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AgeCommit message (Expand)Author
2009-08-19- fix for BGE warningsCampbell Barton
2009-07-31remove more unneeded args, also allow ipo to animate the ref value for KX_Ble...Campbell Barton
2009-05-23BGE: fix memleaks.Benoit Bolsee
2009-05-07BGE performance, 3rd round: culling and rasterizer.Benoit Bolsee
2009-04-29BGE: speed up mesh conversion by avoiding allocation/deallocation of material...Benoit Bolsee
2009-04-21BGE: Support mesh modifiers in the game engine.Benoit Bolsee
2009-02-25remove warnings for the BGECampbell Barton
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-07-29Game Engine: alpha blending and sortingBrecht Van Lommel
2008-07-25BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.Benoit Bolsee
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2006-01-06Sorry to break the cvs-closed status, so if you really need to make a new 2.4...Erwin Coumans
2005-01-16Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.Kester Maddock
2004-06-04Miscellaneous Fixes:Kester Maddock
2004-05-26Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.Kester Maddock
2004-05-04Use a better compare function for RAS_IPolygonMaterialKester Maddock
2004-05-04Fix for bug #945 getVertexArrayLength(x) returns different values on differen...Kester Maddock
2004-03-23[GameEngine] Commit all Kester's changes made to the gameengine to restore 2....Nathan Letwory
2002-11-25Last of the config.h mods...Kent Mein
2002-10-12Initial revisionv2.25Hans Lambermont