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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#include "kernel/film/aov_passes.h"
CCL_NAMESPACE_BEGIN
ccl_device_inline bool svm_node_aov_check(const uint32_t path_flag,
ccl_global float *render_buffer)
{
bool is_primary = (path_flag & PATH_RAY_TRANSPARENT_BACKGROUND) &&
(!(path_flag & PATH_RAY_SINGLE_PASS_DONE));
return ((render_buffer != NULL) && is_primary);
}
template<uint node_feature_mask, typename ConstIntegratorGenericState>
ccl_device void svm_node_aov_color(KernelGlobals kg,
ConstIntegratorGenericState state,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint4 node,
ccl_global float *render_buffer)
{
IF_KERNEL_NODES_FEATURE(AOV)
{
const float3 val = stack_load_float3(stack, node.y);
film_write_aov_pass_color(kg, state, render_buffer, node.z, val);
}
}
template<uint node_feature_mask, typename ConstIntegratorGenericState>
ccl_device void svm_node_aov_value(KernelGlobals kg,
ConstIntegratorGenericState state,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint4 node,
ccl_global float *render_buffer)
{
IF_KERNEL_NODES_FEATURE(AOV)
{
const float val = stack_load_float(stack, node.y);
film_write_aov_pass_value(kg, state, render_buffer, node.z, val);
}
}
CCL_NAMESPACE_END
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