Welcome to mirror list, hosted at ThFree Co, Russian Federation.

BKE_sequencer.h « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 0cbb921586867f5122390ed1c19d2db57cdebe48 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2004 Blender Foundation.
 * All rights reserved.
 *
 * Contributor(s): Blender Foundation (2008).
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#ifndef __BKE_SEQUENCER_H__
#define __BKE_SEQUENCER_H__

/** \file BKE_sequencer.h
 *  \ingroup bke
 */

struct bContext;
struct EvaluationContext;
struct StripColorBalance;
struct Editing;
struct ImBuf;
struct Main;
struct Mask;
struct MovieClip;
struct Scene;
struct Sequence;
struct SequenceModifierData;
struct Strip;
struct StripElem;
struct bSound;

struct SeqIndexBuildContext;

#define EARLY_NO_INPUT      -1
#define EARLY_DO_EFFECT     0
#define EARLY_USE_INPUT_1   1
#define EARLY_USE_INPUT_2   2

/* sequence iterator */

typedef struct SeqIterator {
	struct Sequence **array;
	int tot, cur;

	struct Sequence *seq;
	int valid;
} SeqIterator;

void BKE_sequence_iterator_begin(struct Editing *ed, SeqIterator *iter, int use_pointer);
void BKE_sequence_iterator_next(SeqIterator *iter);
void BKE_sequence_iterator_end(SeqIterator *iter);

#define SEQP_BEGIN(_ed, _seq)                                                 \
	{                                                                         \
		SeqIterator iter_macro;                                               \
		for (BKE_sequence_iterator_begin(_ed, &iter_macro, 1);                \
		     iter_macro.valid;                                                \
		     BKE_sequence_iterator_next(&iter_macro))                         \
		{                                                                     \
			_seq = iter_macro.seq;

#define SEQ_BEGIN(ed, _seq)                                                   \
	{                                                                         \
		SeqIterator iter_macro;                                               \
		for (BKE_sequence_iterator_begin(ed, &iter_macro, 0);                 \
		     iter_macro.valid;                                                \
		     BKE_sequence_iterator_next(&iter_macro))                         \
		{                                                                     \
			_seq = iter_macro.seq;

#define SEQ_END                                                               \
		}                                                                     \
		BKE_sequence_iterator_end(&iter_macro);                               \
	}

typedef struct SeqRenderData {
	struct EvaluationContext *eval_ctx;
	struct Main *bmain;
	struct Scene *scene;
	int rectx;
	int recty;
	int preview_render_size;
	int motion_blur_samples;
	float motion_blur_shutter;
	bool skip_cache;
} SeqRenderData;

SeqRenderData BKE_sequencer_new_render_data(struct EvaluationContext *eval_ctx, struct Main *bmain,
                                            struct Scene *scene, int rectx, int recty, int preview_render_size);

/* Wipe effect */
enum {
	DO_SINGLE_WIPE,
	DO_DOUBLE_WIPE,
	DO_BOX_WIPE,
	DO_CROSS_WIPE,
	DO_IRIS_WIPE,
	DO_CLOCK_WIPE
};

struct SeqEffectHandle {
	short multithreaded;
	short supports_mask;

	/* constructors & destructor */
	/* init is _only_ called on first creation */
	void (*init)(struct Sequence *seq);
	
	/* number of input strips needed 
	 * (called directly after construction) */
	int (*num_inputs)(void);
	
	/* load is called first time after readblenfile in
	 * get_sequence_effect automatically */
	void (*load)(struct Sequence *seq);
	
	/* duplicate */
	void (*copy)(struct Sequence *dst, struct Sequence *src);
	
	/* destruct */
	void (*free)(struct Sequence *seq);
	
	/* returns: -1: no input needed,
	 * 0: no early out,
	 * 1: out = ibuf1,
	 * 2: out = ibuf2 */
	int (*early_out)(struct Sequence *seq, float facf0, float facf1); 
	
	/* stores the y-range of the effect IPO */
	void (*store_icu_yrange)(struct Sequence *seq, short adrcode, float *ymin, float *ymax);
	
	/* stores the default facf0 and facf1 if no IPO is present */
	void (*get_default_fac)(struct Sequence *seq, float cfra, float *facf0, float *facf1);
	
	/* execute the effect
	 * sequence effects are only required to either support
	 * float-rects or byte-rects
	 * (mixed cases are handled one layer up...) */
	
	struct ImBuf * (*execute)(const SeqRenderData *context, struct Sequence *seq, float cfra, float facf0, float facf1,
	                          struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf3);

	struct ImBuf * (*init_execution)(const SeqRenderData *context, struct ImBuf *ibuf1, struct ImBuf *ibuf2,
	                                 struct ImBuf *ibuf3);

	void (*execute_slice)(const SeqRenderData *context, struct Sequence *seq, float cfra, float facf0, float facf1,
	                      struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf3,
	                      int start_line, int total_lines, struct ImBuf *out);
};

/* ********************* prototypes *************** */

/* **********************************************************************
 * sequencer.c
 *
 * sequencer render functions
 * ********************************************************************** */

struct ImBuf *BKE_sequencer_give_ibuf(const SeqRenderData *context, float cfra, int chanshown);
struct ImBuf *BKE_sequencer_give_ibuf_threaded(const SeqRenderData *context, float cfra, int chanshown);
struct ImBuf *BKE_sequencer_give_ibuf_direct(const SeqRenderData *context, float cfra, struct Sequence *seq);
struct ImBuf *BKE_sequencer_give_ibuf_seqbase(const SeqRenderData *context, float cfra, int chan_shown, struct ListBase *seqbasep);
void BKE_sequencer_give_ibuf_prefetch_request(const SeqRenderData *context, float cfra, int chan_shown);

/* **********************************************************************
 * sequencer.c
 *
 * sequencer color space functions
 * ********************************************************************** */

void BKE_sequencer_imbuf_to_sequencer_space(struct Scene *scene, struct ImBuf *ibuf, int make_float);
void BKE_sequencer_imbuf_from_sequencer_space(struct Scene *scene, struct ImBuf *ibuf);
void BKE_sequencer_pixel_from_sequencer_space_v4(struct Scene *scene, float pixel[4]);

/* **********************************************************************
 * sequencer scene functions
 * ********************************************************************** */
struct Editing  *BKE_sequencer_editing_get(struct Scene *scene, bool alloc);
struct Editing  *BKE_sequencer_editing_ensure(struct Scene *scene);
void             BKE_sequencer_editing_free(struct Scene *scene);

void             BKE_sequencer_sort(struct Scene *scene);

struct Sequence *BKE_sequencer_from_elem(ListBase *seqbase, struct StripElem *se);
struct Sequence *BKE_sequencer_active_get(struct Scene *scene);
int              BKE_sequencer_active_get_pair(struct Scene *scene, struct Sequence **seq_act, struct Sequence **seq_other);
void             BKE_sequencer_active_set(struct Scene *scene, struct Sequence *seq);
struct Mask     *BKE_sequencer_mask_get(struct Scene *scene);

/* apply functions recursively */
int BKE_sequencer_base_recursive_apply(struct ListBase *seqbase, int (*apply_func)(struct Sequence *seq, void *), void *arg);
int BKE_sequencer_recursive_apply(struct Sequence *seq, int (*apply_func)(struct Sequence *, void *), void *arg);

/* maintenance functions, mostly for RNA */
/* extern  */

void BKE_sequencer_free_clipboard(void);

void BKE_sequence_clipboard_pointers_free(struct Sequence *seq);
void BKE_sequence_clipboard_pointers_store(struct Sequence *seq);
void BKE_sequence_clipboard_pointers_restore(struct Sequence *seq, struct Main *bmain);

void BKE_sequence_free(struct Scene *scene, struct Sequence *seq);
const char *BKE_sequence_give_name(struct Sequence *seq);
void BKE_sequence_calc(struct Scene *scene, struct Sequence *seq);
void BKE_sequence_calc_disp(struct Scene *scene, struct Sequence *seq);
void BKE_sequence_reload_new_file(struct Scene *scene, struct Sequence *seq, const bool lock_range);
int BKE_sequencer_evaluate_frame(struct Scene *scene, int cfra);

struct StripElem *BKE_sequencer_give_stripelem(struct Sequence *seq, int cfra);

/* intern */
void BKE_sequencer_update_changed_seq_and_deps(struct Scene *scene, struct Sequence *changed_seq, int len_change, int ibuf_change);
int BKE_sequencer_input_have_to_preprocess(const SeqRenderData *context, struct Sequence *seq, float cfra);

struct SeqIndexBuildContext *BKE_sequencer_proxy_rebuild_context(struct Main *bmain, struct Scene *scene, struct Sequence *seq);
void BKE_sequencer_proxy_rebuild(struct SeqIndexBuildContext *context, short *stop, short *do_update, float *progress);
void BKE_sequencer_proxy_rebuild_finish(struct SeqIndexBuildContext *context, short stop);

/* **********************************************************************
 * seqcache.c
 *
 * Sequencer memory cache management functions
 * ********************************************************************** */

typedef enum {
	SEQ_STRIPELEM_IBUF,
	SEQ_STRIPELEM_IBUF_COMP,
	SEQ_STRIPELEM_IBUF_STARTSTILL,
	SEQ_STRIPELEM_IBUF_ENDSTILL
} seq_stripelem_ibuf_t;

void BKE_sequencer_cache_destruct(void);
void BKE_sequencer_cache_cleanup(void);

/* returned ImBuf is properly refed and has to be freed */
struct ImBuf *BKE_sequencer_cache_get(const SeqRenderData *context, struct Sequence *seq, float cfra, seq_stripelem_ibuf_t type);

/* passed ImBuf is properly refed, so ownership is *not* 
 * transferred to the cache.
 * you can pass the same ImBuf multiple times to the cache without problems.
 */

void BKE_sequencer_cache_put(const SeqRenderData *context, struct Sequence *seq, float cfra, seq_stripelem_ibuf_t type, struct ImBuf *nval);

void BKE_sequencer_cache_cleanup_sequence(struct Sequence *seq);

struct ImBuf *BKE_sequencer_preprocessed_cache_get(const SeqRenderData *context, struct Sequence *seq, float cfra, seq_stripelem_ibuf_t type);
void BKE_sequencer_preprocessed_cache_put(const SeqRenderData *context, struct Sequence *seq, float cfra, seq_stripelem_ibuf_t type, struct ImBuf *ibuf);
void BKE_sequencer_preprocessed_cache_cleanup(void);
void BKE_sequencer_preprocessed_cache_cleanup_sequence(struct Sequence *seq);

/* **********************************************************************
 * seqeffects.c
 *
 * Sequencer effect strip management functions
 *  **********************************************************************
 */

/* intern */
struct SeqEffectHandle BKE_sequence_get_blend(struct Sequence *seq);
void BKE_sequence_effect_speed_rebuild_map(struct Scene *scene, struct Sequence *seq, int force);

/* extern */
struct SeqEffectHandle BKE_sequence_get_effect(struct Sequence *seq);
int BKE_sequence_effect_get_num_inputs(int seq_type);
int BKE_sequence_effect_get_supports_mask(int seq_type);

/* **********************************************************************
 * Sequencer editing functions
 * **********************************************************************
 */
   
/* for transform but also could use elsewhere */
int BKE_sequence_tx_get_final_left(struct Sequence *seq, int metaclip);
int BKE_sequence_tx_get_final_right(struct Sequence *seq, int metaclip);
void BKE_sequence_tx_set_final_left(struct Sequence *seq, int val);
void BKE_sequence_tx_set_final_right(struct Sequence *seq, int val);
void BKE_sequence_tx_handle_xlimits(struct Sequence *seq, int leftflag, int rightflag);
bool BKE_sequence_tx_test(struct Sequence *seq);
bool BKE_sequence_single_check(struct Sequence *seq);
void BKE_sequence_single_fix(struct Sequence *seq);
bool BKE_sequence_test_overlap(struct ListBase *seqbasep, struct Sequence *test);
void BKE_sequence_translate(struct Scene *scene, struct Sequence *seq, int delta);
void BKE_sequence_sound_init(struct Scene *scene, struct Sequence *seq);
struct Sequence *BKE_sequencer_foreground_frame_get(struct Scene *scene, int frame);
struct ListBase *BKE_sequence_seqbase(struct ListBase *seqbase, struct Sequence *seq);
struct Sequence *BKE_sequence_metastrip(ListBase *seqbase /* = ed->seqbase */, struct Sequence *meta /* = NULL */, struct Sequence *seq);

void BKE_sequencer_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
void BKE_sequencer_dupe_animdata(struct Scene *scene, const char *name_src, const char *name_dst);
bool BKE_sequence_base_shuffle(struct ListBase *seqbasep, struct Sequence *test, struct Scene *evil_scene);
bool BKE_sequence_base_shuffle_time(ListBase *seqbasep, struct Scene *evil_scene);
bool BKE_sequence_base_isolated_sel_check(struct ListBase *seqbase);
void BKE_sequencer_free_imbuf(struct Scene *scene, struct ListBase *seqbasep, int for_render);
struct Sequence *BKE_sequence_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence *seq, int dupe_flag);
int BKE_sequence_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);

bool BKE_sequence_check_depend(struct Sequence *seq, struct Sequence *cur);
void BKE_sequence_invalidate_cache(struct Scene *scene, struct Sequence *seq);
void BKE_sequence_invalidate_dependent(struct Scene *scene, struct Sequence *seq);
void BKE_sequence_invalidate_cache_for_modifier(struct Scene *scene, struct Sequence *seq);

void BKE_sequencer_update_sound_bounds_all(struct Scene *scene);
void BKE_sequencer_update_sound_bounds(struct Scene *scene, struct Sequence *seq);
void BKE_sequencer_update_muting(struct Editing *ed);
void BKE_sequencer_update_sound(struct Scene *scene, struct bSound *sound);

void BKE_sequencer_refresh_sound_length(struct Scene *scene);

void BKE_sequence_base_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
void BKE_sequence_base_dupli_recursive(struct Scene *scene, struct Scene *scene_to, ListBase *nseqbase, ListBase *seqbase, int dupe_flag);
bool BKE_sequence_is_valid_check(struct Sequence *seq);

void BKE_sequencer_clear_scene_in_allseqs(struct Main *bmain, struct Scene *sce);

struct Sequence *BKE_sequence_get_by_name(struct ListBase *seqbase, const char *name, int recursive);

/* api for adding new sequence strips */
typedef struct SeqLoadInfo {
	int start_frame;
	int end_frame;
	int channel;
	int flag;   /* use sound, replace sel */
	int type;
	int tot_success;
	int tot_error;
	int len;        /* only for image strips */
	char path[1024]; /* 1024 = FILE_MAX */
	char name[64];
} SeqLoadInfo;

/* SeqLoadInfo.flag */
#define SEQ_LOAD_REPLACE_SEL    (1 << 0)
#define SEQ_LOAD_FRAME_ADVANCE  (1 << 1)
#define SEQ_LOAD_MOVIE_SOUND    (1 << 2)
#define SEQ_LOAD_SOUND_CACHE    (1 << 3)


/* seq_dupli' flags */
#define SEQ_DUPE_UNIQUE_NAME    (1 << 0)
#define SEQ_DUPE_CONTEXT        (1 << 1)
#define SEQ_DUPE_ANIM           (1 << 2)
#define SEQ_DUPE_ALL            (1 << 3) /* otherwise only selected are copied */

/* use as an api function */
typedef struct Sequence *(*SeqLoadFunc)(struct bContext *, ListBase *, struct SeqLoadInfo *);

struct Sequence *BKE_sequence_alloc(ListBase *lb, int cfra, int machine);

void BKE_sequence_alpha_mode_from_extension(struct Sequence *seq);
void BKE_sequence_init_colorspace(struct Sequence *seq);

struct Sequence *BKE_sequencer_add_image_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
struct Sequence *BKE_sequencer_add_sound_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);

/* view3d draw callback, run when not in background view */
typedef struct ImBuf *(*SequencerDrawView)(struct Scene *, struct Object *, int, int, unsigned int, int, bool, bool, int, char[256]);
extern SequencerDrawView sequencer_view3d_cb;

/* copy/paste */
extern ListBase seqbase_clipboard;
extern int seqbase_clipboard_frame;

/* modifiers */
typedef struct SequenceModifierTypeInfo {
	/* default name for the modifier */
	char name[64];  /* MAX_NAME */

	/* DNA structure name used on load/save filed */
	char struct_name[64];  /* MAX_NAME */

	/* size of modifier data structure, used by allocation */
	int struct_size;

	/* data initialization */
	void (*init_data) (struct SequenceModifierData *smd);

	/* free data used by modifier,
	 * only modifier-specific data should be freed, modifier descriptor would
	 * be freed outside of this callback
	 */
	void (*free_data) (struct SequenceModifierData *smd);

	/* copy data from one modifier to another */
	void (*copy_data) (struct SequenceModifierData *smd, struct SequenceModifierData *target);

	/* apply modifier on a given image buffer */
	void (*apply) (struct SequenceModifierData *smd, struct ImBuf *ibuf, struct ImBuf *mask);
} SequenceModifierTypeInfo;

struct SequenceModifierTypeInfo *BKE_sequence_modifier_type_info_get(int type);

struct SequenceModifierData *BKE_sequence_modifier_new(struct Sequence *seq, const char *name, int type);
int BKE_sequence_modifier_remove(struct Sequence *seq, struct SequenceModifierData *smd);
void BKE_sequence_modifier_clear(struct Sequence *seq);
void BKE_sequence_modifier_free(struct SequenceModifierData *smd);
void BKE_sequence_modifier_unique_name(struct Sequence *seq, struct SequenceModifierData *smd);
struct SequenceModifierData *BKE_sequence_modifier_find_by_name(struct Sequence *seq, const char *name);
struct ImBuf *BKE_sequence_modifier_apply_stack(const SeqRenderData *context, struct Sequence *seq, struct ImBuf *ibuf, int cfra);
void BKE_sequence_modifier_list_copy(struct Sequence *seqn, struct Sequence *seq);

int BKE_sequence_supports_modifiers(struct Sequence *seq);

/* internal filters */
struct ImBuf *BKE_sequencer_render_mask_input(const SeqRenderData *context, int mask_input_type, struct Sequence *mask_sequence, struct Mask *mask_id, int cfra, int make_float);
void BKE_sequencer_color_balance_apply(struct StripColorBalance *cb, struct ImBuf *ibuf, float mul, short make_float, struct ImBuf *mask_input);

#endif  /* __BKE_SEQUENCER_H__ */