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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "scene/procedural.h"
#include "scene/scene.h"
#include "scene/stats.h"
#include "util/foreach.h"
#include "util/progress.h"
CCL_NAMESPACE_BEGIN
NODE_ABSTRACT_DEFINE(Procedural)
{
NodeType *type = NodeType::add("procedural_base", NULL);
return type;
}
Procedural::Procedural(const NodeType *type) : Node(type)
{
}
Procedural::~Procedural()
{
}
ProceduralManager::ProceduralManager()
{
need_update_ = true;
}
ProceduralManager::~ProceduralManager()
{
}
void ProceduralManager::update(Scene *scene, Progress &progress)
{
if (!need_update()) {
return;
}
progress.set_status("Updating Procedurals");
scoped_callback_timer timer([scene](double time) {
if (scene->update_stats) {
scene->update_stats->procedurals.times.add_entry({"update", time});
}
});
foreach (Procedural *procedural, scene->procedurals) {
if (progress.get_cancel()) {
return;
}
procedural->generate(scene, progress);
}
if (progress.get_cancel()) {
return;
}
need_update_ = false;
}
void ProceduralManager::tag_update()
{
need_update_ = true;
}
bool ProceduralManager::need_update() const
{
return need_update_;
}
CCL_NAMESPACE_END
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