Age | Commit message (Expand) | Author |
2013-06-26 | correct typos in comments. | Campbell Barton |
2013-04-14 | BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a... | Mitchell Stokes |
2013-03-02 | Fix #34483: game engine multi UV glsl materials not working correct after cha... | Brecht Van Lommel |
2013-02-02 | style cleanup: comment format | Campbell Barton |
2013-01-13 | BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do ... | Mitchell Stokes |
2012-12-19 | BGE: Some as of yet unmerged work I did in the Swiss branch. These changes in... | Mitchell Stokes |
2012-10-15 | code cleanup: check for msvc directly when using warning pragma's. | Campbell Barton |
2012-10-09 | code cleanup: make header defines more consistent, JOYSENSOR header guard had... | Campbell Barton |
2012-09-16 | style cleanup | Campbell Barton |
2012-07-22 | style cleanup | Campbell Barton |
2012-06-25 | optionally use guarded alloc for tiles compositor, also replace allocation fu... | Campbell Barton |
2012-03-08 | style cleanup - remove unneeded ';'s | Campbell Barton |
2012-02-23 | use __ prefix on header guards to avoid mixing up defines with api functions ... | Campbell Barton |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-10-07 | spaces -> tabs (whitespace only changes) | Campbell Barton |
2011-09-19 | TexFace to Material Settings big patch | Dalai Felinto |
2011-09-07 | svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/ble... | Benoit Bolsee |
2011-08-31 | BGE: Adding two new functions to bge.render to allow users to change the anis... | Mitchell Stokes |
2011-05-17 | synched with trunk at revision 36569 | Nick Samarin |
2011-02-22 | doxygen: BGE Network, Physics, Rasterizer | Nathan Letwory |
2011-02-16 | synched with trunk at revision 34793 | Nick Samarin |
2010-10-03 | synched with trunk at revision 32129 | Nick Samarin |
2010-09-15 | update for MingW/CMake | Campbell Barton |
2010-07-14 | synched with trunk at revision 30243 | Nick Samarin |
2010-06-10 | Added debug circle rendering (extended OglDebugLine to OglDebugShape, created... | Nick Samarin |
2010-06-06 | - WITH_CXX_GUARDEDALLOC working again | Campbell Barton |
2010-02-12 | correct fsf address | Campbell Barton |
2009-12-29 | BGE: stereoscopic settings changes: (1) eye separation is the UI (2) focallen... | Dalai Felinto |
2009-08-18 | BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc... | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-03-09 | Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh... | Erwin Coumans |
2009-02-06 | Fix for bug #18228: OpenGL specular did not get the correct view | Brecht Van Lommel |
2008-11-26 | BGE update: helper functions for VideoTexture render to texture feature. | Benoit Bolsee |
2008-09-14 | Various game engine fixes: | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-05-24 | fix BGE bug #8646: unusable anaglyph settings | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2007-09-29 | GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. | Mal Duffin |
2006-04-11 | applied Charlies patch, reverted some GLSL shader stuff, improved penetration... | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-02-13 | Improved OpenGL Shader Language support for game engine. The python interface... | Erwin Coumans |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-07-27 | - added debug line drawing in gameengine (handy for debugging physics problems) | Erwin Coumans |
2005-01-16 | Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. | Kester Maddock |
2004-10-25 | Tweek the stereo settings: allow negative eye separation. | Kester Maddock |
2004-10-24 | Port stereo stuff from tuhopuu2: anaglyph, vinterlace | Kester Maddock |
2004-08-10 | Fix blenderplayer command line option parsing. | Kester Maddock |