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gpu_shader_display_transform_vertex.glsl « opencolorio « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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uniform mat4 ModelViewProjectionMatrix;

in vec2 texCoord;
in vec2 pos;
out vec2 texCoord_interp;

void main()
{
  gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f);
  texCoord_interp = texCoord;
}