1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
/* SPDX-License-Identifier: BSD-3-Clause
* Original code Copyright 2017, Intel Corporation
* Modifications Copyright 2018-2022 Blender Foundation. */
#ifndef __UTIL_TYPES_FLOAT8_H__
#define __UTIL_TYPES_FLOAT8_H__
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
CCL_NAMESPACE_BEGIN
#ifndef __KERNEL_GPU__
struct ccl_try_align(32) float8
{
# ifdef __KERNEL_AVX2__
union {
__m256 m256;
struct {
float a, b, c, d, e, f, g, h;
};
};
__forceinline float8();
__forceinline float8(const float8 &a);
__forceinline explicit float8(const __m256 &a);
__forceinline operator const __m256 &() const;
__forceinline operator __m256 &();
__forceinline float8 &operator=(const float8 &a);
# else /* __KERNEL_AVX2__ */
float a, b, c, d, e, f, g, h;
# endif /* __KERNEL_AVX2__ */
__forceinline float operator[](int i) const;
__forceinline float &operator[](int i);
};
ccl_device_inline float8 make_float8(float f);
ccl_device_inline float8
make_float8(float a, float b, float c, float d, float e, float f, float g, float h);
#endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END
#endif /* __UTIL_TYPES_FLOAT8_H__ */
|