Welcome to mirror list, hosted at ThFree Co, Russian Federation.

space_image.py « ui « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 090067120b1f979fc4fb46791d3a13c1f78b23a4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372

import bpy

class IMAGE_MT_view(bpy.types.Menu):
	__space_type__ = "IMAGE_EDITOR"
	__label__ = "View"

	def draw(self, context):
		layout = self.layout
		sima = context.space_data
		uv = sima.uv_editor
		settings = context.tool_settings

		show_uvedit = sima.show_uvedit

		layout.itemO("image.properties", icon="ICON_MENU_PANEL")

		layout.itemS()

		layout.itemR(sima, "update_automatically")
		if show_uvedit:
			layout.itemR(settings, "uv_local_view") # Numpad /

		layout.itemS()

		layout.itemO("image.view_zoom_in")
		layout.itemO("image.view_zoom_out")

		layout.itemS()

		ratios = [[1, 8], [1, 4], [1, 2], [1, 1], [2, 1], [4, 1], [8, 1]];

		for a, b in ratios:
			text = "Zoom %d:%d" % (a, b)
			layout.item_floatO("image.view_zoom_ratio", "ratio", a/float(b), text=text)

		layout.itemS()

		if show_uvedit:
			layout.itemO("image.view_selected")

		layout.itemO("image.view_all")
		layout.itemO("screen.screen_full_area")

class IMAGE_MT_select(bpy.types.Menu):
	__space_type__ = "IMAGE_EDITOR"
	__label__ = "Select"

	def draw(self, context):
		layout = self.layout

		layout.itemO("uv.select_border")
		layout.item_booleanO("uv.select_border", "pinned", True)

		layout.itemS()
		
		layout.itemO("uv.select_all_toggle")
		layout.itemO("uv.select_inverse")
		layout.itemO("uv.unlink_selection")
		
		layout.itemS()

		layout.itemO("uv.select_pinned")
		layout.itemO("uv.select_linked")

class IMAGE_MT_image(bpy.types.Menu):
	__space_type__ = "IMAGE_EDITOR"
	__label__ = "Image"

	def draw(self, context):
		layout = self.layout
		sima = context.space_data
		ima = sima.image

		layout.itemO("image.new")
		layout.itemO("image.open")

		show_render = sima.show_render

		if ima:
			if not show_render:
				layout.itemO("image.replace")
				layout.itemO("image.reload")

			layout.itemO("image.save")
			layout.itemO("image.save_as")

			if ima.source == "SEQUENCE":
				layout.itemO("image.save_sequence")

			if not show_render:
				layout.itemS()

				if ima.packed_file:
					layout.itemO("image.unpack")
				else:
					layout.itemO("image.pack")

				# only for dirty && specific image types, perhaps
				# this could be done in operator poll too
				if ima.dirty:
					if ima.source in ("FILE", "GENERATED") and ima.type != "MULTILAYER":
						layout.item_booleanO("image.pack", "as_png", True, text="Pack As PNG")

			layout.itemS()

			layout.itemR(sima, "image_painting")

class IMAGE_MT_uvs_showhide(bpy.types.Menu):
	__space_type__ = "IMAGE_EDITOR"
	__label__ = "Show/Hide Faces"

	def draw(self, context):
		layout = self.layout

		layout.itemO("uv.reveal")
		layout.itemO("uv.hide")
		layout.item_booleanO("uv.hide", "unselected", True)

class IMAGE_MT_uvs_transform(bpy.types.Menu):
	__space_type__ = "IMAGE_EDITOR"
	__label__ = "Transform"

	def draw(self, context):
		layout = self.layout

		layout.item_enumO("tfm.transform", "mode", 'TRANSLATION')
		layout.item_enumO("tfm.transform", "mode", 'ROTATION')
		layout.item_enumO("tfm.transform", "mode", 'RESIZE')

class IMAGE_MT_uvs_mirror(bpy.types.Menu):
	__space_type__ = "IMAGE_EDITOR"
	__label__ = "Mirror"

	def draw(self, context):
		layout = self.layout

		layout.item_enumO("uv.mirror", "axis", 'MIRROR_X') # "X Axis", M, 
		layout.item_enumO("uv.mirror", "axis", 'MIRROR_Y') # "Y Axis", M, 

class IMAGE_MT_uvs_weldalign(bpy.types.Menu):
	__space_type__ = "IMAGE_EDITOR"
	__label__ = "Weld/Align"

	def draw(self, context):
		layout = self.layout

		layout.itemO("uv.weld") # W, 1
		layout.items_enumO("uv.align", "axis") # W, 2/3/4


class IMAGE_MT_uvs(bpy.types.Menu):
	__space_type__ = "IMAGE_EDITOR"
	__label__ = "UVs"

	def draw(self, context):
		layout = self.layout
		sima = context.space_data
		uv = sima.uv_editor
		settings = context.tool_settings

		layout.itemR(uv, "snap_to_pixels")
		layout.itemR(uv, "constrain_to_image_bounds")

		layout.itemS()

		layout.itemR(uv, "live_unwrap")
		layout.itemO("uv.unwrap")
		layout.item_booleanO("uv.pin", "clear", True, text="Unpin")
		layout.itemO("uv.pin")

		layout.itemS()

		layout.itemO("uv.pack_islands")
		layout.itemO("uv.average_islands_scale")
		layout.itemO("uv.minimize_stretch")
		layout.itemO("uv.stitch")

		layout.itemS()

		layout.itemM("IMAGE_MT_uvs_transform")
		layout.itemM("IMAGE_MT_uvs_mirror")
		layout.itemM("IMAGE_MT_uvs_weldalign")

		layout.itemS()

		layout.itemR(settings, "proportional_editing")
		layout.item_menu_enumR(settings, "proportional_editing_falloff")

		layout.itemS()

		layout.itemM("IMAGE_MT_uvs_showhide")

class IMAGE_HT_header(bpy.types.Header):
	__space_type__ = "IMAGE_EDITOR"

	def draw(self, context):
		sima = context.space_data
		ima = sima.image
		iuser = sima.image_user
		layout = self.layout
		settings = context.tool_settings

		show_render = sima.show_render
		show_paint = sima.show_paint
		show_uvedit = sima.show_uvedit

		row = layout.row(align=True)
		row.template_header()

		# menus
		if context.area.show_menus:
			sub = row.row(align=True)
			sub.itemM("IMAGE_MT_view")

			if show_uvedit:
				sub.itemM("IMAGE_MT_select")

			if ima and ima.dirty:
				sub.itemM("IMAGE_MT_image", text="Image*")
			else:
				sub.itemM("IMAGE_MT_image", text="Image")

			if show_uvedit:
				sub.itemM("IMAGE_MT_uvs")

		layout.template_ID(sima, "image", new="image.new")

		# uv editing
		if show_uvedit:
			uvedit = sima.uv_editor

			layout.itemR(uvedit, "pivot", text="")
			layout.itemR(settings, "uv_sync_selection", text="")

			if settings.uv_sync_selection:
				layout.itemR(settings, "mesh_selection_mode", text="", expand=True)
			else:
				layout.itemR(settings, "uv_selection_mode", text="", expand=True)
				layout.itemR(uvedit, "sticky_selection_mode", text="")
			pass

			row = layout.row(align=True)
			row.itemR(settings, "snap", text="")
			if settings.snap:
				row.itemR(settings, "snap_mode", text="")

			"""
			mesh = context.edit_object.data
			row.item_pointerR(mesh, "active_uv_layer", mesh, "uv_layers")
			"""

		if ima:
			# layers
			layout.template_image_layers(ima, iuser)

			# painting
			layout.itemR(sima, "image_painting", text="")

			# draw options
			row = layout.row(align=True)
			row.itemR(sima, "draw_channels", text="", expand=True)

			row = layout.row(align=True)
			if ima.type == "COMPOSITE":
				row.itemO("image.record_composite", icon="ICON_REC")
			if ima.type == "COMPOSITE" and ima.source in ("MOVIE", "SEQUENCE"):
				row.itemO("image.play_composite", icon="ICON_PLAY")
		
		if show_uvedit or sima.image_painting:
			layout.itemR(sima, "update_automatically", text="")

class IMAGE_PT_game_properties(bpy.types.Panel):
	__space_type__ = "IMAGE_EDITOR"
	__region_type__ = "UI"
	__label__ = "Game Properties"

	def poll(self, context):
		rd = context.scene.render_data
		sima = context.space_data
		return (sima and sima.image) and (rd.engine == 'BLENDER_GAME')

	def draw(self, context):
		sima = context.space_data
		layout = self.layout

		ima = sima.image

		if ima:
			split = layout.split()

			col = split.column()

			subcol = col.column(align=True)
			subcol.itemR(ima, "clamp_x")
			subcol.itemR(ima, "clamp_y")

			col.itemR(ima, "mapping", expand=True)
			col.itemR(ima, "tiles")

			col = split.column()

			subcol = col.column(align=True)
			subcol.itemR(ima, "animated")

			subcol = subcol.column()
			subcol.itemR(ima, "animation_start", text="Start")
			subcol.itemR(ima, "animation_end", text="End")
			subcol.itemR(ima, "animation_speed", text="Speed")
			subcol.active = ima.animated

			subrow = col.row(align=True)
			subrow.itemR(ima, "tiles_x", text="X")
			subrow.itemR(ima, "tiles_y", text="Y")
			subrow.active = ima.tiles or ima.animated

class IMAGE_PT_view_properties(bpy.types.Panel):
	__space_type__ = "IMAGE_EDITOR"
	__region_type__ = "UI"
	__label__ = "View Properties"

	def poll(self, context):
		sima = context.space_data
		return (sima and (sima.image or sima.show_uvedit))

	def draw(self, context):
		sima = context.space_data
		layout = self.layout

		ima = sima.image
		show_uvedit = sima.show_uvedit
		uvedit = sima.uv_editor

		split = layout.split()

		col = split.column()
		if ima:
			col.itemR(ima, "display_aspect")

			col = split.column()
			col.itemR(sima, "draw_repeated", text="Repeat")
			if show_uvedit:
				col.itemR(uvedit, "normalized_coordinates", text="Normalized")
		elif show_uvedit:
			col.itemR(uvedit, "normalized_coordinates", text="Normalized")

		if show_uvedit:
			col = layout.column()
			row = col.row()
			row.itemR(uvedit, "edge_draw_type", expand=True)
			row = col.row()
			row.itemR(uvedit, "draw_smooth_edges", text="Smooth")
			row.itemR(uvedit, "draw_modified_edges", text="Modified")

			row = col.row()
			row.itemR(uvedit, "draw_stretch", text="Stretch")
			row.itemR(uvedit, "draw_stretch_type", text="")
			#col.itemR(uvedit, "draw_edges")
			#col.itemR(uvedit, "draw_faces")

bpy.types.register(IMAGE_MT_view)
bpy.types.register(IMAGE_MT_select)
bpy.types.register(IMAGE_MT_image)
bpy.types.register(IMAGE_MT_uvs_showhide)
bpy.types.register(IMAGE_MT_uvs_transform)
bpy.types.register(IMAGE_MT_uvs_mirror)
bpy.types.register(IMAGE_MT_uvs_weldalign)
bpy.types.register(IMAGE_MT_uvs)
bpy.types.register(IMAGE_HT_header)
bpy.types.register(IMAGE_PT_game_properties)
bpy.types.register(IMAGE_PT_view_properties)