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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
CCL_NAMESPACE_BEGIN
#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct float2 {
float x, y;
# ifndef __KERNEL_GPU__
__forceinline float operator[](int i) const;
__forceinline float &operator[](int i);
# endif
};
ccl_device_inline float2 make_float2(float x, float y);
#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
ccl_device_inline void print_float2(ccl_private const char *label, const float2 a);
CCL_NAMESPACE_END
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