Welcome to mirror list, hosted at ThFree Co, Russian Federation.

collection.c « intern « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 583bb39a851d906e7e952f755508d70c2184d67a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

/** \file
 * \ingroup bke
 */

#include <string.h>

#include "BLI_blenlib.h"
#include "BLI_ghash.h"
#include "BLI_iterator.h"
#include "BLI_listbase.h"
#include "BLI_math_base.h"
#include "BLI_threads.h"
#include "BLT_translation.h"

#include "BKE_collection.h"
#include "BKE_icons.h"
#include "BKE_idprop.h"
#include "BKE_idtype.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_lib_remap.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_rigidbody.h"
#include "BKE_scene.h"

#include "DNA_ID.h"
#include "DNA_collection_types.h"
#include "DNA_layer_types.h"
#include "DNA_object_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"

#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"

#include "MEM_guardedalloc.h"

/******************************** Prototypes ********************************/

static bool collection_child_add(Collection *parent,
                                 Collection *collection,
                                 const int flag,
                                 const bool add_us);
static bool collection_child_remove(Collection *parent, Collection *collection);
static bool collection_object_add(
    Main *bmain, Collection *collection, Object *ob, int flag, const bool add_us);
static bool collection_object_remove(Main *bmain,
                                     Collection *collection,
                                     Object *ob,
                                     const bool free_us);

static CollectionChild *collection_find_child(Collection *parent, Collection *collection);
static CollectionParent *collection_find_parent(Collection *child, Collection *collection);

static bool collection_find_child_recursive(Collection *parent, Collection *collection);

/****************************** Collection Datablock ************************/

/**
 * Only copy internal data of Collection ID from source
 * to already allocated/initialized destination.
 * You probably never want to use that directly,
 * use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
 *
 * WARNING! This function will not handle ID user count!
 *
 * \param flag: Copying options (see BKE_lib_id.h's LIB_ID_COPY_... flags for more).
 */
static void collection_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag)
{
  Collection *collection_dst = (Collection *)id_dst;
  const Collection *collection_src = (const Collection *)id_src;

  BLI_assert(((collection_src->flag & COLLECTION_IS_MASTER) != 0) ==
             ((collection_src->id.flag & LIB_EMBEDDED_DATA) != 0));

  /* Do not copy collection's preview (same behavior as for objects). */
  if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0 && false) { /* XXX TODO temp hack */
    BKE_previewimg_id_copy(&collection_dst->id, &collection_src->id);
  }
  else {
    collection_dst->preview = NULL;
  }

  collection_dst->flag &= ~COLLECTION_HAS_OBJECT_CACHE;
  BLI_listbase_clear(&collection_dst->object_cache);

  BLI_listbase_clear(&collection_dst->gobject);
  BLI_listbase_clear(&collection_dst->children);
  BLI_listbase_clear(&collection_dst->parents);

  LISTBASE_FOREACH (CollectionChild *, child, &collection_src->children) {
    collection_child_add(collection_dst, child->collection, flag, false);
  }
  LISTBASE_FOREACH (CollectionObject *, cob, &collection_src->gobject) {
    collection_object_add(bmain, collection_dst, cob->ob, flag, false);
  }
}

static void collection_free_data(ID *id)
{
  Collection *collection = (Collection *)id;

  /* No animdata here. */
  BKE_previewimg_free(&collection->preview);

  BLI_freelistN(&collection->gobject);
  BLI_freelistN(&collection->children);
  BLI_freelistN(&collection->parents);

  BKE_collection_object_cache_free(collection);
}

IDTypeInfo IDType_ID_GR = {
    .id_code = ID_GR,
    .id_filter = FILTER_ID_GR,
    .main_listbase_index = INDEX_ID_GR,
    .struct_size = sizeof(Collection),
    .name = "Collection",
    .name_plural = "collections",
    .translation_context = BLT_I18NCONTEXT_ID_COLLECTION,
    .flags = 0,

    .init_data = NULL,
    .copy_data = collection_copy_data,
    .free_data = collection_free_data,
    .make_local = NULL,
};

/***************************** Add Collection *******************************/

/* Add new collection, without view layer syncing. */
static Collection *collection_add(Main *bmain,
                                  Collection *collection_parent,
                                  const char *name_custom)
{
  /* Determine new collection name. */
  char name[MAX_NAME];

  if (name_custom) {
    STRNCPY(name, name_custom);
  }
  else {
    BKE_collection_new_name_get(collection_parent, name);
  }

  /* Create new collection. */
  Collection *collection = BKE_libblock_alloc(bmain, ID_GR, name, 0);

  /* We increase collection user count when linking to Collections. */
  id_us_min(&collection->id);

  /* Optionally add to parent collection. */
  if (collection_parent) {
    collection_child_add(collection_parent, collection, 0, true);
  }

  return collection;
}

/**
 * Add a collection to a collection ListBase and synchronize all render layers
 * The ListBase is NULL when the collection is to be added to the master collection
 */
Collection *BKE_collection_add(Main *bmain, Collection *collection_parent, const char *name_custom)
{
  Collection *collection = collection_add(bmain, collection_parent, name_custom);
  BKE_main_collection_sync(bmain);
  return collection;
}

/*********************** Free and Delete Collection ****************************/

/** Free (or release) any data used by this collection (does not free the collection itself). */
void BKE_collection_free(Collection *collection)
{
  collection_free_data(&collection->id);
}

/**
 * Remove a collection, optionally removing its child objects or moving
 * them to parent collections.
 */
bool BKE_collection_delete(Main *bmain, Collection *collection, bool hierarchy)
{
  /* Master collection is not real datablock, can't be removed. */
  if (collection->flag & COLLECTION_IS_MASTER) {
    BLI_assert(!"Scene master collection can't be deleted");
    return false;
  }

  if (hierarchy) {
    /* Remove child objects. */
    CollectionObject *cob = collection->gobject.first;
    while (cob != NULL) {
      collection_object_remove(bmain, collection, cob->ob, true);
      cob = collection->gobject.first;
    }

    /* Delete all child collections recursively. */
    CollectionChild *child = collection->children.first;
    while (child != NULL) {
      BKE_collection_delete(bmain, child->collection, hierarchy);
      child = collection->children.first;
    }
  }
  else {
    /* Link child collections into parent collection. */
    LISTBASE_FOREACH (CollectionChild *, child, &collection->children) {
      LISTBASE_FOREACH (CollectionParent *, cparent, &collection->parents) {
        Collection *parent = cparent->collection;
        collection_child_add(parent, child->collection, 0, true);
      }
    }

    CollectionObject *cob = collection->gobject.first;
    while (cob != NULL) {
      /* Link child object into parent collections. */
      LISTBASE_FOREACH (CollectionParent *, cparent, &collection->parents) {
        Collection *parent = cparent->collection;
        collection_object_add(bmain, parent, cob->ob, 0, true);
      }

      /* Remove child object. */
      collection_object_remove(bmain, collection, cob->ob, true);
      cob = collection->gobject.first;
    }
  }

  BKE_id_delete(bmain, collection);

  BKE_main_collection_sync(bmain);

  return true;
}

/***************************** Collection Copy *******************************/
static Collection *collection_duplicate_recursive(Main *bmain,
                                                  Collection *parent,
                                                  Collection *collection_old,
                                                  const bool do_hierarchy,
                                                  const bool do_objects,
                                                  const bool do_obdata)
{
  Collection *collection_new;
  bool do_full_process = false;
  const int object_dupflag = (do_obdata) ? U.dupflag : 0;

  if (!do_hierarchy || collection_old->id.newid == NULL) {
    BKE_id_copy(bmain, &collection_old->id, (ID **)&collection_new);

    /* Copying add one user by default, need to get rid of that one. */
    id_us_min(&collection_new->id);

    if (do_hierarchy) {
      ID_NEW_SET(collection_old, collection_new);
    }
    do_full_process = true;
  }
  else {
    collection_new = (Collection *)collection_old->id.newid;
  }

  /* Optionally add to parent (we always want to do that,
   * even if collection_old had already been duplicated). */
  if (parent != NULL) {
    if (collection_child_add(parent, collection_new, 0, true)) {
      /* Put collection right after existing one. */
      CollectionChild *child = collection_find_child(parent, collection_old);
      CollectionChild *child_new = collection_find_child(parent, collection_new);

      if (child && child_new) {
        BLI_remlink(&parent->children, child_new);
        BLI_insertlinkafter(&parent->children, child, child_new);
      }
    }
  }

  /* If we are not doing any kind of deep-copy, we can return immediately.
   * False do_full_process means collection_old had already been duplicated,
   * no need to redo some deep-copy on it. */
  if (!do_hierarchy || !do_full_process) {
    return collection_new;
  }

  if (do_objects) {
    /* We can loop on collection_old's objects, that list is currently identical the collection_new
     * objects, and won't be changed here. */
    LISTBASE_FOREACH (CollectionObject *, cob, &collection_old->gobject) {
      Object *ob_old = cob->ob;
      Object *ob_new = (Object *)ob_old->id.newid;

      if (ob_new == NULL) {
        ob_new = BKE_object_duplicate(bmain, ob_old, object_dupflag);
        ID_NEW_SET(ob_old, ob_new);
      }

      collection_object_add(bmain, collection_new, ob_new, 0, true);
      collection_object_remove(bmain, collection_new, ob_old, false);
    }
  }

  /* We can loop on collection_old's children,
   * that list is currently identical the collection_new' children, and won't be changed here. */
  LISTBASE_FOREACH (CollectionChild *, child, &collection_old->children) {
    Collection *child_collection_old = child->collection;

    collection_duplicate_recursive(
        bmain, collection_new, child_collection_old, do_hierarchy, do_objects, do_obdata);
    collection_child_remove(collection_new, child_collection_old);
  }

  return collection_new;
}

/**
 * Makes a standard (aka shallow) ID copy of a Collection.
 *
 * Add a new collection in the same level as the old one, link any nested collections
 * and finally link the objects to the new collection (as opposed to copying them).
 */
Collection *BKE_collection_copy(Main *bmain, Collection *parent, Collection *collection)
{
  return BKE_collection_duplicate(bmain, parent, collection, false, false, false);
}

/**
 * Make either a shallow copy, or deeper duplicate of given collection.
 *
 * If \a do_hierarchy and \a do_deep_copy are false, this is a regular (shallow) ID copy.
 *
 * \warning If any 'deep copy' behavior is enabled,
 * this functions will clear all \a bmain id.idnew pointers.
 *
 * \param do_hierarchy: If true, it will recursively make shallow copies of children collections.
 * \param do_objects: If true, it will also make duplicates of objects.
 * This one does nothing if \a do_hierarchy is not set.
 * \param do_obdata: If true, it will also make deep duplicates of objects,
 * using behavior defined in user settings (#U.dupflag).
 * This one does nothing if \a do_hierarchy and \a do_objects are not set.
 */
Collection *BKE_collection_duplicate(Main *bmain,
                                     Collection *parent,
                                     Collection *collection,
                                     const bool do_hierarchy,
                                     const bool do_objects,
                                     const bool do_obdata)
{
  /* It's not allowed to copy the master collection. */
  BLI_assert((collection->id.flag & LIB_EMBEDDED_DATA) == 0);
  BLI_assert((collection->flag & COLLECTION_IS_MASTER) == 0);
  if (collection->flag & COLLECTION_IS_MASTER) {
    return NULL;
  }

  if (do_hierarchy) {
    BKE_main_id_tag_all(bmain, LIB_TAG_NEW, false);
    BKE_main_id_clear_newpoins(bmain);
  }

  Collection *collection_new = collection_duplicate_recursive(
      bmain, parent, collection, do_hierarchy, do_objects, do_obdata);

  /* This code will follows into all ID links using an ID tagged with LIB_TAG_NEW.*/
  BKE_libblock_relink_to_newid(&collection_new->id);

  if (do_hierarchy) {
    /* Cleanup. */
    BKE_main_id_tag_all(bmain, LIB_TAG_NEW, false);
    BKE_main_id_clear_newpoins(bmain);
  }

  BKE_main_collection_sync(bmain);

  return collection_new;
}

/********************************* Naming *******************************/

/**
 * The automatic/fallback name of a new collection.
 */
void BKE_collection_new_name_get(Collection *collection_parent, char *rname)
{
  char *name;

  if (!collection_parent) {
    name = BLI_strdup("Collection");
  }
  else if (collection_parent->flag & COLLECTION_IS_MASTER) {
    name = BLI_sprintfN("Collection %d", BLI_listbase_count(&collection_parent->children) + 1);
  }
  else {
    const int number = BLI_listbase_count(&collection_parent->children) + 1;
    const int digits = integer_digits_i(number);
    const int max_len = sizeof(collection_parent->id.name) - 1 /* NULL terminator */ -
                        (1 + digits) /* " %d" */ - 2 /* ID */;
    name = BLI_sprintfN("%.*s %d", max_len, collection_parent->id.name + 2, number);
  }

  BLI_strncpy(rname, name, MAX_NAME);
  MEM_freeN(name);
}

/**
 * The name to show in the interface.
 */
const char *BKE_collection_ui_name_get(struct Collection *collection)
{
  if (collection->flag & COLLECTION_IS_MASTER) {
    return IFACE_("Scene Collection");
  }
  else {
    return collection->id.name + 2;
  }
}

/* **************** Object List Cache *******************/

static void collection_object_cache_fill(ListBase *lb, Collection *collection, int parent_restrict)
{
  int child_restrict = collection->flag | parent_restrict;

  LISTBASE_FOREACH (CollectionObject *, cob, &collection->gobject) {
    Base *base = BLI_findptr(lb, cob->ob, offsetof(Base, object));

    if (base == NULL) {
      base = MEM_callocN(sizeof(Base), "Object Base");
      base->object = cob->ob;
      BLI_addtail(lb, base);
    }

    /* Only collection flags are checked here currently, object restrict flag is checked
     * in FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN since it can be animated
     * without updating the cache. */
    if (((child_restrict & COLLECTION_RESTRICT_VIEWPORT) == 0)) {
      base->flag |= BASE_ENABLED_VIEWPORT;
    }
    if (((child_restrict & COLLECTION_RESTRICT_RENDER) == 0)) {
      base->flag |= BASE_ENABLED_RENDER;
    }
  }

  LISTBASE_FOREACH (CollectionChild *, child, &collection->children) {
    collection_object_cache_fill(lb, child->collection, child_restrict);
  }
}

ListBase BKE_collection_object_cache_get(Collection *collection)
{
  if (!(collection->flag & COLLECTION_HAS_OBJECT_CACHE)) {
    static ThreadMutex cache_lock = BLI_MUTEX_INITIALIZER;

    BLI_mutex_lock(&cache_lock);
    if (!(collection->flag & COLLECTION_HAS_OBJECT_CACHE)) {
      collection_object_cache_fill(&collection->object_cache, collection, 0);
      collection->flag |= COLLECTION_HAS_OBJECT_CACHE;
    }
    BLI_mutex_unlock(&cache_lock);
  }

  return collection->object_cache;
}

static void collection_object_cache_free(Collection *collection)
{
  /* Clear own cache an for all parents, since those are affected by changes as well. */
  collection->flag &= ~COLLECTION_HAS_OBJECT_CACHE;
  BLI_freelistN(&collection->object_cache);

  LISTBASE_FOREACH (CollectionParent *, parent, &collection->parents) {
    collection_object_cache_free(parent->collection);
  }
}

void BKE_collection_object_cache_free(Collection *collection)
{
  collection_object_cache_free(collection);
}

Base *BKE_collection_or_layer_objects(const ViewLayer *view_layer, Collection *collection)
{
  if (collection) {
    return BKE_collection_object_cache_get(collection).first;
  }
  else {
    return FIRSTBASE(view_layer);
  }
}

/*********************** Scene Master Collection ***************/

Collection *BKE_collection_master_add()
{
  /* Not an actual datablock, but owned by scene. */
  Collection *master_collection = MEM_callocN(sizeof(Collection), "Master Collection");
  STRNCPY(master_collection->id.name, "GRMaster Collection");
  master_collection->id.flag |= LIB_EMBEDDED_DATA;
  master_collection->flag |= COLLECTION_IS_MASTER;
  return master_collection;
}

Scene *BKE_collection_master_scene_search(const Main *bmain, const Collection *master_collection)
{
  BLI_assert((master_collection->flag & COLLECTION_IS_MASTER) != 0);

  for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
    if (scene->master_collection == master_collection) {
      return scene;
    }
  }

  return NULL;
}

/*********************** Cyclic Checks ************************/

static bool collection_object_cyclic_check_internal(Object *object, Collection *collection)
{
  if (object->instance_collection) {
    Collection *dup_collection = object->instance_collection;
    if ((dup_collection->id.tag & LIB_TAG_DOIT) == 0) {
      /* Cycle already exists in collections, let's prevent further crappyness */
      return true;
    }
    /* flag the object to identify cyclic dependencies in further dupli collections */
    dup_collection->id.tag &= ~LIB_TAG_DOIT;

    if (dup_collection == collection) {
      return true;
    }
    else {
      FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (dup_collection, collection_object) {
        if (collection_object_cyclic_check_internal(collection_object, dup_collection)) {
          return true;
        }
      }
      FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
    }

    /* un-flag the object, it's allowed to have the same collection multiple times in parallel */
    dup_collection->id.tag |= LIB_TAG_DOIT;
  }

  return false;
}

bool BKE_collection_object_cyclic_check(Main *bmain, Object *object, Collection *collection)
{
  /* first flag all collections */
  BKE_main_id_tag_listbase(&bmain->collections, LIB_TAG_DOIT, true);

  return collection_object_cyclic_check_internal(object, collection);
}

/******************* Collection Object Membership *******************/

bool BKE_collection_has_object(Collection *collection, const Object *ob)
{
  if (ELEM(NULL, collection, ob)) {
    return false;
  }

  return (BLI_findptr(&collection->gobject, ob, offsetof(CollectionObject, ob)));
}

bool BKE_collection_has_object_recursive(Collection *collection, Object *ob)
{
  if (ELEM(NULL, collection, ob)) {
    return false;
  }

  const ListBase objects = BKE_collection_object_cache_get(collection);
  return (BLI_findptr(&objects, ob, offsetof(Base, object)));
}

static Collection *collection_next_find(Main *bmain, Scene *scene, Collection *collection)
{
  if (scene && collection == scene->master_collection) {
    return bmain->collections.first;
  }
  else {
    return collection->id.next;
  }
}

Collection *BKE_collection_object_find(Main *bmain,
                                       Scene *scene,
                                       Collection *collection,
                                       Object *ob)
{
  if (collection) {
    collection = collection_next_find(bmain, scene, collection);
  }
  else if (scene) {
    collection = scene->master_collection;
  }
  else {
    collection = bmain->collections.first;
  }

  while (collection) {
    if (BKE_collection_has_object(collection, ob)) {
      return collection;
    }
    collection = collection_next_find(bmain, scene, collection);
  }
  return NULL;
}

bool BKE_collection_is_empty(Collection *collection)
{
  return BLI_listbase_is_empty(&collection->gobject) &&
         BLI_listbase_is_empty(&collection->children);
}

/********************** Collection Objects *********************/

static void collection_tag_update_parent_recursive(Main *bmain,
                                                   Collection *collection,
                                                   const int flag)
{
  if (collection->flag & COLLECTION_IS_MASTER) {
    return;
  }

  DEG_id_tag_update_ex(bmain, &collection->id, flag);

  LISTBASE_FOREACH (CollectionParent *, collection_parent, &collection->parents) {
    if (collection_parent->collection->flag & COLLECTION_IS_MASTER) {
      /* We don't care about scene/master collection here. */
      continue;
    }
    collection_tag_update_parent_recursive(bmain, collection_parent->collection, flag);
  }
}

static bool collection_object_add(
    Main *bmain, Collection *collection, Object *ob, int flag, const bool add_us)
{
  if (ob->instance_collection) {
    /* Cyclic dependency check. */
    if (collection_find_child_recursive(ob->instance_collection, collection) ||
        ob->instance_collection == collection) {
      return false;
    }
  }

  CollectionObject *cob = BLI_findptr(&collection->gobject, ob, offsetof(CollectionObject, ob));
  if (cob) {
    return false;
  }

  cob = MEM_callocN(sizeof(CollectionObject), __func__);
  cob->ob = ob;
  BLI_addtail(&collection->gobject, cob);
  BKE_collection_object_cache_free(collection);

  if (add_us && (flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
    id_us_plus(&ob->id);
  }

  if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
    collection_tag_update_parent_recursive(bmain, collection, ID_RECALC_COPY_ON_WRITE);
  }

  if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
    BKE_rigidbody_main_collection_object_add(bmain, collection, ob);
  }

  return true;
}

static bool collection_object_remove(Main *bmain,
                                     Collection *collection,
                                     Object *ob,
                                     const bool free_us)
{
  CollectionObject *cob = BLI_findptr(&collection->gobject, ob, offsetof(CollectionObject, ob));
  if (cob == NULL) {
    return false;
  }

  BLI_freelinkN(&collection->gobject, cob);
  BKE_collection_object_cache_free(collection);

  if (free_us) {
    BKE_id_free_us(bmain, ob);
  }
  else {
    id_us_min(&ob->id);
  }

  collection_tag_update_parent_recursive(bmain, collection, ID_RECALC_COPY_ON_WRITE);

  return true;
}

/**
 * Add object to collection
 */
bool BKE_collection_object_add(Main *bmain, Collection *collection, Object *ob)
{
  if (ELEM(NULL, collection, ob)) {
    return false;
  }

  if (!collection_object_add(bmain, collection, ob, 0, true)) {
    return false;
  }

  if (BKE_collection_is_in_scene(collection)) {
    BKE_main_collection_sync(bmain);
  }

  return true;
}

/**
 * Add object to all scene collections that reference object is in
 * (used to copy objects).
 */
void BKE_collection_object_add_from(Main *bmain, Scene *scene, Object *ob_src, Object *ob_dst)
{
  bool is_instantiated = false;

  FOREACH_SCENE_COLLECTION_BEGIN (scene, collection) {
    if (!ID_IS_LINKED(collection) && BKE_collection_has_object(collection, ob_src)) {
      collection_object_add(bmain, collection, ob_dst, 0, true);
      is_instantiated = true;
    }
  }
  FOREACH_SCENE_COLLECTION_END;

  if (!is_instantiated) {
    /* In case we could not find any non-linked collections in which instantiate our ob_dst,
     * fallback to scene's master collection... */
    collection_object_add(bmain, scene->master_collection, ob_dst, 0, true);
  }

  BKE_main_collection_sync(bmain);
}

/**
 * Remove object from collection.
 */
bool BKE_collection_object_remove(Main *bmain,
                                  Collection *collection,
                                  Object *ob,
                                  const bool free_us)
{
  if (ELEM(NULL, collection, ob)) {
    return false;
  }

  if (!collection_object_remove(bmain, collection, ob, free_us)) {
    return false;
  }

  if (BKE_collection_is_in_scene(collection)) {
    BKE_main_collection_sync(bmain);
  }

  return true;
}

/**
 * Remove object from all collections of scene
 * \param scene_collection_skip: Don't remove base from this collection.
 */
static bool scene_collections_object_remove(
    Main *bmain, Scene *scene, Object *ob, const bool free_us, Collection *collection_skip)
{
  bool removed = false;

  if (collection_skip == NULL) {
    BKE_scene_remove_rigidbody_object(bmain, scene, ob, free_us);
  }

  FOREACH_SCENE_COLLECTION_BEGIN (scene, collection) {
    if (collection != collection_skip) {
      removed |= collection_object_remove(bmain, collection, ob, free_us);
    }
  }
  FOREACH_SCENE_COLLECTION_END;

  BKE_main_collection_sync(bmain);

  return removed;
}

/**
 * Remove object from all collections of scene
 */
bool BKE_scene_collections_object_remove(Main *bmain, Scene *scene, Object *ob, const bool free_us)
{
  return scene_collections_object_remove(bmain, scene, ob, free_us, NULL);
}

/*
 * Remove all NULL objects from collections.
 * This is used for library remapping, where these pointers have been set to NULL.
 * Otherwise this should never happen.
 */
static void collection_object_remove_nulls(Collection *collection)
{
  bool changed = false;

  for (CollectionObject *cob = collection->gobject.first, *cob_next = NULL; cob; cob = cob_next) {
    cob_next = cob->next;

    if (cob->ob == NULL) {
      BLI_freelinkN(&collection->gobject, cob);
      changed = true;
    }
  }

  if (changed) {
    BKE_collection_object_cache_free(collection);
  }
}

void BKE_collections_object_remove_nulls(Main *bmain)
{
  for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
    collection_object_remove_nulls(scene->master_collection);
  }

  for (Collection *collection = bmain->collections.first; collection;
       collection = collection->id.next) {
    collection_object_remove_nulls(collection);
  }
}

static void collection_null_children_remove(Collection *collection)
{
  for (CollectionChild *child = collection->children.first, *child_next = NULL; child;
       child = child_next) {
    child_next = child->next;

    if (child->collection == NULL) {
      BLI_freelinkN(&collection->children, child);
    }
  }
}

static void collection_missing_parents_remove(Collection *collection)
{
  for (CollectionParent *parent = collection->parents.first, *parent_next; parent != NULL;
       parent = parent_next) {
    parent_next = parent->next;
    if ((parent->collection == NULL) || !collection_find_child(parent->collection, collection)) {
      BLI_freelinkN(&collection->parents, parent);
    }
  }
}

/**
 * Remove all NULL children from parent collections of changed \a collection.
 * This is used for library remapping, where these pointers have been set to NULL.
 * Otherwise this should never happen.
 *
 * \note caller must ensure #BKE_main_collection_sync_remap() is called afterwards!
 *
 * \param collection: may be \a NULL,
 * in which case whole \a bmain database of collections is checked.
 */
void BKE_collections_child_remove_nulls(Main *bmain, Collection *collection)
{
  if (collection == NULL) {
    /* We need to do the checks in two steps when more than one collection may be involved,
     * otherwise we can miss some cases...
     * Also, master collections are not in bmain, so we also need to loop over scenes.
     */
    for (collection = bmain->collections.first; collection != NULL;
         collection = collection->id.next) {
      collection_null_children_remove(collection);
    }
    for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
      collection_null_children_remove(scene->master_collection);
    }

    for (collection = bmain->collections.first; collection != NULL;
         collection = collection->id.next) {
      collection_missing_parents_remove(collection);
    }
    for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
      collection_missing_parents_remove(scene->master_collection);
    }
  }
  else {
    for (CollectionParent *parent = collection->parents.first, *parent_next; parent;
         parent = parent_next) {
      parent_next = parent->next;

      collection_null_children_remove(parent->collection);

      if (!collection_find_child(parent->collection, collection)) {
        BLI_freelinkN(&collection->parents, parent);
      }
    }
  }
}

/**
 * Move object from a collection into another
 *
 * If source collection is NULL move it from all the existing collections.
 */
void BKE_collection_object_move(
    Main *bmain, Scene *scene, Collection *collection_dst, Collection *collection_src, Object *ob)
{
  /* In both cases we first add the object, then remove it from the other collections.
   * Otherwise we lose the original base and whether it was active and selected. */
  if (collection_src != NULL) {
    if (BKE_collection_object_add(bmain, collection_dst, ob)) {
      BKE_collection_object_remove(bmain, collection_src, ob, false);
    }
  }
  else {
    /* Adding will fail if object is already in collection.
     * However we still need to remove it from the other collections. */
    BKE_collection_object_add(bmain, collection_dst, ob);
    scene_collections_object_remove(bmain, scene, ob, false, collection_dst);
  }
}

/***************** Collection Scene Membership ****************/

bool BKE_collection_is_in_scene(Collection *collection)
{
  if (collection->flag & COLLECTION_IS_MASTER) {
    return true;
  }

  LISTBASE_FOREACH (CollectionParent *, cparent, &collection->parents) {
    if (BKE_collection_is_in_scene(cparent->collection)) {
      return true;
    }
  }

  return false;
}

void BKE_collections_after_lib_link(Main *bmain)
{
  /* Need to update layer collections because objects might have changed
   * in linked files, and because undo push does not include updated base
   * flags since those are refreshed after the operator completes. */
  BKE_main_collection_sync(bmain);
}

/********************** Collection Children *******************/

bool BKE_collection_find_cycle(Collection *new_ancestor, Collection *collection)
{
  if (collection == new_ancestor) {
    return true;
  }

  LISTBASE_FOREACH (CollectionParent *, parent, &new_ancestor->parents) {
    if (BKE_collection_find_cycle(parent->collection, collection)) {
      return true;
    }
  }

  return false;
}

static CollectionChild *collection_find_child(Collection *parent, Collection *collection)
{
  return BLI_findptr(&parent->children, collection, offsetof(CollectionChild, collection));
}

static bool collection_find_child_recursive(Collection *parent, Collection *collection)
{
  LISTBASE_FOREACH (CollectionChild *, child, &parent->children) {
    if (child->collection == collection) {
      return true;
    }

    if (collection_find_child_recursive(child->collection, collection)) {
      return true;
    }
  }

  return false;
}

bool BKE_collection_has_collection(Collection *parent, Collection *collection)
{
  return collection_find_child_recursive(parent, collection);
}

static CollectionParent *collection_find_parent(Collection *child, Collection *collection)
{
  return BLI_findptr(&child->parents, collection, offsetof(CollectionParent, collection));
}

static bool collection_child_add(Collection *parent,
                                 Collection *collection,
                                 const int flag,
                                 const bool add_us)
{
  CollectionChild *child = collection_find_child(parent, collection);
  if (child) {
    return false;
  }
  if (BKE_collection_find_cycle(parent, collection)) {
    return false;
  }

  child = MEM_callocN(sizeof(CollectionChild), "CollectionChild");
  child->collection = collection;
  BLI_addtail(&parent->children, child);

  /* Don't add parent links for depsgraph datablocks, these are not kept in sync. */
  if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
    CollectionParent *cparent = MEM_callocN(sizeof(CollectionParent), "CollectionParent");
    cparent->collection = parent;
    BLI_addtail(&collection->parents, cparent);
  }

  if (add_us) {
    id_us_plus(&collection->id);
  }

  BKE_collection_object_cache_free(parent);

  return true;
}

static bool collection_child_remove(Collection *parent, Collection *collection)
{
  CollectionChild *child = collection_find_child(parent, collection);
  if (child == NULL) {
    return false;
  }

  CollectionParent *cparent = collection_find_parent(collection, parent);
  BLI_freelinkN(&collection->parents, cparent);
  BLI_freelinkN(&parent->children, child);

  id_us_min(&collection->id);

  BKE_collection_object_cache_free(parent);

  return true;
}

bool BKE_collection_child_add(Main *bmain, Collection *parent, Collection *child)
{
  if (!collection_child_add(parent, child, 0, true)) {
    return false;
  }

  BKE_main_collection_sync(bmain);
  return true;
}

bool BKE_collection_child_add_no_sync(Collection *parent, Collection *child)
{
  return collection_child_add(parent, child, 0, true);
}

bool BKE_collection_child_remove(Main *bmain, Collection *parent, Collection *child)
{
  if (!collection_child_remove(parent, child)) {
    return false;
  }

  BKE_main_collection_sync(bmain);
  return true;
}

/**
 * Rebuild parent relationships from child ones, for all children of given \a collection.
 *
 * \note Given collection is assumed to already have valid parents.
 */
void BKE_collection_parent_relations_rebuild(Collection *collection)
{
  for (CollectionChild *child = collection->children.first, *child_next = NULL; child;
       child = child_next) {
    child_next = child->next;

    if (child->collection == NULL || BKE_collection_find_cycle(collection, child->collection)) {
      BLI_freelinkN(&collection->children, child);
    }
    else {
      CollectionParent *cparent = MEM_callocN(sizeof(CollectionParent), __func__);
      cparent->collection = collection;
      BLI_addtail(&child->collection->parents, cparent);
    }
  }
}

static void collection_parents_rebuild_recursive(Collection *collection)
{
  BKE_collection_parent_relations_rebuild(collection);
  collection->tag &= ~COLLECTION_TAG_RELATION_REBUILD;

  for (CollectionChild *child = collection->children.first; child != NULL; child = child->next) {
    collection_parents_rebuild_recursive(child->collection);
  }
}

/**
 * Rebuild parent relationships from child ones, for all collections in given \a bmain.
 */
void BKE_main_collections_parent_relations_rebuild(Main *bmain)
{
  /* Only collections not in bmain (master ones in scenes) have no parent... */
  for (Collection *collection = bmain->collections.first; collection != NULL;
       collection = collection->id.next) {
    BLI_freelistN(&collection->parents);

    collection->tag |= COLLECTION_TAG_RELATION_REBUILD;
  }

  /* Scene's master collections will be 'root' parent of most of our collections, so start with
   * them. */
  for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
    collection_parents_rebuild_recursive(scene->master_collection);
  }

  /* We may have parent chains outside of scene's master_collection context? At least, readfile's
   * lib_link_collection_data() seems to assume that, so do the same here. */
  for (Collection *collection = bmain->collections.first; collection != NULL;
       collection = collection->id.next) {
    if (collection->tag & COLLECTION_TAG_RELATION_REBUILD) {
      /* Note: we do not have easy access to 'which collections is root' info in that case, which
       * means test for cycles in collection relationships may fail here. I don't think that is an
       * issue in practice here, but worth keeping in mind... */
      collection_parents_rebuild_recursive(collection);
    }
  }
}

/********************** Collection index *********************/

static Collection *collection_from_index_recursive(Collection *collection,
                                                   const int index,
                                                   int *index_current)
{
  if (index == (*index_current)) {
    return collection;
  }

  (*index_current)++;

  LISTBASE_FOREACH (CollectionChild *, child, &collection->children) {
    Collection *nested = collection_from_index_recursive(child->collection, index, index_current);
    if (nested != NULL) {
      return nested;
    }
  }
  return NULL;
}

/**
 * Return Scene Collection for a given index.
 *
 * The index is calculated from top to bottom counting the children before the siblings.
 */
Collection *BKE_collection_from_index(Scene *scene, const int index)
{
  int index_current = 0;
  Collection *master_collection = scene->master_collection;
  return collection_from_index_recursive(master_collection, index, &index_current);
}

static bool collection_objects_select(ViewLayer *view_layer, Collection *collection, bool deselect)
{
  bool changed = false;

  if (collection->flag & COLLECTION_RESTRICT_SELECT) {
    return false;
  }

  LISTBASE_FOREACH (CollectionObject *, cob, &collection->gobject) {
    Base *base = BKE_view_layer_base_find(view_layer, cob->ob);

    if (base) {
      if (deselect) {
        if (base->flag & BASE_SELECTED) {
          base->flag &= ~BASE_SELECTED;
          changed = true;
        }
      }
      else {
        if ((base->flag & BASE_SELECTABLE) && !(base->flag & BASE_SELECTED)) {
          base->flag |= BASE_SELECTED;
          changed = true;
        }
      }
    }
  }

  LISTBASE_FOREACH (CollectionChild *, child, &collection->children) {
    if (collection_objects_select(view_layer, collection, deselect)) {
      changed = true;
    }
  }

  return changed;
}

/**
 * Select all the objects in this Collection (and its nested collections) for this ViewLayer.
 * Return true if any object was selected.
 */
bool BKE_collection_objects_select(ViewLayer *view_layer, Collection *collection, bool deselect)
{
  LayerCollection *layer_collection = BKE_layer_collection_first_from_scene_collection(view_layer,
                                                                                       collection);

  if (layer_collection != NULL) {
    return BKE_layer_collection_objects_select(view_layer, layer_collection, deselect);
  }
  else {
    return collection_objects_select(view_layer, collection, deselect);
  }
}

/***************** Collection move (outliner drag & drop) *********************/

bool BKE_collection_move(Main *bmain,
                         Collection *to_parent,
                         Collection *from_parent,
                         Collection *relative,
                         bool relative_after,
                         Collection *collection)
{
  if (collection->flag & COLLECTION_IS_MASTER) {
    return false;
  }
  if (BKE_collection_find_cycle(to_parent, collection)) {
    return false;
  }

  /* Move to new parent collection */
  if (from_parent) {
    collection_child_remove(from_parent, collection);
  }

  collection_child_add(to_parent, collection, 0, true);

  /* Move to specified location under parent. */
  if (relative) {
    CollectionChild *child = collection_find_child(to_parent, collection);
    CollectionChild *relative_child = collection_find_child(to_parent, relative);

    if (relative_child) {
      BLI_remlink(&to_parent->children, child);

      if (relative_after) {
        BLI_insertlinkafter(&to_parent->children, relative_child, child);
      }
      else {
        BLI_insertlinkbefore(&to_parent->children, relative_child, child);
      }

      BKE_collection_object_cache_free(to_parent);
    }
  }

  /* Make sure we store the flag of the layer collections before we remove and re-create them.
   * Otherwise they will get lost and everything will be copied from the new parent collection. */
  GHash *view_layer_hash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);

  for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
    LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {

      LayerCollection *layer_collection = BKE_layer_collection_first_from_scene_collection(
          view_layer, collection);

      if (layer_collection == NULL) {
        continue;
      }

      BLI_ghash_insert(view_layer_hash, view_layer, POINTER_FROM_INT(layer_collection->flag));
    }
  }

  /* Create and remove layer collections. */
  BKE_main_collection_sync(bmain);

  /* Restore back the original layer collection flags. */
  GHashIterator gh_iter;
  GHASH_ITER (gh_iter, view_layer_hash) {
    ViewLayer *view_layer = BLI_ghashIterator_getKey(&gh_iter);

    LayerCollection *layer_collection = BKE_layer_collection_first_from_scene_collection(
        view_layer, collection);

    if (layer_collection) {
      /* We treat exclude as a special case.
       *
       * If in a different view layer the parent collection was disabled (e.g., background)
       * and now we moved a new collection to be part of the background this collection should
       * probably be disabled.
       *
       * Note: If we were to also keep the exclude flag we would need to re-sync the collections.
       */
      layer_collection->flag = POINTER_AS_INT(BLI_ghashIterator_getValue(&gh_iter)) |
                               (layer_collection->flag & LAYER_COLLECTION_EXCLUDE);
    }
  }

  BLI_ghash_free(view_layer_hash, NULL, NULL);

  /* We need to sync it again to pass the correct flags to the collections objects. */
  BKE_main_collection_sync(bmain);

  return true;
}

/**************************** Iterators ******************************/

/* scene collection iteractor */

typedef struct CollectionsIteratorData {
  Scene *scene;
  void **array;
  int tot, cur;
} CollectionsIteratorData;

static void scene_collection_callback(Collection *collection,
                                      BKE_scene_collections_Cb callback,
                                      void *data)
{
  callback(collection, data);

  LISTBASE_FOREACH (CollectionChild *, child, &collection->children) {
    scene_collection_callback(child->collection, callback, data);
  }
}

static void scene_collections_count(Collection *UNUSED(collection), void *data)
{
  int *tot = data;
  (*tot)++;
}

static void scene_collections_build_array(Collection *collection, void *data)
{
  Collection ***array = data;
  **array = collection;
  (*array)++;
}

static void scene_collections_array(Scene *scene, Collection ***collections_array, int *tot)
{
  Collection *collection;
  Collection **array;

  *collections_array = NULL;
  *tot = 0;

  if (scene == NULL) {
    return;
  }

  collection = scene->master_collection;
  BLI_assert(collection != NULL);
  scene_collection_callback(collection, scene_collections_count, tot);

  if (*tot == 0) {
    return;
  }

  *collections_array = array = MEM_mallocN(sizeof(Collection *) * (*tot), "CollectionArray");
  scene_collection_callback(collection, scene_collections_build_array, &array);
}

/**
 * Only use this in non-performance critical situations
 * (it iterates over all scene collections twice)
 */
void BKE_scene_collections_iterator_begin(BLI_Iterator *iter, void *data_in)
{
  Scene *scene = data_in;
  CollectionsIteratorData *data = MEM_callocN(sizeof(CollectionsIteratorData), __func__);

  data->scene = scene;
  iter->data = data;
  iter->valid = true;

  scene_collections_array(scene, (Collection ***)&data->array, &data->tot);
  BLI_assert(data->tot != 0);

  data->cur = 0;
  iter->current = data->array[data->cur];
}

void BKE_scene_collections_iterator_next(struct BLI_Iterator *iter)
{
  CollectionsIteratorData *data = iter->data;

  if (++data->cur < data->tot) {
    iter->current = data->array[data->cur];
  }
  else {
    iter->valid = false;
  }
}

void BKE_scene_collections_iterator_end(struct BLI_Iterator *iter)
{
  CollectionsIteratorData *data = iter->data;

  if (data) {
    if (data->array) {
      MEM_freeN(data->array);
    }
    MEM_freeN(data);
  }
  iter->valid = false;
}

/* scene objects iterator */

typedef struct SceneObjectsIteratorData {
  GSet *visited;
  CollectionObject *cob_next;
  BLI_Iterator scene_collection_iter;
} SceneObjectsIteratorData;

void BKE_scene_objects_iterator_begin(BLI_Iterator *iter, void *data_in)
{
  Scene *scene = data_in;
  SceneObjectsIteratorData *data = MEM_callocN(sizeof(SceneObjectsIteratorData), __func__);
  iter->data = data;

  /* lookup list ot make sure each object is object called once */
  data->visited = BLI_gset_ptr_new(__func__);

  /* we wrap the scenecollection iterator here to go over the scene collections */
  BKE_scene_collections_iterator_begin(&data->scene_collection_iter, scene);

  Collection *collection = data->scene_collection_iter.current;
  data->cob_next = collection->gobject.first;

  BKE_scene_objects_iterator_next(iter);
}

/**
 * Ensures we only get each object once, even when included in several collections.
 */
static CollectionObject *object_base_unique(GSet *gs, CollectionObject *cob)
{
  for (; cob != NULL; cob = cob->next) {
    Object *ob = cob->ob;
    void **ob_key_p;
    if (!BLI_gset_ensure_p_ex(gs, ob, &ob_key_p)) {
      *ob_key_p = ob;
      return cob;
    }
  }
  return NULL;
}

void BKE_scene_objects_iterator_next(BLI_Iterator *iter)
{
  SceneObjectsIteratorData *data = iter->data;
  CollectionObject *cob = data->cob_next ? object_base_unique(data->visited, data->cob_next) :
                                           NULL;

  if (cob) {
    data->cob_next = cob->next;
    iter->current = cob->ob;
  }
  else {
    /* if this is the last object of this ListBase look at the next Collection */
    Collection *collection;
    BKE_scene_collections_iterator_next(&data->scene_collection_iter);
    do {
      collection = data->scene_collection_iter.current;
      /* get the first unique object of this collection */
      CollectionObject *new_cob = object_base_unique(data->visited, collection->gobject.first);
      if (new_cob) {
        data->cob_next = new_cob->next;
        iter->current = new_cob->ob;
        return;
      }
      BKE_scene_collections_iterator_next(&data->scene_collection_iter);
    } while (data->scene_collection_iter.valid);

    if (!data->scene_collection_iter.valid) {
      iter->valid = false;
    }
  }
}

void BKE_scene_objects_iterator_end(BLI_Iterator *iter)
{
  SceneObjectsIteratorData *data = iter->data;
  if (data) {
    BKE_scene_collections_iterator_end(&data->scene_collection_iter);
    BLI_gset_free(data->visited, NULL);
    MEM_freeN(data);
  }
}