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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#include <sstream>
#include <string.h>
#include <string>
/* Use string view implementation from OIIO.
* Ideally, need to switch to `std::string_view`, but this first requires getting rid of using
* namespace OIIO as it causes symbol collision. */
#include <OpenImageIO/string_view.h>
#include "util/vector.h"
CCL_NAMESPACE_BEGIN
using std::istringstream;
using std::ostringstream;
using std::string;
using std::stringstream;
using std::to_string;
using OIIO::string_view;
#ifdef __GNUC__
# define PRINTF_ATTRIBUTE __attribute__((format(printf, 1, 2)))
#else
# define PRINTF_ATTRIBUTE
#endif
string string_printf(const char *format, ...) PRINTF_ATTRIBUTE;
bool string_iequals(const string &a, const string &b);
void string_split(vector<string> &tokens,
const string &str,
const string &separators = "\t ",
bool skip_empty_tokens = true);
void string_replace(string &haystack, const string &needle, const string &other);
bool string_startswith(string_view s, string_view start);
bool string_endswith(string_view s, string_view end);
string string_strip(const string &s);
string string_remove_trademark(const string &s);
string string_from_bool(const bool var);
string to_string(const char *str);
string string_to_lower(const string &s);
/* Wide char strings are only used on Windows to deal with non-ASCII
* characters in file names and such. No reason to use such strings
* for something else at this moment.
*
* Please note that strings are expected to be in UTF-8 codepage, and
* if ANSI is needed then explicit conversion required.
*/
#ifdef _WIN32
using std::wstring;
wstring string_to_wstring(const string &path);
string string_from_wstring(const wstring &path);
string string_to_ansi(const string &str);
#endif
/* Make a string from a size in bytes in human readable form. */
string string_human_readable_size(size_t size);
/* Make a string from a unit-less quantity in human readable form. */
string string_human_readable_number(size_t num);
CCL_NAMESPACE_END
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