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2015-03-24BGE: Code clean up for world (mist, background, ambient)Thomas Szepe
2015-03-23BGE: Add setMistType and setMistIntensity API.Thomas Szepe
2015-03-23BGE: Multitexture world (mist, ambient) fixThomas Szepe
2014-03-28BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObjectMitchell Stokes
2014-03-25Code cleanup: Removing KX_KetsjiEngine::m_drawingmodeMitchell Stokes
2013-12-23Style cleanup: BGEHG1
2013-11-22Code Cleanup: warningsCampbell Barton
2013-11-04BGE Rasterizer Cleanup: Cleaning up some includes.Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Moving the RAS_OpenGLRasterizer::ApplyLights() code i...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Getting rid of RAS_IRasterizer::RenderText(), and jus...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionalit...Mitchell Stokes
2013-06-26correct typos in comments.Campbell Barton
2013-04-14BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a...Mitchell Stokes
2013-03-02Fix #34483: game engine multi UV glsl materials not working correct after cha...Brecht Van Lommel
2013-02-02style cleanup: comment formatCampbell Barton
2013-01-13BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do ...Mitchell Stokes
2012-12-19BGE: Some as of yet unmerged work I did in the Swiss branch. These changes in...Mitchell Stokes
2012-10-15code cleanup: check for msvc directly when using warning pragma's.Campbell Barton
2012-10-09code cleanup: make header defines more consistent, JOYSENSOR header guard had...Campbell Barton
2012-09-16style cleanupCampbell Barton
2012-07-22style cleanupCampbell Barton
2012-06-25optionally use guarded alloc for tiles compositor, also replace allocation fu...Campbell Barton
2012-03-08style cleanup - remove unneeded ';'sCampbell Barton
2012-02-23use __ prefix on header guards to avoid mixing up defines with api functions ...Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-10-07spaces -> tabs (whitespace only changes)Campbell Barton
2011-09-19TexFace to Material Settings big patchDalai Felinto
2011-09-07svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/ble...Benoit Bolsee
2011-08-31BGE: Adding two new functions to bge.render to allow users to change the anis...Mitchell Stokes
2011-05-17synched with trunk at revision 36569Nick Samarin
2011-02-22doxygen: BGE Network, Physics, RasterizerNathan Letwory
2011-02-16synched with trunk at revision 34793Nick Samarin
2010-10-03synched with trunk at revision 32129Nick Samarin
2010-09-15update for MingW/CMakeCampbell Barton
2010-07-14synched with trunk at revision 30243Nick Samarin
2010-06-10Added debug circle rendering (extended OglDebugLine to OglDebugShape, created...Nick Samarin
2010-06-06- WITH_CXX_GUARDEDALLOC working againCampbell Barton
2010-02-12correct fsf addressCampbell Barton
2009-12-29BGE: stereoscopic settings changes: (1) eye separation is the UI (2) focallen...Dalai Felinto
2009-08-18BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc...Campbell Barton
2009-06-092.50:Brecht Van Lommel
2009-03-09Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh...Erwin Coumans
2009-02-06Fix for bug #18228: OpenGL specular did not get the correct viewBrecht Van Lommel
2008-11-26BGE update: helper functions for VideoTexture render to texture feature.Benoit Bolsee
2008-09-14Various game engine fixes:Brecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-07-29Game Engine: alpha blending and sortingBrecht Van Lommel
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-05-24fix BGE bug #8646: unusable anaglyph settingsBenoit Bolsee