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BKE_displist.h « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* display list (or rather multi purpose list) stuff */
/* 
	$Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****

*/

#ifndef BKE_DISPLIST_H
#define BKE_DISPLIST_H

#include "DNA_customdata_types.h"
#include "BKE_customdata.h"

/* dl->type */
#define DL_POLY                 0
#define DL_SEGM                 1
#define DL_SURF                 2
#define DL_INDEX3               4
#define DL_INDEX4               5
#define DL_VERTCOL              6
#define DL_VERTS				7

/* dl->flag */
#define DL_CYCL_U		1
#define DL_CYCL_V		2
#define DL_FRONT_CURVE	4
#define DL_BACK_CURVE	8


/* prototypes */

struct Base;
struct Scene;
struct Object;
struct Curve;
struct ListBase;
struct Material;
struct Bone;
struct Mesh;
struct EditMesh;
struct DerivedMesh;

/* used for curves, nurbs, mball, importing */
typedef struct DispList {
	struct DispList *next, *prev;
	short type, flag;
	int parts, nr;
	short col, rt;              /* rt used by initrenderNurbs */
	float *verts, *nors;
	int *index;
	unsigned int *col1, *col2;
	int charidx;
	int totindex;				/* indexed array drawing surfaces */

	unsigned int *bevelSplitFlag;
} DispList;

extern void copy_displist(struct ListBase *lbn, struct ListBase *lb);
extern void free_disp_elem(DispList *dl);
extern DispList *find_displist_create(struct ListBase *lb, int type);
extern DispList *find_displist(struct ListBase *lb, int type);
extern void addnormalsDispList(struct ListBase *lb);
extern void count_displist(struct ListBase *lb, int *totvert, int *totface);
extern void freedisplist(struct ListBase *lb);
extern int displist_has_faces(struct ListBase *lb);

extern void makeDispListSurf(struct Scene *scene, struct Object *ob, struct ListBase *dispbase, struct DerivedMesh **derivedFinal, int forRender, int forOrco);
extern void makeDispListCurveTypes(struct Scene *scene, struct Object *ob, int forOrco);
extern void makeDispListCurveTypes_forRender(struct Scene *scene, struct Object *ob, struct ListBase *dispbase, struct DerivedMesh **derivedFinal, int forOrco);
extern void makeDispListCurveTypes_forOrco(struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
extern void makeDispListMBall(struct Scene *scene, struct Object *ob);
extern void makeDispListMBall_forRender(struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
extern void shadeDispList(struct Scene *scene, struct Base *base);
extern void shadeMeshMCol(struct Scene *scene, struct Object *ob, struct Mesh *me);

int surfindex_displist(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4);
void imagestodisplist(void);
void reshadeall_displist(struct Scene *scene);
void filldisplist(struct ListBase *dispbase, struct ListBase *to, int flipnormal);

void fastshade_free_render(void);

float calc_taper(struct Scene *scene, struct Object *taperobj, int cur, int tot);

/* add Orco layer to the displist object which has got derived mesh and return orco */
float *makeOrcoDispList(struct Scene *scene, struct Object *ob, struct DerivedMesh *derivedFinal, int forRender);

#endif