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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifndef __PARTICLES_H__
#define __PARTICLES_H__
#include "util/array.h"
#include "util/types.h"
#include "graph/node.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Progress;
class Scene;
/* Particle System */
struct Particle {
int index;
float age;
float lifetime;
float3 location;
float4 rotation;
float size;
float3 velocity;
float3 angular_velocity;
};
class ParticleSystem : public Node {
public:
NODE_DECLARE
ParticleSystem();
~ParticleSystem();
void tag_update(Scene *scene);
array<Particle> particles;
};
/* ParticleSystem Manager */
class ParticleSystemManager {
bool need_update_;
public:
ParticleSystemManager();
~ParticleSystemManager();
void device_update_particles(Device *device,
DeviceScene *dscene,
Scene *scene,
Progress &progress);
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
void device_free(Device *device, DeviceScene *dscene);
void tag_update(Scene *scene);
bool need_update() const;
};
CCL_NAMESPACE_END
#endif /* __PARTICLES_H__ */
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