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BRE_renderconverter.dsp « renderconverter « blender « projectfiles - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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# Microsoft Developer Studio Project File - Name="BRE_renderconverter" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=BRE_renderconverter - Win32 Profile
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "BRE_renderconverter.mak".
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!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "BRE_renderconverter.mak" CFG="BRE_renderconverter - Win32 Profile"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "BRE_renderconverter - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BRE_renderconverter - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BRE_renderconverter - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
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# PROP Scc_ProjName ""
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CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "BRE_renderconverter - Win32 Release"

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# PROP Use_MFC 0
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LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x413 /d "_DEBUG"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib"

!ENDIF 

# Begin Target

# Name "BRE_renderconverter - Win32 Release"
# Name "BRE_renderconverter - Win32 Debug"
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# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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SOURCE=..\..\..\source\blender\renderconverter\intern\convertBlenderScene.c
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SOURCE=..\..\..\source\blender\renderconverter\RE_renderconverter.h
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