Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
2017-08-01Cleanup: warningsCampbell Barton
2017-05-24TexFace removal part 2Campbell Barton
2017-05-24Remove TexFace, per-face imagesCampbell Barton
2017-05-11Allow building the game engine with core profileDalai Felinto
2017-05-02BGE: Fix silly typo that invalidates negative scaling camera feature.Benoit Bolsee
2016-07-01BGE: Display Hardware infos only in standalone.Ulysse Martin
2016-06-11BGE: Various render improvements.Benoit Bolsee
2016-01-28cleanup: spelling, comments, alignmentMike Erwin
2016-01-03Get rid of three needless instances of DM_DRAW_OPTION_NO_MCOL.Antony Riakiotakis
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-16BGE clean up: use float version of trigonometric functionsJorge Bernal
2015-12-15use float (not double) for font matrixMike Erwin
2015-12-13BGE Rasterizer clean up: double-promotion warningsJorge Bernal
2015-12-13BGE: Use float as default instead of double in Moto library.Porteries Tristan
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-12-08BGE code cleanup: Removing RAS_GLExtensionManager.Mitchell Stokes
2015-12-08OpenGL/BGE: Remove RAS_StorageIM (glBegin/glEnd rendering of mesh data)Mitchell Stokes
2015-12-08BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()Mitchell Stokes
2015-10-27BGE: Fix T43218: Text of framerate and profile glitch in Multitexture shadingUlysse Martin
2015-10-07BGE : Collision mask support in raycast + and raycast cleanup.Porteries Tristan
2015-09-20Fix compiling with GEJulian Eisel
2015-09-20Cleanup: Use new vector transform functionsJulian Eisel
2015-08-06Cleanup: whitespaceCampbell Barton
2015-07-27BGE: Fix T19241: draw debug shape with overlay/background scene.Porteries Tristan
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2015-07-12BGE Clean-up: New EXP prefix for the BGE Expression moduleJorge Bernal
2015-04-27Fix T44464: Viewport mipmaps no longer toggle offCampbell Barton
2015-03-24BGE: Code clean up for world (mist, background, ambient)Thomas Szepe
2015-03-23BGE: Add setMistType and setMistIntensity API.Thomas Szepe
2015-03-23BGE: Multitexture world (mist, ambient) fixThomas Szepe
2015-02-13BGE: Fix for T42285 & T38935 crashes. They are Rayhit related.Jorge Bernal
2014-10-08Ghost Context RefactorJason Wilkins
2014-05-01BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refc...Mitchell Stokes
2014-03-28BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObjectMitchell Stokes
2014-03-25Code cleanup: Removing KX_KetsjiEngine::m_drawingmodeMitchell Stokes
2014-01-02Add new BGE Stereo mode: 3DTV top-bottom.Benoit Bolsee
2013-12-23Style cleanup: BGEHG1
2013-11-22Code Cleanup: warningsCampbell Barton
2013-11-19Fix: Game Engine regression drawing text from recent cleanupCampbell Barton
2013-11-04BGE: Fixing up a small issue from merging Rasterizer cleanup code.Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: The Blenderplayer now loads the monospace font so it ...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Cleaning up some includes.Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Moving the RAS_OpenGLRasterizer::ApplyLights() code i...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Removing the need to reference KX_BlenderMaterial or ...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Getting rid of the BL_Material.h include in RAS_OpenG...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Getting rid of RAS_IRasterizer::RenderText(), and jus...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionalit...Mitchell Stokes
2013-09-06Fixing a problem with variance shadow maps blurring out on transparent receiv...Daniel Stokes