Age | Commit message (Expand) | Author |
2009-09-06 | white space commit. (2 spaces -> tab). | Campbell Barton |
2009-09-05 | == SCons == | Nathan Letwory |
2009-09-04 | == SCons == | Nathan Letwory |
2009-09-04 | == SCons == | Nathan Letwory |
2009-09-02 | == SCons == | Nathan Letwory |
2009-08-18 | BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc... | Campbell Barton |
2009-07-21 | BGE panels: wip | Dalai Felinto |
2009-07-16 | SCons | Nathan Letwory |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-04-18 | BGE: restore a feature that was lost in 2.48: sharing of display lists betwee... | Benoit Bolsee |
2009-04-08 | Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. | Benoit Bolsee |
2009-03-18 | Fix for bug #18419: game engine debug drawing interfered with alpha blending. | Brecht Van Lommel |
2009-03-18 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18... | Brecht Van Lommel |
2009-03-09 | Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh... | Erwin Coumans |
2009-02-16 | SCons: | Nathan Letwory |
2009-02-06 | Fix for bug #18228: OpenGL specular did not get the correct view | Brecht Van Lommel |
2008-12-25 | 2.5 / SCons / BGE | Nathan Letwory |
2008-12-14 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17... | Brecht Van Lommel |
2008-11-26 | BGE update: helper functions for VideoTexture render to texture feature. | Benoit Bolsee |
2008-11-13 | Merge of trunk into blender 2.5: | Brecht Van Lommel |
2008-09-15 | Fix for bug #17620: the motion blur actuator did not work correct | Brecht Van Lommel |
2008-09-14 | Various game engine fixes: | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-30 | Fix for bug #7753: after game engine drawing with vertex arrays, | Brecht Van Lommel |
2008-06-18 | * Fix for a crash in game engine vertex array drawing with texfaces. | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-06-04 | Issue jms was having with # else on msvc. Seems odd but easy to fix. | Kent Mein |
2008-05-24 | fix BGE bug #8646: unusable anaglyph settings | Benoit Bolsee |
2008-05-06 | Fixes Makefiles for mac_compat_glext.h by updating some include paths. | Kent Mein |
2008-04-29 | getting ARB shaders working again in GE. | Jean-Luc Peurière |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-16 | This patch spawns from this game engine issue: | Kent Mein |
2008-03-10 | BGE memleak fix: OpenGL Display Lists not deleted when switching scene | Benoit Bolsee |
2008-02-04 | merging game_engine branch changes into trunk, 2d-filters and opengl speedup | Hamed Zaghaghi |
2008-01-08 | * tweak linking priorities - should help for GCC users | Nathan Letwory |
2008-01-07 | Patch to change license to GPL only, from GSR. | Chris Want |
2007-12-05 | This is a modified version of this patch: | Kent Mein |
2007-11-06 | Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu ... | Hamed Zaghaghi |
2007-11-05 | Tweaks I needed to get blender compiling on my new macbook running leopard. | Kent Mein |
2007-11-04 | GE Patch(#7684) by Ovidiu Sabou, Speedup patch for GE in OpenGL Display Lists. | Hamed Zaghaghi |
2007-10-29 | GE Patch(#7684) by Ovidiu Sabou, Speedup patch for GE in OpenGL Display Lists. | Hamed Zaghaghi |
2007-09-29 | GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. | Mal Duffin |
2007-08-28 | This commit fixes up a bunch of svn properties to hopefully make things a lit... | Kent Mein |
2007-02-01 | 1). Fix for cube maps in the player. | Charlie Carley |
2007-01-23 | Two errors caused by previous commit; | Charlie Carley |
2007-01-21 | Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Us... | Charlie Carley |
2007-01-13 | Add a break, to get the bumpmap demo running again! | Charlie Carley |