blob: c36924160deccc0edac6b5b18c5b8772c327b142 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
|
/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_I3DDEVICE
#define AUD_I3DDEVICE
#include "AUD_Space.h"
/**
* This class represents an output device for 3D sound.
* Whether a normal device supports this or not can be checked with the
* AUD_CAPS_3D_DEVICE capability.
*/
class AUD_I3DDevice
{
public:
/**
* Plays a 3D sound source.
* \param factory The factory to create the reader for the sound source.
* \param keep When keep is true the sound source will not be deleted but
* set to paused when its end has been reached.
* \return Returns a handle with which the playback can be controlled.
* This is NULL if the sound couldn't be played back.
* \exception AUD_Exception Thrown if there's an unexpected (from the
* device side) error during creation of the reader.
* \note The factory must provide a mono (single channel) source otherwise
* the sound is played back normally.
*/
virtual AUD_Handle* play3D(AUD_IFactory* factory, bool keep = false)=0;
/**
* Updates a listeners 3D data.
* \param data The 3D data.
* \return Whether the action succeeded.
*/
virtual bool updateListener(AUD_3DData &data)=0;
/**
* Sets a 3D device setting.
* \param setting The setting type.
* \param value The new setting value.
* \return Whether the action succeeded.
*/
virtual bool setSetting(AUD_3DSetting setting, float value)=0;
/**
* Retrieves a 3D device setting.
* \param setting The setting type.
* \return The setting value.
*/
virtual float getSetting(AUD_3DSetting setting)=0;
/**
* Updates a listeners 3D data.
* \param handle The source handle.
* \param data The 3D data.
* \return Whether the action succeeded.
*/
virtual bool updateSource(AUD_Handle* handle, AUD_3DData &data)=0;
/**
* Sets a 3D source setting.
* \param handle The source handle.
* \param setting The setting type.
* \param value The new setting value.
* \return Whether the action succeeded.
*/
virtual bool setSourceSetting(AUD_Handle* handle,
AUD_3DSourceSetting setting, float value)=0;
/**
* Retrieves a 3D source setting.
* \param handle The source handle.
* \param setting The setting type.
* \return The setting value.
*/
virtual float getSourceSetting(AUD_Handle* handle,
AUD_3DSourceSetting setting)=0;
};
#endif //AUD_I3DDEVICE
|