Welcome to mirror list, hosted at ThFree Co, Russian Federation.

MTC_matrixops.h « blenlib « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 2a57ba341362aa3b433bc127606c9f472568de67 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
/*
 * matrixops.h
 *
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifndef MATRIXOPS_H
#define MATRIXOPS_H 

#ifdef __cplusplus
extern "C" { 
#endif

/* ------------------------------------------------------------------------- */
/* need rewriting: */
/**
 * copy the left upp3 3 by 3 of m2 to m1
 */
void MTC_Mat3CpyMat4(float m1[][3], float m2[][4]);

/* ------------------------------------------------------------------------- */
/* operations based on 4 by 4 matrices */

/**
 * Copy m1 to m2
 */
void MTC_Mat4CpyMat4(float m1[][4], float m2[][4]);

/**
 * Multiply all matrices after the first, leave the result in the
 * first argument
 */
void MTC_Mat4MulSerie(float answ[][4],
					  float m1[][4], float m2[][4], float m3[][4],
					  float m4[][4], float m5[][4], float m6[][4],
					  float m7[][4], float m8[][4]);

/**
 * m1 = m2 matprod m3
 */
void MTC_Mat4MulMat4(float m1[][4], float m2[][4], float m3[][4]);

/**
 * Do vec^t prod mat, result in vec. Ignore vec[3] (vec is a
 * float[3])
 */
void MTC_Mat4MulVecfl(float mat[][4], float *vec);

/**
 * Invert mat, result in inverse. Always returns 1
 */
int MTC_Mat4Invert(float inverse[][4], float mat[][4]);

/**
 * Make the set of mat orthonormal (mat should already be orthogonal)?
 * (doesn't appear to normalise properly?)
 */
void MTC_Mat4Ortho(float mat[][4]);

/**
 * vec = mat prod vec, result in vec, ignore fourth component entirely
 * (4th component is _not_ accessed!!! vec is 3d)
 */
void MTC_Mat4Mul3Vecfl(float mat[][4], float *vec);

/**
 * vec = mat prod vec, result in vec
 */
void MTC_Mat4MulVec4fl(float mat[][4], float *vec);

/**
 * Set <m> to the 4-D unity matrix
 */
void MTC_Mat4One(float m[][4]);

/**
 * Swap matrices m1 and m2
 */
void MTC_Mat4SwapMat4(float m1[][4], float m2[][4]);

/**
 * Copy m2 to the top-left 3x3 of m1, don't touch the remaining elements.
 */
void MTC_Mat4CpyMat3nc(float m1[][4], float m2[][3]);

/**
 * m1 = m2 * m3, but only the top-left 3x3
 */
void MTC_Mat4MulMat33(float m1[][3], float m2[][4], float m3[][3]); 

/* ------------------------------------------------------------------------- */
/* Operations based on 3 by 3 matrices */
/**
 * Do vec^t prod mat, result in vec.(vex is 3d)
 */
void MTC_Mat3MulVecfl(float mat[][3], float *vec);

/**
 * Copy m1 to m2
 */
void MTC_Mat3CpyMat3(float m1[][3], float m2[][3]);

/**
 * m1 = m2 prod m3
 */
void MTC_Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3]);

/**
 * vec = vec prod mat
 */
void MTC_Mat3MulVecd(float mat[][3], double *vec);

/**
 * Guess: invert matrix
 * result goes to m1
 */
void MTC_Mat3Inv(float m1[][3], float m2[][3]);

/**
 * Sort of a determinant matrix? Doesn't seem very adjoint to me...
 * result goes to m1
 */
void MTC_Mat3Adj(float m1[][3], float m[][3]);

/**
 * Set <m> to the 3D unity matrix
 */
void MTC_Mat3One(float m[][3]);

/* ------------------------------------------------------------------------- */

#ifdef __cplusplus
}
#endif

#endif /* MATRIXOPS_H */