bug with kinematic object not giving the correct friction to dynam... | Benoit Bolsee |
2009-05-25 | - BGE Py API, any py function/attribute that took a KX_GameObject would not a... | Campbell Barton |
2009-05-24 | + renamed pad3 to m_contactProcessingThreshold (thanks Campbell Barton/ideasm... | Erwin Coumans |
2009-05-24 | PhysicsConstraints.createConstraint: | Erwin Coumans |
2009-05-24 | Set default constraint solver mode more compatible to Blender 2.48 settings, ... | Erwin Coumans |
2009-05-19 | BGE soft body: give access to the soft body collision margin in the Advanced ... | Benoit Bolsee |
2009-05-17 | BGE: new sensor object to generalize Near and Radar sensor, static-static col... | Benoit Bolsee |
2009-05-14 | BGE modifier: generate correct physic shape, share static derived mesh, share... | Benoit Bolsee |
2009-05-01 | BGE: work around a problem with DBVT culling when graphic objects are rescale... | Benoit Bolsee |
2009-05-01 | BGE: New function GameLogic.setMaxLogicFrame() to allow better control over t... | Benoit Bolsee |
2009-05-01 | BGE bug fix: when a dynamic object is parented to a compound shape and then u... | Benoit Bolsee |
2009-04-29 | fix so that torque can be applied to DYNAMIC game objects, this fixes the ska... | Erwin Coumans |
2009-04-28 | BGE soft body: change welding option to disable welding check by default: spe... | Benoit Bolsee |
2009-04-25 | BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update... | Benoit Bolsee |