Age | Commit message (Expand) | Author |
2013-08-17 | BGE: Adding partial support for LibLoaded lights with GLSL materials. | Mitchell Stokes |
2013-05-10 | BGE: Fix for [#34382] "Vertex position doesn't update when set through Python... | Mitchell Stokes |
2013-03-29 | style cleanup | Campbell Barton |
2013-02-10 | BGE: Make sure we are writting to the depth buffer when rendering alpha polyg... | Mitchell Stokes |
2012-12-19 | code cleanup: warnings | Campbell Barton |
2012-12-19 | BGE: Some as of yet unmerged work I did in the Swiss branch. These changes in... | Mitchell Stokes |
2012-10-22 | remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also r... | Campbell Barton |
2012-10-21 | style cleanup: bge, switch statements mostly. | Campbell Barton |
2012-10-15 | code cleanup: check for msvc directly when using warning pragma's. | Campbell Barton |
2012-09-16 | style cleanup | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-05-07 | Code cleanup: remove source/kernel module, this wasn't really the kernel of | Brecht Van Lommel |
2011-02-25 | doxygen: gameengine/Rasterizer tagged. | Nathan Letwory |
2011-02-23 | doxygen: prevent GPL license block from being parsed as doxygen comment. | Nathan Letwory |
2010-09-15 | update for MingW/CMake | Campbell Barton |
2010-06-16 | BGE: When dynamically loading scenes (bge.logic.LibLoad()) in GLSL mode, the ... | Mitchell Stokes |
2010-02-12 | correct fsf address | Campbell Barton |
2009-11-16 | BGE: dynamic loading patch commited. API and demo files available here: https... | Benoit Bolsee |
2009-08-04 | no need to store the physics env in each KX_GameObject | Campbell Barton |
2009-05-11 | BGE performance, 4th round: logic | Benoit Bolsee |
2009-05-07 | BGE performance, 3rd round: culling and rasterizer. | Benoit Bolsee |
2009-04-08 | BGE Scenegraph and View frustrum culling improvement. | Benoit Bolsee |
2008-09-14 | Various game engine fixes: | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-05-01 | Complement to bug fix #8869: crash with alpha mesh | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-03-24 | Commit patch #8724: | Benoit Bolsee |
2006-04-11 | applied Charlies patch, reverted some GLSL shader stuff, improved penetration... | Erwin Coumans |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-01-16 | Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. | Kester Maddock |
2004-07-17 | Port a few rasterizer changes from tuhopuu2: | Kester Maddock |
2004-05-26 | Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled. | Kester Maddock |
2004-05-21 | Depth sorting for alpha mesh objects. | Kester Maddock |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2002-11-25 | Last of the config.h mods... | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |