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node_hair_info.osl « shaders « osl « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: Apache-2.0
 * Copyright 2011-2022 Blender Foundation */

#include "stdcycles.h"

shader node_hair_info(output float IsStrand = 0.0,
                      output float Intercept = 0.0,
                      output float Length = 0.0,
                      output float Thickness = 0.0,
                      output normal TangentNormal = N,
                      output float Random = 0)
{
  getattribute("geom:is_curve", IsStrand);
  getattribute("geom:curve_intercept", Intercept);
  getattribute("geom:curve_length", Length);
  getattribute("geom:curve_thickness", Thickness);
  getattribute("geom:curve_tangent_normal", TangentNormal);
  getattribute("geom:curve_random", Random);
}