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#!/usr/bin/env python
# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
#
# Main entry-point for the SCons building system
# Set up some custom actions and target/argument handling
# Then read all SConscripts and build
#
# TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds.

import platform as pltfrm

# Need a better way to do this. Automagical maybe is not the best thing, maybe it is.
if pltfrm.architecture()[0] == '64bit':
    bitness = 64
else:
    bitness = 32

import sys
import os
import os.path
import string
import shutil
import glob
import re
from tempfile import mkdtemp

# store path to tools
toolpath=os.path.join(".", "build_files", "scons", "tools")

# needed for importing tools
sys.path.append(toolpath)

import Blender
import btools
import bcolors

EnsureSConsVersion(1,0,0)

# Before we do anything, let's check if we have a sane os.environ
if not btools.check_environ():
    Exit()

BlenderEnvironment = Blender.BlenderEnvironment
B = Blender

VERSION = btools.VERSION # This is used in creating the local config directories

### globals ###
platform = sys.platform
quickie = None
quickdebug = None

##### BEGIN SETUP #####

B.possible_types = ['core', 'player', 'player2', 'intern', 'extern']

B.binarykind = ['blender' , 'blenderplayer']
##################################
# target and argument validation #
##################################
# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
use_color = ARGUMENTS.get('BF_FANCY', '1')
if platform=='win32':
    use_color = None

if not use_color=='1':
    B.bc.disable()
    
 #on defaut white Os X terminal, some colors are totally unlegible
if platform=='darwin':
    B.bc.OKGREEN = '\033[34m'
    B.bc.WARNING = '\033[36m'

# arguments
print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
btools.print_arguments(B.arguments, B.bc)

# targets
print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
btools.print_targets(B.targets, B.bc)

##########################
# setting up environment #
##########################

# handling cmd line arguments & config file

# bitness stuff
tempbitness = int(B.arguments.get('BF_BITNESS', bitness)) # default to bitness found as per starting python
if tempbitness in (32, 64): # only set if 32 or 64 has been given
    bitness = int(tempbitness)

# first check cmdline for toolset and we create env to work on
quickie = B.arguments.get('BF_QUICK', None)
quickdebug = B.arguments.get('BF_QUICKDEBUG', None)

if quickdebug:
    B.quickdebug=string.split(quickdebug, ',')
else:
    B.quickdebug=[]

if quickie:
    B.quickie=string.split(quickie,',')
else:
    B.quickie=[]
    
toolset = B.arguments.get('BF_TOOLSET', None)
if toolset:
    print "Using " + toolset
    if toolset=='mstoolkit':
        env = BlenderEnvironment(ENV = os.environ)
        env.Tool('mstoolkit', [toolpath])
    else:
        env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
        # xxx commented out, as was supressing warnings under mingw..
        #if env:
        #    btools.SetupSpawn(env)
else:
    if bitness==64 and platform=='win32':
        env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64')
    else:
        env = BlenderEnvironment(ENV = os.environ)

if not env:
    print "Could not create a build environment"
    Exit()

cc = B.arguments.get('CC', None)
cxx = B.arguments.get('CXX', None)
if cc:
    env['CC'] = cc
if cxx:
    env['CXX'] = cxx

if sys.platform=='win32':
    if env['CC'] in ['cl', 'cl.exe']:
         platform = 'win64-vc' if bitness == 64 else 'win32-vc'
    elif env['CC'] in ['gcc']:
        platform = 'win32-mingw'

env.SConscriptChdir(0)

crossbuild = B.arguments.get('BF_CROSS', None)
if crossbuild and platform not in ('win32-vc', 'win64-vc'):
    platform = 'linuxcross'

env['OURPLATFORM'] = platform

configfile = os.path.join("build_files", "scons", "config", platform + "-config.py")

if os.path.exists(configfile):
    print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
else:
    print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC

if crossbuild and env['PLATFORM'] != 'win32':
    print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
    env.Tool('crossmingw', [toolpath])
    # todo: determine proper libs/includes etc.
    # Needed for gui programs, console programs should do without it

    # Now we don't need this option to have console window
    # env.Append(LINKFLAGS=['-mwindows'])

userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
# first read platform config. B.arguments will override
optfiles = [configfile]
if os.path.exists(userconfig):
    print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
    optfiles += [userconfig]
else:
    print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC

opts = btools.read_opts(env, optfiles, B.arguments)
opts.Update(env)

if sys.platform=='win32':
    if bitness==64:
        env.Append(CFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally

if not env['BF_FANCY']:
    B.bc.disable()


# remove install dir so old and new files are not mixed.
# NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
# TODO: perhaps we need an option (off by default) to not do this altogether...
if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']:
    scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
    if os.path.isdir(scriptsDir):
        print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
        shutil.rmtree(scriptsDir)


SetOption('num_jobs', int(env['BF_NUMJOBS']))
print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs'))
print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG'])

if 'blenderlite' in B.targets:
    target_env_defs = {}
    target_env_defs['WITH_BF_GAMEENGINE'] = False
    target_env_defs['WITH_BF_OPENAL'] = False
    target_env_defs['WITH_BF_OPENEXR'] = False
    target_env_defs['WITH_BF_OPENMP'] = False
    target_env_defs['WITH_BF_ICONV'] = False
    target_env_defs['WITH_BF_INTERNATIONAL'] = False
    target_env_defs['WITH_BF_OPENJPEG'] = False
    target_env_defs['WITH_BF_FFMPEG'] = False
    target_env_defs['WITH_BF_QUICKTIME'] = False
    target_env_defs['WITH_BF_REDCODE'] = False
    target_env_defs['WITH_BF_DDS'] = False
    target_env_defs['WITH_BF_CINEON'] = False
    target_env_defs['WITH_BF_HDR'] = False
    target_env_defs['WITH_BF_ZLIB'] = False
    target_env_defs['WITH_BF_SDL'] = False
    target_env_defs['WITH_BF_JPEG'] = False
    target_env_defs['WITH_BF_PNG'] = False
    target_env_defs['WITH_BF_BULLET'] = False
    target_env_defs['WITH_BF_BINRELOC'] = False
    target_env_defs['BF_BUILDINFO'] = False
    target_env_defs['BF_NO_ELBEEM'] = True
    target_env_defs['WITH_BF_PYTHON'] = False
    target_env_defs['WITH_BF_3DMOUSE'] = False
    
    # Merge blenderlite, let command line to override
    for k,v in target_env_defs.iteritems():
        if k not in B.arguments:
            env[k] = v

# Extended OSX_SDK and 3D_CONNEXION_CLIENT_LIBRARY detection for OSX
if env['OURPLATFORM']=='darwin':
    print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'][:9] + " --"
    print "Available " + env['MACOSX_SDK_CHECK']
    if not 'Mac OS X 10.5' in env['MACOSX_SDK_CHECK']:
        print  B.bc.OKGREEN + "MacOSX10.5.sdk not available:" + B.bc.ENDC + " using MacOSX10.6.sdk"
    else:
        print B.bc.OKGREEN + "Found recommended sdk :" + B.bc.ENDC + " using MacOSX10.5.sdk"

    # for now, Mac builders must download and install the driver framework from 3Dconnexion
    # necessary header file lives here when installed:
    # /Library/Frameworks/3DconnexionClient.framework/Versions/Current/Headers/ConnexionClientAPI.h
    if env['WITH_BF_3DMOUSE'] == 1 and not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'):
        print "3D_CONNEXION_CLIENT_LIBRARY not found, disabling WITH_BF_3DMOUSE" # avoid build errors !
        env['WITH_BF_3DMOUSE'] = 0
        env['FOUND_NDOF_DRIVERS'] = 0


if env['WITH_BF_OPENMP'] == 1:
        if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
                env['CCFLAGS'].append('/openmp')
                env['CPPFLAGS'].append('/openmp')
                env['CXXFLAGS'].append('/openmp')
        else:
            if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
                env.Append(LINKFLAGS=['-openmp', '-static-intel'])
                env['CCFLAGS'].append('-openmp')
                env['CPPFLAGS'].append('-openmp')
                env['CXXFLAGS'].append('-openmp')
            else:
                env.Append(CCFLAGS=['-fopenmp']) 
                env.Append(CPPFLAGS=['-fopenmp'])
                env.Append(CXXFLAGS=['-fopenmp'])

if env['WITH_GHOST_COCOA'] == True:
    env.Append(CFLAGS=['-DGHOST_COCOA']) 
    env.Append(CXXFLAGS=['-DGHOST_COCOA'])
    env.Append(CPPFLAGS=['-DGHOST_COCOA'])
    
if env['USE_QTKIT'] == True:
    env.Append(CFLAGS=['-DUSE_QTKIT']) 
    env.Append(CXXFLAGS=['-DUSE_QTKIT'])
    env.Append(CPPFLAGS=['-DUSE_QTKIT'])

#check for additional debug libnames

if env.has_key('BF_DEBUG_LIBS'):
    B.quickdebug += env['BF_DEBUG_LIBS']

printdebug = B.arguments.get('BF_LISTDEBUG', 0)

if len(B.quickdebug) > 0 and printdebug != 0:
    print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
    for l in B.quickdebug:
        print "\t" + l

# remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
if env['WITH_BF_STATICCXX']:
    if 'stdc++' in env['LLIBS']:
        env['LLIBS'].remove('stdc++')
    else:
        print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'

# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
if 'blenderplayer' in B.targets:
    env['WITH_BF_PLAYER'] = True

if 'blendernogame' in B.targets:
    env['WITH_BF_GAMEENGINE'] = False

# disable elbeem (fluidsim) compilation?
if env['BF_NO_ELBEEM'] == 1:
    env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
    env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
    env['CCFLAGS'].append('-DDISABLE_ELBEEM')

# TODO, make optional
env['CPPFLAGS'].append('-DWITH_AUDASPACE')
env['CXXFLAGS'].append('-DWITH_AUDASPACE')
env['CCFLAGS'].append('-DWITH_AUDASPACE')

# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
B.root_build_dir = env['BF_BUILDDIR']
B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
if not B.root_build_dir[-1]==os.sep:
    B.root_build_dir += os.sep
if not B.doc_build_dir[-1]==os.sep:
    B.doc_build_dir += os.sep
    
# We do a shortcut for clean when no quicklist is given: just delete
# builddir without reading in SConscripts
do_clean = None
if 'clean' in B.targets:
    do_clean = True

if not quickie and do_clean:
    if os.path.exists(B.doc_build_dir):
        print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
        dirs = os.listdir(B.doc_build_dir)
        for entry in dirs:
            if os.path.isdir(B.doc_build_dir + entry) == 1:
                print "clean dir %s"%(B.doc_build_dir+entry)
                shutil.rmtree(B.doc_build_dir+entry)
            else: # remove file
                print "remove file %s"%(B.doc_build_dir+entry)
                os.remove(B.root_build_dir+entry)
    if os.path.exists(B.root_build_dir):
        print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
        dirs = os.listdir(B.root_build_dir)
        for entry in dirs:
            if os.path.isdir(B.root_build_dir + entry) == 1:
                print "clean dir %s"%(B.root_build_dir+entry)
                shutil.rmtree(B.root_build_dir+entry)
            else: # remove file
                print "remove file %s"%(B.root_build_dir+entry)
                os.remove(B.root_build_dir+entry)
        for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
                'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
            if os.path.exists(confile):
                print "clean file %s"%confile
                if os.path.isdir(confile):
                    for root, dirs, files in os.walk(confile):
                        for name in files:
                            os.remove(os.path.join(root, name))
                else:
                    os.remove(confile)
        print B.bc.OKGREEN+'...done'+B.bc.ENDC
    else:
        print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
    Exit()


# ensure python header is found since detection can fail, this could happen
# with _any_ library but since we used a fixed python version this tends to
# be most problematic.
if env['WITH_BF_PYTHON']:
	py_h = os.path.join(Dir(env.subst('${BF_PYTHON_INC}')).abspath, "Python.h")

	if not os.path.exists(py_h):
		print("\nMissing: \"" + env.subst('${BF_PYTHON_INC}') + os.sep + "Python.h\",\n"
			  "  Set 'BF_PYTHON_INC' to point "
			  "to a valid python include path.\n  Containing "
			  "Python.h for python version \"" + env.subst('${BF_PYTHON_VERSION}') + "\"")

		Exit()
	del py_h


if not os.path.isdir ( B.root_build_dir):
    os.makedirs ( B.root_build_dir )
    os.makedirs ( B.root_build_dir + 'source' )
    os.makedirs ( B.root_build_dir + 'intern' )
    os.makedirs ( B.root_build_dir + 'extern' )
    os.makedirs ( B.root_build_dir + 'lib' )
    os.makedirs ( B.root_build_dir + 'bin' )
# # Docs not working with epy anymore
# if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']:
#     os.makedirs ( B.doc_build_dir )

Help(opts.GenerateHelpText(env))

# default is new quieter output, but if you need to see the 
# commands, do 'scons BF_QUIET=0'
bf_quietoutput = B.arguments.get('BF_QUIET', '1')
if env['BF_QUIET']:
    B.set_quiet_output(env)
else:
    if toolset=='msvc':
        B.msvc_hack(env)

print B.bc.HEADER+'Building in: ' + B.bc.ENDC + os.path.abspath(B.root_build_dir)
env.SConsignFile(B.root_build_dir+'scons-signatures')
B.init_lib_dict()

##### END SETUP ##########

Export('env')

BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
SConscript(B.root_build_dir+'/intern/SConscript')
BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
SConscript(B.root_build_dir+'/extern/SConscript')
BuildDir(B.root_build_dir+'/source', 'source', duplicate=0)
SConscript(B.root_build_dir+'/source/SConscript')

# now that we have read all SConscripts, we know what
# libraries will be built. Create list of
# libraries to give as objects to linking phase
mainlist = []
for tp in B.possible_types:
    if (not tp == 'player') and (not tp == 'player2'):
        mainlist += B.create_blender_liblist(env, tp)

if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
    B.propose_priorities()

dobj = B.buildinfo(env, "dynamic") + B.resources
creob = B.creator(env)
thestatlibs, thelibincs = B.setup_staticlibs(env)
thesyslibs = B.setup_syslibs(env)

if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
    env.BlenderProg(B.root_build_dir, "blender", creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
if env['WITH_BF_PLAYER']:
    playerlist = B.create_blender_liblist(env, 'player')
    playerlist += B.create_blender_liblist(env, 'player2')
    playerlist += B.create_blender_liblist(env, 'intern')
    playerlist += B.create_blender_liblist(env, 'extern')
    env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')

##### Now define some targets


#------------ INSTALL

#-- binaries
blenderinstall = []
if  env['OURPLATFORM']=='darwin':
    for prg in B.program_list:
        bundle = '%s.app' % prg[0]
        bundledir = os.path.dirname(bundle)
        for dp, dn, df in os.walk(bundle):
            if '.svn' in dn:
                dn.remove('.svn')
            if '_svn' in dn:
                dn.remove('_svn')
            dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
            source=[dp+os.sep+f for f in df]
            blenderinstall.append(env.Install(dir=dir,source=source))
else:
    blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)

#-- local path = config files in install dir: installdir\VERSION
#- dont do config and scripts for darwin, it is already in the bundle
dotblendlist = []
datafileslist = []
datafilestargetlist = []
dottargetlist = []
scriptinstall = []

if  env['OURPLATFORM']!='darwin':
        for dp, dn, df in os.walk('bin/.blender'):
            if '.svn' in dn:
                dn.remove('.svn')
            if '_svn' in dn:
                dn.remove('_svn')
            
            for f in df:
                if not env['WITH_BF_INTERNATIONAL']:
                    if 'locale' in dp:
                        continue
                    if f == '.Blanguages':
                        continue
                if not env['WITH_BF_FREETYPE']:
                    if f.endswith('.ttf'):
                        continue
                
                if 'locale' in dp:
                    datafileslist.append(os.path.join(dp,f))
                    dir= os.path.join(*([env['BF_INSTALLDIR']] + [VERSION] + ['datafiles'] + dp.split(os.sep)[1:]))    # skip bin
                    datafilestargetlist.append(dir + os.sep + f)

                else:
                    dotblendlist.append(os.path.join(dp, f))
                    dir= os.path.join(*([env['BF_INSTALLDIR']] + [VERSION] + ['config'] + dp.split(os.sep)[1:]))    # skip bin
                    dottargetlist.append(dir + os.sep + f)
                    
        dotblenderinstall = []
        for targetdir,srcfile in zip(dottargetlist, dotblendlist):
            td, tf = os.path.split(targetdir)
            dotblenderinstall.append(env.Install(dir=td, source=srcfile))
        for targetdir,srcfile in zip(datafilestargetlist, datafileslist):
            td, tf = os.path.split(targetdir)
            dotblenderinstall.append(env.Install(dir=td, source=srcfile))
        
        if env['WITH_BF_PYTHON']:
            #-- local/VERSION/scripts
            scriptpaths=['release/scripts']
            for scriptpath in scriptpaths:
                for dp, dn, df in os.walk(scriptpath):
                    if '.svn' in dn:
                        dn.remove('.svn')
                    if '_svn' in dn:
                        dn.remove('_svn')
                    if '__pycache__' in dn:  # py3.2 cache dir
                        dn.remove('__pycache__')

                    dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
                    dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):]

                    source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
                    # To ensure empty dirs are created too
                    if len(source)==0:
                        env.Execute(Mkdir(dir))
                    scriptinstall.append(env.Install(dir=dir,source=source))

#-- icons
if env['OURPLATFORM']=='linux2':
    iconlist = []
    icontargetlist = []

    for tp, tn, tf in os.walk('release/freedesktop/icons'):
        if '.svn' in tn:
            tn.remove('.svn')
        if '_svn' in tn:
            tn.remove('_svn')
        for f in tf:
            iconlist.append(os.path.join(tp, f))
            icontargetlist.append( os.path.join(*([env['BF_INSTALLDIR']] + tp.split(os.sep)[2:] + [f])) )

    iconinstall = []
    for targetdir,srcfile in zip(icontargetlist, iconlist):
        td, tf = os.path.split(targetdir)
        iconinstall.append(env.Install(dir=td, source=srcfile))

# dlls for linuxcross
# TODO - add more libs, for now this lets blenderlite run
if env['OURPLATFORM']=='linuxcross':
    dir=env['BF_INSTALLDIR']
    source = []

    if env['WITH_BF_OPENMP']:
        source += ['../lib/windows/pthreads/lib/pthreadGC2.dll']

    scriptinstall.append(env.Install(dir=dir, source=source))

#-- plugins
pluglist = []
plugtargetlist = []
for tp, tn, tf in os.walk('release/plugins'):
    if '.svn' in tn:
        tn.remove('.svn')
    if '_svn' in tn:
        tn.remove('_svn')
    df = tp[8:] # remove 'release/'
    for f in tf:
        pluglist.append(os.path.join(tp, f))
        plugtargetlist.append( os.path.join(env['BF_INSTALLDIR'], VERSION, df, f) )


# header files for plugins
pluglist.append('source/blender/blenpluginapi/documentation.h')
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'documentation.h'))
pluglist.append('source/blender/blenpluginapi/externdef.h')
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'externdef.h'))
pluglist.append('source/blender/blenpluginapi/floatpatch.h')
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'floatpatch.h'))
pluglist.append('source/blender/blenpluginapi/iff.h')
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'iff.h'))
pluglist.append('source/blender/blenpluginapi/plugin.h')
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.h'))
pluglist.append('source/blender/blenpluginapi/util.h')
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'util.h'))
pluglist.append('source/blender/blenpluginapi/plugin.DEF')
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.def'))

plugininstall = []
# plugins in blender 2.5 don't work at the moment.
#for targetdir,srcfile in zip(plugtargetlist, pluglist):
#    td, tf = os.path.split(targetdir)
#    plugininstall.append(env.Install(dir=td, source=srcfile))

textlist = []
texttargetlist = []
for tp, tn, tf in os.walk('release/text'):
    if '.svn' in tn:
        tn.remove('.svn')
    if '_svn' in tn:
        tn.remove('_svn')
    for f in tf:
        textlist.append(tp+os.sep+f)

textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)

if  env['OURPLATFORM']=='darwin':
        allinstall = [blenderinstall, plugininstall, textinstall]
elif env['OURPLATFORM']=='linux2':
        allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall]
else:
        allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]

if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
    dllsources = []

    if not env['OURPLATFORM'] in ('win32-mingw', 'win64-vc', 'linuxcross'):
        # For MinGW and linuxcross static linking will be used
        dllsources += ['${LCGDIR}/gettext/lib/gnu_gettext.dll']

    #currently win64-vc doesn't appear to have libpng.dll
    if env['OURPLATFORM'] != 'win64-vc':
        dllsources += ['${BF_PNG_LIBPATH}/libpng.dll']

    dllsources += ['${BF_ZLIB_LIBPATH}/zlib.dll']
    # Used when linking to libtiff was dynamic
    # keep it here until compilation on all platform would be ok
    # dllsources += ['${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']

    if env['OURPLATFORM'] != 'linuxcross':
        # pthreads library is already added
        dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']

    if env['WITH_BF_SDL']:
        if env['OURPLATFORM'] == 'win64-vc':
            pass # we link statically already to SDL on win64
        else:
            dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')

    if env['WITH_BF_PYTHON']:
        if env['BF_DEBUG']:
            dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
        else:
            dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')

    if env['WITH_BF_ICONV']:
        if env['OURPLATFORM'] == 'win64-vc':
            pass # we link statically to iconv on win64
        elif not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
            #gettext for MinGW and cross-compilation is compiled staticly
            dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']

    if env['WITH_BF_OPENAL']:
        dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
        dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')

    if env['WITH_BF_SNDFILE']:
        dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')

    if env['WITH_BF_FFMPEG']:
        dllsources += env['BF_FFMPEG_DLL'].split()

    # Since the thumb handler is loaded by Explorer, architecture is
    # strict: the x86 build fails on x64 Windows. We need to ship
    # both builds in x86 packages.
    if bitness == 32:
        dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb.dll')	
    dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')

    dllsources.append('#source/icons/blender.exe.manifest')

    windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
    allinstall += windlls

installtarget = env.Alias('install', allinstall)
bininstalltarget = env.Alias('install-bin', blenderinstall)

nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
nsiscmd = env.Command('nsisinstaller', None, nsisaction)
nsisalias = env.Alias('nsis', nsiscmd)

if 'blender' in B.targets:
    blenderexe= env.Alias('blender', B.program_list)
    Depends(blenderexe,installtarget)

if env['WITH_BF_PLAYER']:
    blenderplayer = env.Alias('blenderplayer', B.program_list)
    Depends(blenderplayer,installtarget)

if not env['WITH_BF_GAMEENGINE']:
    blendernogame = env.Alias('blendernogame', B.program_list)
    Depends(blendernogame,installtarget)

if 'blenderlite' in B.targets:
    blenderlite = env.Alias('blenderlite', B.program_list)
    Depends(blenderlite,installtarget)

Depends(nsiscmd, allinstall)

buildslave_action = env.Action(btools.buildslave, btools.buildslave_print)
buildslave_cmd = env.Command('buildslave_exec', None, buildslave_action)
buildslave_alias = env.Alias('buildslave', buildslave_cmd)

Depends(buildslave_cmd, allinstall)

Default(B.program_list)

if not env['WITHOUT_BF_INSTALL']:
        Default(installtarget)