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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup GHOST
*/
#pragma once
#include <map>
#include <memory>
#include "GHOST_Xr_intern.h"
class GHOST_XrContext;
class GHOST_XrSwapchain;
struct GHOST_XrDrawInfo;
struct OpenXRSessionData;
class GHOST_XrSession {
public:
enum LifeExpectancy {
SESSION_KEEP_ALIVE,
SESSION_DESTROY,
};
GHOST_XrSession(GHOST_XrContext &xr_context);
~GHOST_XrSession();
void start(const GHOST_XrSessionBeginInfo *begin_info);
void requestEnd();
LifeExpectancy handleStateChangeEvent(const XrEventDataSessionStateChanged &lifecycle);
bool isRunning() const;
bool needsUpsideDownDrawing() const;
void unbindGraphicsContext(); /* Public so context can ensure it's unbound as needed. */
void draw(void *draw_customdata);
/** Action functions to be called pre-session start.
* NOTE: The "destroy" functions can also be called post-session start. */
bool createActionSet(const GHOST_XrActionSetInfo &info);
void destroyActionSet(const char *action_set_name);
bool createActions(const char *action_set_name, uint32_t count, const GHOST_XrActionInfo *infos);
void destroyActions(const char *action_set_name,
uint32_t count,
const char *const *action_names);
bool createActionBindings(const char *action_set_name,
uint32_t count,
const GHOST_XrActionProfileInfo *infos);
void destroyActionBindings(const char *action_set_name,
uint32_t count,
const char *const *action_names,
const char *const *profile_paths);
bool attachActionSets();
/**
* Action functions to be called post-session start.
* \param action_set_name: When `nullptr`, all attached action sets will be synced.
*/
bool syncActions(const char *action_set_name = nullptr);
bool applyHapticAction(const char *action_set_name,
const char *action_name,
const char *subaction_path,
const int64_t &duration,
const float &frequency,
const float &litude);
void stopHapticAction(const char *action_set_name,
const char *action_name,
const char *subaction_path);
/* Custom data (owned by Blender, not GHOST) accessors. */
void *getActionSetCustomdata(const char *action_set_name);
void *getActionCustomdata(const char *action_set_name, const char *action_name);
uint32_t getActionCount(const char *action_set_name);
void getActionCustomdataArray(const char *action_set_name, void **r_customdata_array);
/** Controller model functions. */
bool loadControllerModel(const char *subaction_path);
void unloadControllerModel(const char *subaction_path);
bool updateControllerModelComponents(const char *subaction_path);
bool getControllerModelData(const char *subaction_path, GHOST_XrControllerModelData &r_data);
private:
/** Pointer back to context managing this session. Would be nice to avoid, but needed to access
* custom callbacks set before session start. */
class GHOST_XrContext *m_context;
std::unique_ptr<OpenXRSessionData> m_oxr; /* Could use stack, but PImpl is preferable. */
/** Active Ghost graphic context. Owned by Blender, not GHOST. */
class GHOST_Context *m_gpu_ctx = nullptr;
std::unique_ptr<class GHOST_IXrGraphicsBinding> m_gpu_binding;
/** Rendering information. Set when drawing starts. */
std::unique_ptr<GHOST_XrDrawInfo> m_draw_info;
void initSystem();
void beginSession();
void endSession();
void bindGraphicsContext();
void prepareDrawing();
XrCompositionLayerProjection drawLayer(
std::vector<XrCompositionLayerProjectionView> &r_proj_layer_views, void *draw_customdata);
void drawView(GHOST_XrSwapchain &swapchain,
XrCompositionLayerProjectionView &r_proj_layer_view,
XrSpaceLocation &view_location,
XrView &view,
uint32_t view_idx,
void *draw_customdata);
void beginFrameDrawing();
void endFrameDrawing(std::vector<XrCompositionLayerBaseHeader *> &layers);
};
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