Welcome to mirror list, hosted at ThFree Co, Russian Federation.

properties_world.py « bl_ui « startup « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: b0ea36abd6b72b32614ff9757580f60480f95a5d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from bpy_extras.node_utils import find_node_input


class WorldButtonsPanel:
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = "world"
    # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here

    @classmethod
    def poll(cls, context):
        return (context.world and context.engine in cls.COMPAT_ENGINES)


class WORLD_PT_context_world(WorldButtonsPanel, Panel):
    bl_label = ""
    bl_options = {'HIDE_HEADER'}
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'}

    @classmethod
    def poll(cls, context):
        return (context.engine in cls.COMPAT_ENGINES)

    def draw(self, context):
        layout = self.layout

        scene = context.scene
        world = context.world
        space = context.space_data

        if scene:
            layout.template_ID(scene, "world", new="world.new")
        elif world:
            layout.template_ID(space, "pin_id")


class EEVEE_WORLD_PT_mist(WorldButtonsPanel, Panel):
    bl_label = "Mist Pass"
    bl_options = {'DEFAULT_CLOSED'}
    COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT'}

    @classmethod
    def poll(cls, context):
        engine = context.engine
        return context.world and (engine in cls.COMPAT_ENGINES)

    def draw(self, context):
        layout = self.layout
        layout.use_property_split = True

        world = context.world

        col = layout.column(align=True)
        col.prop(world.mist_settings, "start")
        col.prop(world.mist_settings, "depth")

        col = layout.column()
        col.prop(world.mist_settings, "falloff")


class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, Panel):
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'}
    _context_path = "world"
    _property_type = bpy.types.World


class EEVEE_WORLD_PT_surface(WorldButtonsPanel, Panel):
    bl_label = "Surface"
    COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT'}

    @classmethod
    def poll(cls, context):
        engine = context.engine
        return context.world and (engine in cls.COMPAT_ENGINES)

    def draw(self, context):
        layout = self.layout

        world = context.world

        layout.prop(world, "use_nodes", icon='NODETREE')
        layout.separator()

        layout.use_property_split = True

        if world.use_nodes:
            ntree = world.node_tree
            node = ntree.get_output_node('EEVEE')

            if node:
                input = find_node_input(node, 'Surface')
                if input:
                    layout.template_node_view(ntree, node, input)
                else:
                    layout.label(text="Incompatible output node")
            else:
                layout.label(text="No output node")
        else:
            layout.prop(world, "color")


class EEVEE_WORLD_PT_volume(WorldButtonsPanel, Panel):
    bl_label = "Volume"
    bl_options = {'DEFAULT_CLOSED'}
    COMPAT_ENGINES = {'BLENDER_EEVEE'}

    @classmethod
    def poll(cls, context):
        engine = context.engine
        world = context.world
        return world and world.use_nodes and (engine in cls.COMPAT_ENGINES)

    def draw(self, context):
        layout = self.layout

        world = context.world
        ntree = world.node_tree
        node = ntree.get_output_node('EEVEE')

        layout.use_property_split = True

        if node:
            input = find_node_input(node, 'Volume')
            if input:
                layout.template_node_view(ntree, node, input)
            else:
                layout.label(text="Incompatible output node")
        else:
            layout.label(text="No output node")


class WORLD_PT_viewport_display(WorldButtonsPanel, Panel):
    bl_label = "Viewport Display"
    bl_options = {'DEFAULT_CLOSED'}
    bl_order = 10

    @classmethod
    def poll(cls, context):
        return context.world

    def draw(self, context):
        layout = self.layout
        layout.use_property_split = True
        world = context.world
        layout.prop(world, "color")


classes = (
    WORLD_PT_context_world,
    EEVEE_WORLD_PT_surface,
    EEVEE_WORLD_PT_volume,
    EEVEE_WORLD_PT_mist,
    WORLD_PT_viewport_display,
    WORLD_PT_custom_props,
)

if __name__ == "__main__":  # only for live edit.
    from bpy.utils import register_class
    for cls in classes:
        register_class(cls)