Age | Commit message (Expand) | Author |
---|---|---|
2018-04-17 | Removing Blender Game Engine from Blender 2.8 | Dalai Felinto |
2017-05-11 | Allow building the game engine with core profile | Dalai Felinto |
2017-04-03 | GPULamp: Separate GPULamp from GPUMaterial | Clément Foucault |
2016-06-11 | BGE: Various render improvements. | Benoit Bolsee |
2016-03-13 | Full Inverse-Quadratic-Equation Lamp Falloff | Jack Andersen |
2016-03-01 | UPBGE: Fix light visibility | Ulysse Martin |
2016-01-17 | BGE: Allow access to light shadow settings with python | Ulysse Martin |
2015-12-13 | BGE Rasterizer clean up: double-promotion warnings | Jorge Bernal |
2015-12-13 | BGE: Use float as default instead of double in Moto library. | Porteries Tristan |
2014-10-08 | Ghost Context Refactor | Jason Wilkins |
2014-06-17 | Support for building without Python | Campbell Barton |
2014-03-28 | BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject | Mitchell Stokes |