Welcome to mirror list, hosted at ThFree Co, Russian Federation.

properties_object.py « bl_ui « startup « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 7afa2f81b97b49e3159aef755975d527c590c770 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
# SPDX-License-Identifier: GPL-2.0-or-later
from bl_ui.properties_animviz import (
    MotionPathButtonsPanel,
    MotionPathButtonsPanel_display,
)
import bpy
from bpy.types import Panel, Menu
from rna_prop_ui import PropertyPanel


class ObjectButtonsPanel:
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = "object"


class OBJECT_PT_context_object(ObjectButtonsPanel, Panel):
    bl_label = ""
    bl_options = {'HIDE_HEADER'}

    def draw(self, context):
        layout = self.layout
        space = context.space_data

        if space.use_pin_id:
            layout.template_ID(space, "pin_id")
        else:
            row = layout.row()
            row.template_ID(context.view_layer.objects, "active", filter='AVAILABLE')


class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
    bl_label = "Transform"

    def draw(self, context):
        layout = self.layout
        layout.use_property_split = True

        ob = context.object

        col = layout.column()
        row = col.row(align=True)
        row.prop(ob, "location")
        row.use_property_decorate = False
        row.prop(ob, "lock_location", text="", emboss=False, icon='DECORATE_UNLOCKED')

        rotation_mode = ob.rotation_mode
        if rotation_mode == 'QUATERNION':
            col = layout.column()
            row = col.row(align=True)
            row.prop(ob, "rotation_quaternion", text="Rotation")
            sub = row.column(align=True)
            sub.use_property_decorate = False
            sub.prop(ob, "lock_rotation_w", text="", emboss=False, icon='DECORATE_UNLOCKED')
            sub.prop(ob, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
        elif rotation_mode == 'AXIS_ANGLE':
            col = layout.column()
            row = col.row(align=True)
            row.prop(ob, "rotation_axis_angle", text="Rotation")

            sub = row.column(align=True)
            sub.use_property_decorate = False
            sub.prop(ob, "lock_rotation_w", text="", emboss=False, icon='DECORATE_UNLOCKED')
            sub.prop(ob, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
        else:
            col = layout.column()
            row = col.row(align=True)
            row.prop(ob, "rotation_euler", text="Rotation")
            row.use_property_decorate = False
            row.prop(ob, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
        row = layout.row(align=True)
        row.prop(ob, "rotation_mode", text="Mode")
        row.label(text="", icon='BLANK1')

        col = layout.column()
        row = col.row(align=True)
        row.prop(ob, "scale")
        row.use_property_decorate = False
        row.prop(ob, "lock_scale", text="", emboss=False, icon='DECORATE_UNLOCKED')


class OBJECT_PT_delta_transform(ObjectButtonsPanel, Panel):
    bl_label = "Delta Transform"
    bl_parent_id = "OBJECT_PT_transform"
    bl_options = {'DEFAULT_CLOSED'}

    def draw(self, context):
        layout = self.layout
        layout.use_property_split = True

        ob = context.object

        col = layout.column()
        col.prop(ob, "delta_location", text="Location")

        rotation_mode = ob.rotation_mode
        if rotation_mode == 'QUATERNION':
            col.prop(ob, "delta_rotation_quaternion", text="Rotation")
        elif rotation_mode == 'AXIS_ANGLE':
            pass
        else:
            col.prop(ob, "delta_rotation_euler", text="Rotation")

        col.prop(ob, "delta_scale", text="Scale")


class OBJECT_PT_relations(ObjectButtonsPanel, Panel):
    bl_label = "Relations"
    bl_options = {'DEFAULT_CLOSED'}

    def draw(self, context):
        layout = self.layout
        layout.use_property_split = True
        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)

        ob = context.object

        col = flow.column()
        col.prop(ob, "parent")
        sub = col.column()
        sub.prop(ob, "parent_type")
        parent = ob.parent
        if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE':
            sub.prop_search(ob, "parent_bone", parent.data, "bones")
        sub.active = (parent is not None)
        sub.prop(ob, "use_camera_lock_parent")

        col.separator()

        col = flow.column()

        col.prop(ob, "track_axis", text="Tracking Axis")
        col.prop(ob, "up_axis", text="Up Axis")

        col.separator()

        col = flow.column()

        col.prop(ob, "pass_index")


class COLLECTION_MT_context_menu(Menu):
    bl_label = "Collection Specials"

    def draw(self, _context):
        layout = self.layout

        layout.operator("object.collection_unlink", icon='X')
        layout.operator("object.collection_objects_select")
        layout.operator("object.instance_offset_from_cursor")


class OBJECT_PT_collections(ObjectButtonsPanel, Panel):
    bl_label = "Collections"
    bl_options = {'DEFAULT_CLOSED'}

    def draw(self, context):
        layout = self.layout

        obj = context.object

        row = layout.row(align=True)
        if bpy.data.collections:
            row.operator("object.collection_link", text="Add to Collection")
        else:
            row.operator("object.collection_add", text="Add to Collection")
        row.operator("object.collection_add", text="", icon='ADD')

        for collection in obj.users_collection:
            col = layout.column(align=True)

            col.context_pointer_set("collection", collection)

            row = col.box().row()
            row.prop(collection, "name", text="")
            row.operator("object.collection_remove", text="", icon='X', emboss=False)
            row.menu("COLLECTION_MT_context_menu", icon='DOWNARROW_HLT', text="")

            row = col.box().row()
            row.prop(collection, "instance_offset", text="")


class OBJECT_PT_display(ObjectButtonsPanel, Panel):
    bl_label = "Viewport Display"
    bl_options = {'DEFAULT_CLOSED'}
    bl_order = 10

    def draw(self, context):
        layout = self.layout
        layout.use_property_split = True

        obj = context.object
        obj_type = obj.type
        is_geometry = (obj_type in {'MESH', 'CURVE', 'SURFACE', 'META', 'FONT', 'VOLUME', 'CURVES', 'POINTCLOUD'})
        has_bounds = (is_geometry or obj_type in {'LATTICE', 'ARMATURE'})
        is_wire = (obj_type in {'CAMERA', 'EMPTY'})
        is_empty_image = (obj_type == 'EMPTY' and obj.empty_display_type == 'IMAGE')
        is_dupli = (obj.instance_type != 'NONE')
        is_gpencil = (obj_type == 'GPENCIL')

        col = layout.column(heading="Show")
        col.prop(obj, "show_name", text="Name")
        col.prop(obj, "show_axis", text="Axis")

        # Makes no sense for cameras, armatures, etc.!
        # but these settings do apply to dupli instances
        if is_geometry or is_dupli:
            col.prop(obj, "show_wire", text="Wireframe")
        if obj_type == 'MESH' or is_dupli:
            col.prop(obj, "show_all_edges", text="All Edges")
        if is_geometry:
            col.prop(obj, "show_texture_space", text="Texture Space")
            col.prop(obj.display, "show_shadows", text="Shadow")
        col.prop(obj, "show_in_front", text="In Front")
        # if obj_type == 'MESH' or is_empty_image:
        #    col.prop(obj, "show_transparent", text="Transparency")
        sub = layout.column()
        if is_wire:
            # wire objects only use the max. display type for duplis
            sub.active = is_dupli
        sub.prop(obj, "display_type", text="Display As")

        if is_geometry or is_dupli or is_empty_image or is_gpencil:
            # Only useful with object having faces/materials...
            col.prop(obj, "color")

        if has_bounds:
            col = layout.column(align=False, heading="Bounds")
            col.use_property_decorate = False
            row = col.row(align=True)
            sub = row.row(align=True)
            sub.prop(obj, "show_bounds", text="")
            sub = sub.row(align=True)
            sub.active = obj.show_bounds or (obj.display_type == 'BOUNDS')
            sub.prop(obj, "display_bounds_type", text="")
            row.prop_decorator(obj, "display_bounds_type")


class OBJECT_PT_instancing(ObjectButtonsPanel, Panel):
    bl_label = "Instancing"
    bl_options = {'DEFAULT_CLOSED'}

    @classmethod
    def poll(cls, context):
        ob = context.object
        # FONT objects need (vertex) instancing for the 'Object Font' feature
        return (ob.type in {'MESH', 'EMPTY', 'FONT'})

    def draw(self, context):
        layout = self.layout

        ob = context.object

        row = layout.row()
        row.prop(ob, "instance_type", expand=True)

        layout.use_property_split = True

        if ob.instance_type == 'VERTS':
            layout.prop(ob, "use_instance_vertices_rotation", text="Align to Vertex Normal")

        elif ob.instance_type == 'COLLECTION':
            col = layout.column()
            col.prop(ob, "instance_collection", text="Collection")

        if ob.instance_type != 'NONE' or ob.particle_systems:
            col = layout.column(heading="Show Instancer", align=True)
            col.prop(ob, "show_instancer_for_viewport", text="Viewport")
            col.prop(ob, "show_instancer_for_render", text="Render")


class OBJECT_PT_instancing_size(ObjectButtonsPanel, Panel):
    bl_label = "Scale by Face Size"
    bl_parent_id = "OBJECT_PT_instancing"

    @classmethod
    def poll(cls, context):
        ob = context.object
        return ob.instance_type == 'FACES'

    def draw_header(self, context):

        ob = context.object
        self.layout.prop(ob, "use_instance_faces_scale", text="")

    def draw(self, context):
        layout = self.layout
        ob = context.object
        layout.use_property_split = True

        layout.active = ob.use_instance_faces_scale
        layout.prop(ob, "instance_faces_scale", text="Factor")


class OBJECT_PT_lineart(ObjectButtonsPanel, Panel):
    bl_label = "Line Art"
    bl_options = {'DEFAULT_CLOSED'}
    bl_order = 10

    @classmethod
    def poll(cls, context):
        ob = context.object
        return (ob.type in {'MESH', 'FONT', 'CURVE', 'SURFACE'})

    def draw(self, context):
        layout = self.layout
        lineart = context.object.lineart

        layout.use_property_split = True

        layout.prop(lineart, "usage")
        layout.use_property_split = True

        row = layout.row(heading="Override Crease")
        row.prop(lineart, "use_crease_override", text="")
        subrow = row.row()
        subrow.active = lineart.use_crease_override
        subrow.prop(lineart, "crease_threshold", slider=True, text="")

        row = layout.row(heading="Intersection Priority")
        row.prop(lineart, "use_intersection_priority_override", text="")
        subrow = row.row()
        subrow.active = lineart.use_intersection_priority_override
        subrow.prop(lineart, "intersection_priority", text="")


class OBJECT_PT_motion_paths(MotionPathButtonsPanel, Panel):
    #bl_label = "Object Motion Paths"
    bl_context = "object"
    bl_options = {'DEFAULT_CLOSED'}

    @classmethod
    def poll(cls, context):
        return (context.object)

    def draw(self, context):
        # layout = self.layout

        ob = context.object
        avs = ob.animation_visualization
        mpath = ob.motion_path

        self.draw_settings(context, avs, mpath)


class OBJECT_PT_motion_paths_display(MotionPathButtonsPanel_display, Panel):
    #bl_label = "Object Motion Paths"
    bl_context = "object"
    bl_parent_id = "OBJECT_PT_motion_paths"
    bl_options = {'DEFAULT_CLOSED'}

    @classmethod
    def poll(cls, context):
        return (context.object)

    def draw(self, context):
        # layout = self.layout

        ob = context.object
        avs = ob.animation_visualization
        mpath = ob.motion_path

        self.draw_settings(context, avs, mpath)


class OBJECT_PT_visibility(ObjectButtonsPanel, Panel):
    bl_label = "Visibility"
    bl_options = {'DEFAULT_CLOSED'}
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}

    @classmethod
    def poll(cls, context):
        return (context.object) and (context.engine in cls.COMPAT_ENGINES)

    def draw(self, context):
        layout = self.layout
        layout.use_property_split = True

        layout = self.layout
        ob = context.object

        layout.prop(ob, "hide_select", text="Selectable", toggle=False, invert_checkbox=True)

        col = layout.column(heading="Show In")
        col.prop(ob, "hide_viewport", text="Viewports", toggle=False, invert_checkbox=True)
        col.prop(ob, "hide_render", text="Renders", toggle=False, invert_checkbox=True)

        if context.object.type == 'GPENCIL':
            col = layout.column(heading="Grease Pencil")
            col.prop(ob, "use_grease_pencil_lights", toggle=False)

        layout.separator()
        col = layout.column(heading="Mask")
        col.prop(ob, "is_holdout")


class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, Panel):
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
    _context_path = "object"
    _property_type = bpy.types.Object


classes = (
    OBJECT_PT_context_object,
    OBJECT_PT_transform,
    OBJECT_PT_delta_transform,
    OBJECT_PT_relations,
    COLLECTION_MT_context_menu,
    OBJECT_PT_collections,
    OBJECT_PT_instancing,
    OBJECT_PT_instancing_size,
    OBJECT_PT_motion_paths,
    OBJECT_PT_motion_paths_display,
    OBJECT_PT_display,
    OBJECT_PT_visibility,
    OBJECT_PT_lineart,
    OBJECT_PT_custom_props,
)

if __name__ == "__main__":  # only for live edit.
    from bpy.utils import register_class
    for cls in classes:
        register_class(cls)