Age | Commit message (Expand) | Author |
---|---|---|
2018-04-17 | Removing Blender Game Engine from Blender 2.8 | Dalai Felinto |
2017-05-11 | Allow building the game engine with core profile | Dalai Felinto |
2016-10-01 | Fix T49520: broken vertex colors in the game engine. | Brecht Van Lommel |
2016-03-11 | BGE: Fix memory leak in VBO code | Mitchell Stokes |
2015-12-08 | BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti() | Mitchell Stokes |
2014-10-08 | Ghost Context Refactor | Jason Wilkins |
2014-03-30 | Style cleanup | Campbell Barton |
2013-08-03 | BGE: Making sure m_drawingmode is initialized in the various RAS_Storage cons... | Mitchell Stokes |
2013-04-05 | BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of cop... | Mitchell Stokes |
2013-03-02 | Fix #34483: game engine multi UV glsl materials not working correct after cha... | Brecht Van Lommel |
2012-12-20 | style cleanup | Campbell Barton |
2012-12-19 | code cleanup: warnings | Campbell Barton |
2012-12-19 | BGE: Some as of yet unmerged work I did in the Swiss branch. These changes in... | Mitchell Stokes |