Age | Commit message (Expand) | Author |
2008-09-04 | Apricot Branchapricot | Brecht Van Lommel |
2008-08-13 | Apricot Branch | Brecht Van Lommel |
2008-07-29 | Apricot Branch | Brecht Van Lommel |
2008-07-21 | Apricot Branch | Brecht Van Lommel |
2008-07-21 | Apricot Branch | Brecht Van Lommel |
2008-07-09 | Apricot Branch: GLSL | Brecht Van Lommel |
2008-07-07 | Apricot Branch: GLSL | Brecht Van Lommel |
2008-06-30 | svn merge -r15360:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/ble... | Campbell Barton |
2008-06-18 | Apricot Branch: GLSL | Brecht Van Lommel |
2008-06-16 | Apricot Branch | Brecht Van Lommel |
2008-06-15 | Apricot Branch: | Brecht Van Lommel |
2008-05-24 | fix BGE bug #8646: unusable anaglyph settings | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-16 | This patch spawns from this game engine issue: | Kent Mein |
2007-12-05 | This is a modified version of this patch: | Kent Mein |
2007-09-29 | GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. | Mal Duffin |
2007-01-21 | Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Us... | Charlie Carley |
2007-01-13 | Add a break, to get the bumpmap demo running again! | Charlie Carley |
2007-01-07 | patch by Charlie, related to recent changes of multi-uv/lightmap generation. ... | Erwin Coumans |
2006-11-25 | Patch by Vladimír Marek (neuron), part of bugfix #5298 | Ton Roosendaal |
2006-04-11 | applied Charlies patch, reverted some GLSL shader stuff, improved penetration... | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-03-24 | a bunch of small warnings fixes: | Kent Mein |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |
2006-01-17 | after much suffering, got GE build and work almost cleanly on Os X | Jean-Luc Peurière |
2006-01-11 | attempt to avoid nameclashes (although it is already in a namespace) -> exten... | Erwin Coumans |
2006-01-10 | applied patch from snailrose, related to multi-platform OpenGL extensions. | Erwin Coumans |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-08-04 | improved deactivation, exposed more tweakable parameters to python, | Erwin Coumans |
2005-07-27 | - added debug line drawing in gameengine (handy for debugging physics problems) | Erwin Coumans |
2005-01-16 | Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. | Kester Maddock |
2004-10-25 | Tweek the stereo settings: allow negative eye separation. | Kester Maddock |
2004-10-24 | Port stereo stuff from tuhopuu2: anaglyph, vinterlace | Kester Maddock |
2004-10-16 | Switch fixed time system. Logic updates should now happen at 30Hz, physics a... | Kester Maddock |
2004-08-10 | Fix blenderplayer command line option parsing. | Kester Maddock |
2004-07-17 | Port a few rasterizer changes from tuhopuu2: | Kester Maddock |
2004-06-30 | Switch to using floats instead of shorts for normal data - they're supposed t... | Kester Maddock |
2004-06-23 | Fix for reflection mapping unlit faces: normals were not being sent, hence r... | Kester Maddock |
2004-06-07 | Lighting updates: | Kester Maddock |
2004-06-04 | Miscellaneous Fixes: | Kester Maddock |
2004-05-16 | Use const for SetProjectionMatrix | Kester Maddock |
2004-04-11 | 1. Check material names passed to the physics engine (for collision sensors.) | Kester Maddock |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2003-01-07 | added a buch of | Stefan Gartner |
2002-11-25 | Last of the config.h mods... | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |