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AgeCommit message (Expand)Author
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
2017-05-24TexFace removal part 2Campbell Barton
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2014-03-20BGE: Adding support for the Cast Only material option.Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Cleaning up some includes.Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Removing the need to reference KX_BlenderMaterial or ...Mitchell Stokes
2013-02-02style cleanup: comment formatCampbell Barton
2012-12-19BGE: Some as of yet unmerged work I did in the Swiss branch. These changes in...Mitchell Stokes
2012-10-09code cleanup: make header defines more consistent, JOYSENSOR header guard had...Campbell Barton
2012-07-22style cleanupCampbell Barton
2012-06-25optionally use guarded alloc for tiles compositor, also replace allocation fu...Campbell Barton
2012-03-08style cleanup - remove unneeded ';'sCampbell Barton
2012-03-02style cleanupCampbell Barton
2012-02-23use __ prefix on header guards to avoid mixing up defines with api functions ...Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-09-19TexFace to Material Settings big patchDalai Felinto
2011-08-25Committing patch #25675 "Make "Cast Buffer Shadows" option work in viewport a...Mitchell Stokes
2011-02-22doxygen: BGE Network, Physics, RasterizerNathan Letwory
2011-01-23BGE: support modifiers without mapping to original mesh both graphically and ...Benoit Bolsee
2010-06-06- WITH_CXX_GUARDEDALLOC working againCampbell Barton
2010-02-12correct fsf addressCampbell Barton
2009-11-16BGE: dynamic loading patch commited. API and demo files available here: https...Benoit Bolsee
2009-08-18BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc...Campbell Barton
2009-07-31remove more unneeded args, also allow ipo to animate the ref value for KX_Ble...Campbell Barton
2009-05-23BGE: fix memleaks.Benoit Bolsee
2009-05-07BGE performance, 3rd round: culling and rasterizer.Benoit Bolsee
2009-04-29needed this minor change to build on gccCampbell Barton
2009-04-29BGE: speed up mesh conversion by avoiding allocation/deallocation of material...Benoit Bolsee
2009-04-21BGE: Support mesh modifiers in the game engine.Benoit Bolsee
2009-02-25remove warnings for the BGECampbell Barton
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-07-29Game Engine: alpha blending and sortingBrecht Van Lommel
2008-07-25BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.Benoit Bolsee
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2006-04-11applied Charlies patch, reverted some GLSL shader stuff, improved penetration...Erwin Coumans
2006-02-13Improved OpenGL Shader Language support for game engine. The python interface...Erwin Coumans
2006-01-06Sorry to break the cvs-closed status, so if you really need to make a new 2.4...Erwin Coumans
2005-01-16Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.Kester Maddock
2004-06-04Miscellaneous Fixes:Kester Maddock
2004-05-26Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.Kester Maddock
2004-05-04Fix for bug #945 getVertexArrayLength(x) returns different values on differen...Kester Maddock
2004-03-23[GameEngine] Commit all Kester's changes made to the gameengine to restore 2....Nathan Letwory
2002-12-27Removed the config.h thing from the .h's in the source dir.Kent Mein
2002-11-25Did all of the .h's in sourceKent Mein
2002-10-30fixed spacing in the headers to get rid of some warnings and some otherKent Mein
2002-10-12Initial revisionv2.25Hans Lambermont