Welcome to mirror list, hosted at ThFree Co, Russian Federation.

pass.h « render « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 82230c62cb0d0b894b461cb6b0851be2d99af901 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
/*
 * Copyright 2011-2021 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <ostream>  // NOLINT

#include "util/util_string.h"
#include "util/util_vector.h"

#include "kernel/kernel_types.h"

#include "graph/node.h"

CCL_NAMESPACE_BEGIN

const char *pass_type_as_string(const PassType type);

enum class PassMode {
  NOISY,
  DENOISED,
};
const char *pass_mode_as_string(PassMode mode);
std::ostream &operator<<(std::ostream &os, PassMode mode);

struct PassInfo {
  int num_components = -1;
  bool use_filter = false;
  bool use_exposure = false;
  bool is_written = true;
  PassType divide_type = PASS_NONE;
  PassType direct_type = PASS_NONE;
  PassType indirect_type = PASS_NONE;

  /* Pass access for read can not happen directly and needs some sort of compositing (for example,
   * light passes due to divide_type, or shadow catcher pass. */
  bool use_compositing = false;

  /* Used to disable albedo pass for denoising.
   * Light and shadow catcher passes should not have discontinuity in the denoised result based on
   * the underlying albedo. */
  bool use_denoising_albedo = true;

  /* Pass supports denoising. */
  bool support_denoise = false;
};

class Pass : public Node {
 public:
  NODE_DECLARE

  NODE_SOCKET_API(PassType, type)
  NODE_SOCKET_API(PassMode, mode)
  NODE_SOCKET_API(ustring, name)
  NODE_SOCKET_API(bool, include_albedo)

  Pass();

  PassInfo get_info() const;

  /* The pass is written by the render pipeline (kernel or denoiser). If the pass is written it
   * will have pixels allocated in a RenderBuffer. Passes which are not written do not have their
   * pixels allocated to save memory. */
  bool is_written() const;

 protected:
  /* The has been created automatically as a requirement to various rendering functionality (such
   * as adaptive sampling). */
  bool is_auto_;

 public:
  static const NodeEnum *get_type_enum();
  static const NodeEnum *get_mode_enum();

  static PassInfo get_info(PassType type, const bool include_albedo = false);

  static bool contains(const vector<Pass *> &passes, PassType type);

  /* Returns nullptr if there is no pass with the given name or type+mode. */
  static const Pass *find(const vector<Pass *> &passes, const string &name);
  static const Pass *find(const vector<Pass *> &passes,
                          PassType type,
                          PassMode mode = PassMode::NOISY);

  /* Returns PASS_UNUSED if there is no corresponding pass. */
  static int get_offset(const vector<Pass *> &passes, const Pass *pass);

  friend class Film;
};

std::ostream &operator<<(std::ostream &os, const Pass &pass);

CCL_NAMESPACE_END