1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2014 Blender Foundation. */
/** \file
* \ingroup bli
*
* Functions to compute Murmur2A hash key.
*
* A very fast hash generating int32 result, with few collisions and good repartition.
*
* See also:
* reference implementation:
* - https://smhasher.googlecode.com/svn-history/r130/trunk/MurmurHash2.cpp
* - http://programmers.stackexchange.com/questions/49550
*
* \warning Do not store that hash in files or such, it is not endian-agnostic,
* so you should only use it for temporary data.
*/
#include "BLI_compiler_attrs.h"
#include "BLI_hash_mm2a.h" /* own include */
/* Helpers. */
#define MM2A_M 0x5bd1e995
#define MM2A_MIX(h, k) \
{ \
(k) *= MM2A_M; \
(k) ^= (k) >> 24; \
(k) *= MM2A_M; \
(h) = ((h)*MM2A_M) ^ (k); \
} \
(void)0
#define MM2A_MIX_FINALIZE(h) \
{ \
(h) ^= (h) >> 13; \
(h) *= MM2A_M; \
(h) ^= (h) >> 15; \
} \
(void)0
static void mm2a_mix_tail(BLI_HashMurmur2A *mm2, const uchar **data, size_t *len)
{
while (*len && ((*len < 4) || mm2->count)) {
mm2->tail |= (uint32_t)(**data) << (mm2->count * 8);
mm2->count++;
(*len)--;
(*data)++;
if (mm2->count == 4) {
MM2A_MIX(mm2->hash, mm2->tail);
mm2->tail = 0;
mm2->count = 0;
}
}
}
void BLI_hash_mm2a_init(BLI_HashMurmur2A *mm2, uint32_t seed)
{
mm2->hash = seed;
mm2->tail = 0;
mm2->count = 0;
mm2->size = 0;
}
void BLI_hash_mm2a_add(BLI_HashMurmur2A *mm2, const uchar *data, size_t len)
{
mm2->size += (uint32_t)len;
mm2a_mix_tail(mm2, &data, &len);
for (; len >= 4; data += 4, len -= 4) {
uint32_t k = *(const uint32_t *)data;
MM2A_MIX(mm2->hash, k);
}
mm2a_mix_tail(mm2, &data, &len);
}
void BLI_hash_mm2a_add_int(BLI_HashMurmur2A *mm2, int data)
{
BLI_hash_mm2a_add(mm2, (const uchar *)&data, sizeof(data));
}
uint32_t BLI_hash_mm2a_end(BLI_HashMurmur2A *mm2)
{
MM2A_MIX(mm2->hash, mm2->tail);
MM2A_MIX(mm2->hash, mm2->size);
MM2A_MIX_FINALIZE(mm2->hash);
return mm2->hash;
}
uint32_t BLI_hash_mm2(const uchar *data, size_t len, uint32_t seed)
{
/* Initialize the hash to a 'random' value */
uint32_t h = seed ^ len;
/* Mix 4 bytes at a time into the hash */
for (; len >= 4; data += 4, len -= 4) {
uint32_t k = *(uint32_t *)data;
MM2A_MIX(h, k);
}
/* Handle the last few bytes of the input array */
switch (len) {
case 3:
h ^= data[2] << 16;
ATTR_FALLTHROUGH;
case 2:
h ^= data[1] << 8;
ATTR_FALLTHROUGH;
case 1:
h ^= data[0];
h *= MM2A_M;
}
/* Do a few final mixes of the hash to ensure the last few bytes are well-incorporated. */
MM2A_MIX_FINALIZE(h);
return h;
}
|