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AgeCommit message (Expand)Author
2016-04-12Merge remote-tracking branch 'origin/master' into decklinkBenoit Bolsee
2016-03-13Full Inverse-Quadratic-Equation Lamp FalloffJack Andersen
2016-03-11BGE: Fix memory leak in VBO codeMitchell Stokes
2016-03-01UPBGE: Fix light visibilityUlysse Martin
2016-02-21Merge remote-tracking branch 'origin/master' into decklinkBenoit Bolsee
2016-02-20BGE: undo view matrix scaling but keep axis inverting.Benoit Bolsee
2016-01-28cleanup: spelling, comments, alignmentMike Erwin
2016-01-17BGE: Allow access to light shadow settings with pythonUlysse Martin
2016-01-09Merge remote-tracking branch 'origin/master' into decklinkBenoit Bolsee
2016-01-04Remove SCons building systemSergey Sharybin
2016-01-03Get rid of three needless instances of DM_DRAW_OPTION_NO_MCOL.Antony Riakiotakis
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-16BGE clean up: use float version of trigonometric functionsJorge Bernal
2015-12-15use float (not double) for font matrixMike Erwin
2015-12-13BGE Rasterizer clean up: double-promotion warningsJorge Bernal
2015-12-13BGE: Use float as default instead of double in Moto library.Porteries Tristan
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-12-08BGE code cleanup: Removing RAS_GLExtensionManager.Mitchell Stokes
2015-12-08OpenGL/BGE: Remove RAS_StorageIM (glBegin/glEnd rendering of mesh data)Mitchell Stokes
2015-12-08BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()Mitchell Stokes
2015-12-06BGE: Add GL synchronization on ImageRender.refresh() without buffer.Benoit Bolsee
2015-11-30BGE: Fix offscreen render on texture.Benoit Bolsee
2015-11-21BGE: bge.render.offScreenCreate() target argument to select Texture or Render...Benoit Bolsee
2015-11-21DeckLink: clean GPL statement in new files.Benoit Bolsee
2015-11-13Merge remote-tracking branch 'origin' into decklinkBenoit Bolsee
2015-11-05BGE: RASOffScreen object reimplemented with Renderbuffers.Benoit Bolsee
2015-11-03BGE: asynchronous render with ImageRender new render() methodBenoit Bolsee
2015-11-02BGE: multisample FBO supported in bge.render.offscreenCreate()Benoit Bolsee
2015-10-27BGE: Fix T43218: Text of framerate and profile glitch in Multitexture shadingUlysse Martin
2015-10-20BGE: fix call to GPU_offscreen_create after merge.Benoit Bolsee
2015-10-13BGE: support camera scale, can be negative.Benoit Bolsee
2015-10-08Merge remote-tracking branch 'origin/master' into decklinkBenoit Bolsee
2015-10-07BGE : Collision mask support in raycast + and raycast cleanup.Porteries Tristan
2015-10-06BGE: new rasterizer method to create FBO for custom render in VideoTexture.Benoit Bolsee
2015-09-29Merge remote-tracking branch 'origin/master' into decklinkBenoit Bolsee
2015-09-20Fix compiling with GEJulian Eisel
2015-09-20Cleanup: Use new vector transform functionsJulian Eisel
2015-08-06Cleanup: whitespaceCampbell Barton
2015-08-04SCons: Fix for really nasty bug with polluting configuration environmentSergey Sharybin
2015-07-27BGE: Fix T19241: draw debug shape with overlay/background scene.Porteries Tristan
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2015-07-12BGE Clean-up: New EXP prefix for the BGE Expression moduleJorge Bernal
2015-06-23Merge remote-tracking branch 'origin/master' into decklinkBenoit Bolsee
2015-05-17BGE: Fix T43761 No re-creation of display list after a mesh modification.Porteries Tristan
2015-04-27Fix T44464: Viewport mipmaps no longer toggle offCampbell Barton
2015-04-09Player: new -a option to enable alpha on frame buffer.Benoit Bolsee
2015-03-24BGE: Code clean up for world (mist, background, ambient)Thomas Szepe
2015-03-23BGE: Add setMistType and setMistIntensity API.Thomas Szepe