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BKE_asset_library.hh « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

/** \file
 * \ingroup bke
 */

#pragma once

#ifndef __cplusplus
#  error This is a C++-only header file. Use BKE_asset_library.h instead.
#endif

#include "BKE_asset_library.h"

#include "BKE_asset_catalog.hh"
#include "BKE_callbacks.h"

#include <memory>

namespace blender::bke {

/**
 * AssetLibrary provides access to an asset library's data.
 * For now this is only for catalogs, later this can be expanded to indexes/caches/more.
 */
struct AssetLibrary {
  /* Controlled by #ED_asset_catalogs_set_save_catalogs_when_file_is_saved,
   * for managing the "Save Catalog Changes" in the quit-confirmation dialog box. */
  static bool save_catalogs_when_file_is_saved;

  std::unique_ptr<AssetCatalogService> catalog_service;

  AssetLibrary();
  ~AssetLibrary();

  void load(StringRefNull library_root_directory);

  /** Load catalogs that have changed on disk. */
  void refresh();

  /**
   * Update `catalog_simple_name` by looking up the asset's catalog by its ID.
   *
   * No-op if the catalog cannot be found. This could be the kind of "the
   * catalog definition file is corrupt/lost" scenario that the simple name is
   * meant to help recover from. */
  void refresh_catalog_simplename(struct AssetMetaData *asset_data);

  void on_blend_save_handler_register();
  void on_blend_save_handler_unregister();

  void on_blend_save_post(struct Main *, struct PointerRNA **pointers, int num_pointers);

 private:
  bCallbackFuncStore on_save_callback_store_{};
};

}  // namespace blender::bke

blender::bke::AssetCatalogService *BKE_asset_library_get_catalog_service(
    const ::AssetLibrary *library);
blender::bke::AssetCatalogTree *BKE_asset_library_get_catalog_tree(const ::AssetLibrary *library);