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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "stdcycles.h"
shader node_uv_map(int from_dupli = 0,
string attribute = "",
string bump_offset = "center",
output point UV = point(0.0, 0.0, 0.0))
{
if (from_dupli) {
getattribute("geom:dupli_uv", UV);
}
else {
if (attribute == "")
getattribute("geom:uv", UV);
else
getattribute(attribute, UV);
}
if (bump_offset == "dx") {
if (!from_dupli) {
UV += Dx(UV);
}
}
else if (bump_offset == "dy") {
if (!from_dupli) {
UV += Dy(UV);
}
}
}
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