Age | Commit message (Expand) | Author |
2018-04-17 | Removing Blender Game Engine from Blender 2.8 | Dalai Felinto |
2017-05-11 | Allow building the game engine with core profile | Dalai Felinto |
2015-12-08 | OpenGL/BGE: Remove RAS_StorageIM (glBegin/glEnd rendering of mesh data) | Mitchell Stokes |
2015-12-08 | BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti() | Mitchell Stokes |
2015-05-17 | BGE: Fix T43761 No re-creation of display list after a mesh modification. | Porteries Tristan |
2014-10-08 | Ghost Context Refactor | Jason Wilkins |
2013-09-12 | BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ... | Daniel Stokes |
2013-07-02 | add missing gpl headers | Campbell Barton |
2012-12-19 | BGE: Some as of yet unmerged work I did in the Swiss branch. These changes in... | Mitchell Stokes |
2012-10-21 | style cleanup: bge, switch statements mostly. | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton |
2012-03-09 | style cleanup: comment blocks | Campbell Barton |
2011-02-25 | doxygen: gameengine/Rasterizer tagged. | Nathan Letwory |
2010-10-18 | Use DEBUG instead of NDEBUG | Nathan Letwory |
2010-03-25 | Fix compilation error in MinGW with my last commit. | Benoit Bolsee |
2010-03-25 | BGE: bug #21684 fixed: multiple material with static modifier now supported w... | Benoit Bolsee |
2009-05-14 | BGE modifier: generate correct physic shape, share static derived mesh, share... | Benoit Bolsee |
2009-05-07 | BGE: unfortunately VA+list still doesn't work on ATI card, so put a specific ... | Benoit Bolsee |
2009-05-07 | BGE performance, 3rd round: culling and rasterizer. | Benoit Bolsee |
2009-04-21 | BGE: Support mesh modifiers in the game engine. | Benoit Bolsee |
2009-04-18 | BGE: restore a feature that was lost in 2.48: sharing of display lists betwee... | Benoit Bolsee |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-03-10 | BGE memleak fix: OpenGL Display Lists not deleted when switching scene | Benoit Bolsee |
2007-11-06 | Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu ... | Hamed Zaghaghi |
2007-11-04 | GE Patch(#7684) by Ovidiu Sabou, Speedup patch for GE in OpenGL Display Lists. | Hamed Zaghaghi |
2006-04-13 | a lot of work in a few small changes to improve penetration depth. and some f... | Erwin Coumans |
2006-04-05 | fixed two issues that hinder linux build | Erwin Coumans |
2006-04-03 | made some gfx debug code win32 specific | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |