Welcome to mirror list, hosted at ThFree Co, Russian Federation.

BKE_utildefines.h « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 65bad0f40b3ce3eb7871095ddd5f2a81673c7ecf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
/* util defines  -- might go away ?*/

/* 
	$Id$

 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
*/

#ifndef BKE_UTILDEFINES_H
#define BKE_UTILDEFINES_H

#ifndef FALSE
#define FALSE 0
#endif

#ifndef TRUE
#define TRUE 1
#endif

#define ELEM(a, b, c)           ( (a)==(b) || (a)==(c) )
#define ELEM3(a, b, c, d)       ( ELEM(a, b, c) || (a)==(d) )
#define ELEM4(a, b, c, d, e)    ( ELEM(a, b, c) || ELEM(a, d, e) )
#define ELEM5(a, b, c, d, e, f) ( ELEM(a, b, c) || ELEM3(a, d, e, f) )
#define ELEM6(a, b, c, d, e, f, g)      ( ELEM(a, b, c) || ELEM4(a, d, e, f, g) )
#define ELEM7(a, b, c, d, e, f, g, h)   ( ELEM3(a, b, c, d) || ELEM4(a, e, f, g, h) )
#define ELEM8(a, b, c, d, e, f, g, h, i)        ( ELEM4(a, b, c, d, e) || ELEM4(a, f, g, h, i) )

	
/* string compare */
#define STREQ(str, a)           ( strcmp((str), (a))==0 )
#define STREQ2(str, a, b)       ( STREQ(str, a) || STREQ(str, b) )
#define STREQ3(str, a, b, c)    ( STREQ2(str, a, b) || STREQ(str, c) )

/* min/max */
#define MIN2(x,y)               ( (x)<(y) ? (x) : (y) )
#define MIN3(x,y,z)             MIN2( MIN2((x),(y)) , (z) )
#define MIN4(x,y,z,a)           MIN2( MIN2((x),(y)) , MIN2((z),(a)) )

#define MAX2(x,y)               ( (x)>(y) ? (x) : (y) )
#define MAX3(x,y,z)             MAX2( MAX2((x),(y)) , (z) )
#define MAX4(x,y,z,a)           MAX2( MAX2((x),(y)) , MAX2((z),(a)) )

#define SWAP(type, a, b)        { type sw_ap; sw_ap=(a); (a)=(b); (b)=sw_ap; }

#define ABS(a)					( (a)<0 ? (-a) : (a) )

#define VECCOPY(v1,v2)          {*(v1)= *(v2); *(v1+1)= *(v2+1); *(v1+2)= *(v2+2);}
#define QUATCOPY(v1,v2)         {*(v1)= *(v2); *(v1+1)= *(v2+1); *(v1+2)= *(v2+2); *(v1+3)= *(v2+3);}

#define INIT_MINMAX(min, max) (min)[0]= (min)[1]= (min)[2]= 1.0e30; (max)[0]= (max)[1]= (max)[2]= -1.0e30;

#define DO_MINMAX(vec, min, max) if( (min)[0]>(vec)[0] ) (min)[0]= (vec)[0]; \
							  if( (min)[1]>(vec)[1] ) (min)[1]= (vec)[1]; \
							  if( (min)[2]>(vec)[2] ) (min)[2]= (vec)[2]; \
							  if( (max)[0]<(vec)[0] ) (max)[0]= (vec)[0]; \
							  if( (max)[1]<(vec)[1] ) (max)[1]= (vec)[1]; \
							  if( (max)[2]<(vec)[2] ) (max)[2]= (vec)[2]; \

#define DO_MINMAX2(vec, min, max) if( (min)[0]>(vec)[0] ) (min)[0]= (vec)[0]; \
							  if( (min)[1]>(vec)[1] ) (min)[1]= (vec)[1]; \
							  if( (max)[0]<(vec)[0] ) (max)[0]= (vec)[0]; \
							  if( (max)[1]<(vec)[1] ) (max)[1]= (vec)[1];


/* interferes elsewhere */
/* deze getallen ook invullen in blender.h SpaceFile: struct dna herkent geen defines */
#define FILE_MAXDIR			160
#define FILE_MAXFILE		80


/* some misc stuff.... */
#define CLAMP(a, b, c)		if((a)<(b)) (a)=(b); else if((a)>(c)) (a)=(c)

#define KNOTSU(nu)        ( (nu)->orderu+ (nu)->pntsu+ (nu->orderu-1)*((nu)->flagu & 1) )
#define KNOTSV(nu)        ( (nu)->orderv+ (nu)->pntsv+ (nu->orderv-1)*((nu)->flagv & 1) )  

/* this weirdo pops up in two places ... */
#if !defined(WIN32) && !defined(__BeOS)
#define O_BINARY 0
#endif

/* INTEGER CODES */
#if defined(__sgi) || defined (__sparc) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
	/* Big Endian */
#define MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) )
#else
	/* Little Endian */
#define MAKE_ID(a,b,c,d) ( (int)(d)<<24 | (int)(c)<<16 | (b)<<8 | (a) )
#endif

#define ID_NEW(a)		if( (a) && (a)->id.newid ) (a)= (void *)(a)->id.newid

#define FORM MAKE_ID('F','O','R','M')
#define DDG1 MAKE_ID('3','D','G','1')
#define DDG2 MAKE_ID('3','D','G','2')
#define DDG3 MAKE_ID('3','D','G','3')
#define DDG4 MAKE_ID('3','D','G','4')

#define GOUR MAKE_ID('G','O','U','R')

#define BLEN MAKE_ID('B','L','E','N')
#define DER_ MAKE_ID('D','E','R','_')
#define V100 MAKE_ID('V','1','0','0')

#define DATA MAKE_ID('D','A','T','A')
#define GLOB MAKE_ID('G','L','O','B')
#define IMAG MAKE_ID('I','M','A','G')

#define DNA1 MAKE_ID('D','N','A','1')
#define TEST MAKE_ID('T','E','S','T')
#define REND MAKE_ID('R','E','N','D')
#define USER MAKE_ID('U','S','E','R')

#define ENDB MAKE_ID('E','N','D','B')

/* This should, of course, become a function */
#define DL_SURFINDEX(cyclu, cyclv, sizeu, sizev)	    \
							    \
    if( (cyclv)==0 && a==(sizev)-1) break;		    \
    if(cyclu) {						    \
	p1= sizeu*a;					    \
	p2= p1+ sizeu-1;				    \
	p3= p1+ sizeu;					    \
	p4= p2+ sizeu;					    \
	b= 0;						    \
    }							    \
    else {						    \
	p2= sizeu*a;					    \
	p1= p2+1;					    \
	p4= p2+ sizeu;					    \
	p3= p1+ sizeu;					    \
	b= 1;						    \
    }							    \
    if( (cyclv) && a==sizev-1) {			    \
	p3-= sizeu*sizev;				    \
	p4-= sizeu*sizev;				    \
    }

/* This one rotates the bytes in an int */
#define SWITCH_INT(a) { \
    char s_i, *p_i; \
    p_i= (char *)&(a); \
    s_i=p_i[0]; p_i[0]=p_i[3]; p_i[3]=s_i; \
    s_i=p_i[1]; p_i[1]=p_i[2]; p_i[2]=s_i; }

/* More brain damage. Only really used by packedFile.c  */
// return values
#define RET_OK 0
#define RET_ERROR 1
/* and these aren't used at all */
/*  #define RET_CANCEL 2 */
/*  #define RET_YES (1 == 1) */
/*  #define RET_NO (1 == 0) */

/* sequence related defines */
#define WHILE_SEQ(base)	{											\
							int totseq_, seq_; Sequence **seqar;	\
							build_seqar( base,  &seqar, &totseq_);	\
							for(seq_ = 0; seq_ < totseq_; seq_++) {	\
									seq= seqar[seq_];
								

#define END_SEQ					}						\
							if(seqar) MEM_freeN(seqar);		\
							}


/* not really sure about these...  some kind of event codes ?*/ 
/* INFO: 300 */
/* pas op: ook in filesel.c en editobject.c */
#define B_INFOSCR		301
#define B_INFODELSCR	302
#define B_INFOSCE		304
#define B_INFODELSCE	305
#define B_FILEMENU		306
#define B_PACKFILE		307

/* From iff.h, but seemingly detached from anything else... To which
 * encoding scheme do they belong? */
#define AMI	    (1 << 31)
#define CDI	    (1 << 30)
#define Anim	(1 << 29)
#define TGA	    (1 << 28)
#define JPG		(1 << 27)
#define TIM	    (1 << 26)

#define TIM_CLUT	(010)
#define TIM_4		(TIM | TIM_CLUT | 0)
#define TIM_8		(TIM | TIM_CLUT | 1)
#define TIM_16		(TIM | 2)
#define TIM_24		(TIM | 3)

#define RAWTGA	(TGA | 1)

#define JPG_STD	(JPG | (0 << 8))
#define JPG_VID	(JPG | (1 << 8))
#define JPG_JST	(JPG | (2 << 8))
#define JPG_MAX	(JPG | (3 << 8))
#define JPG_MSK	(0xffffff00)

#define AM_ham	    (0x0800 | AMI)
#define AM_hbrite   (0x0080 | AMI)
#define AM_lace	    (0x0004 | AMI)
#define AM_hires    (0x8000 | AMI)
#define AM_hblace   (AM_hbrite | AM_lace)
#define AM_hilace   (AM_hires | AM_lace)
#define AM_hamlace  (AM_ham | AM_lace)

#define RGB888	1
#define RGB555	2
#define DYUV	3
#define CLUT8	4
#define CLUT7	5
#define CLUT4	6
#define CLUT3	7
#define RL7	8
#define RL3	9
#define MPLTE	10

#define DYUV1	0
#define DYUVE	1

#define CD_rgb8		(RGB888 | CDI)
#define CD_rgb5		(RGB555 | CDI)
#define CD_dyuv		(DYUV | CDI)
#define CD_clut8	(CLUT8 | CDI)
#define CD_clut7	(CLUT7 | CDI)
#define CD_clut4	(CLUT4 | CDI)
#define CD_clut3	(CLUT3 | CDI)
#define CD_rl7		(RL7 | CDI)
#define CD_rl3		(RL3 | CDI)
#define CD_mplte	(MPLTE | CDI)

#define C233	1
#define YUVX	2
#define HAMX	3
#define TANX	4

#define AN_c233			(Anim | C233)
#define AN_yuvx			(Anim | YUVX)
#define AN_hamx			(Anim | HAMX)
#define AN_tanx			(Anim | TANX)

#define IMAGIC 	0732

/* This used to reside in render.h. It does some texturing. */
#define BRICON		Tin= (Tin-0.5)*tex->contrast+tex->bright-0.5; \
					if(Tin<0.0) Tin= 0.0; else if(Tin>1.0) Tin= 1.0;

#define BRICONRGB	Tr= tex->rfac*((Tr-0.5)*tex->contrast+tex->bright-0.5); \
					if(Tr<0.0) Tr= 0.0; else if(Tr>1.0) Tr= 1.0; \
					Tg= tex->gfac*((Tg-0.5)*tex->contrast+tex->bright-0.5); \
					if(Tg<0.0) Tg= 0.0; else if(Tg>1.0) Tg= 1.0; \
					Tb= tex->bfac*((Tb-0.5)*tex->contrast+tex->bright-0.5); \
					if(Tb<0.0) Tb= 0.0; else if(Tb>1.0) Tb= 1.0;

/* mystifying stuff from blendef... */
#define SELECT			1
#define ACTIVE			2
#define NOT_YET			0

/* ???? */
#define BTST(a,b)     ( ( (a) & 1<<(b) )!=0 )   
#define BSET(a,b)     ( (a) | 1<<(b) )

/* needed for material.c*/
#define REDRAWBUTSMAT         0x4015

/* useless game shit */
#define MA_FH_NOR	2


#endif