1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#include "kernel/svm/noise.h"
CCL_NAMESPACE_BEGIN
/* The fractal_noise_[1-4] functions are all exactly the same except for the input type. */
ccl_device_noinline float fractal_noise_1d(float p, float octaves, float roughness)
{
float fscale = 1.0f;
float amp = 1.0f;
float maxamp = 0.0f;
float sum = 0.0f;
octaves = clamp(octaves, 0.0f, 15.0f);
int n = float_to_int(octaves);
for (int i = 0; i <= n; i++) {
float t = noise_1d(fscale * p);
sum += t * amp;
maxamp += amp;
amp *= clamp(roughness, 0.0f, 1.0f);
fscale *= 2.0f;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
float t = noise_1d(fscale * p);
float sum2 = sum + t * amp;
sum /= maxamp;
sum2 /= maxamp + amp;
return (1.0f - rmd) * sum + rmd * sum2;
}
else {
return sum / maxamp;
}
}
/* The fractal_noise_[1-4] functions are all exactly the same except for the input type. */
ccl_device_noinline float fractal_noise_2d(float2 p, float octaves, float roughness)
{
float fscale = 1.0f;
float amp = 1.0f;
float maxamp = 0.0f;
float sum = 0.0f;
octaves = clamp(octaves, 0.0f, 15.0f);
int n = float_to_int(octaves);
for (int i = 0; i <= n; i++) {
float t = noise_2d(fscale * p);
sum += t * amp;
maxamp += amp;
amp *= clamp(roughness, 0.0f, 1.0f);
fscale *= 2.0f;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
float t = noise_2d(fscale * p);
float sum2 = sum + t * amp;
sum /= maxamp;
sum2 /= maxamp + amp;
return (1.0f - rmd) * sum + rmd * sum2;
}
else {
return sum / maxamp;
}
}
/* The fractal_noise_[1-4] functions are all exactly the same except for the input type. */
ccl_device_noinline float fractal_noise_3d(float3 p, float octaves, float roughness)
{
float fscale = 1.0f;
float amp = 1.0f;
float maxamp = 0.0f;
float sum = 0.0f;
octaves = clamp(octaves, 0.0f, 15.0f);
int n = float_to_int(octaves);
for (int i = 0; i <= n; i++) {
float t = noise_3d(fscale * p);
sum += t * amp;
maxamp += amp;
amp *= clamp(roughness, 0.0f, 1.0f);
fscale *= 2.0f;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
float t = noise_3d(fscale * p);
float sum2 = sum + t * amp;
sum /= maxamp;
sum2 /= maxamp + amp;
return (1.0f - rmd) * sum + rmd * sum2;
}
else {
return sum / maxamp;
}
}
/* The fractal_noise_[1-4] functions are all exactly the same except for the input type. */
ccl_device_noinline float fractal_noise_4d(float4 p, float octaves, float roughness)
{
float fscale = 1.0f;
float amp = 1.0f;
float maxamp = 0.0f;
float sum = 0.0f;
octaves = clamp(octaves, 0.0f, 15.0f);
int n = float_to_int(octaves);
for (int i = 0; i <= n; i++) {
float t = noise_4d(fscale * p);
sum += t * amp;
maxamp += amp;
amp *= clamp(roughness, 0.0f, 1.0f);
fscale *= 2.0f;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
float t = noise_4d(fscale * p);
float sum2 = sum + t * amp;
sum /= maxamp;
sum2 /= maxamp + amp;
return (1.0f - rmd) * sum + rmd * sum2;
}
else {
return sum / maxamp;
}
}
CCL_NAMESPACE_END
|