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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2012, Blender Foundation.
*/
#include "COM_MaskNode.h"
#include "COM_MaskOperation.h"
namespace blender::compositor {
MaskNode::MaskNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void MaskNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
const RenderData *rd = context.get_render_data();
const float render_size_factor = context.get_render_percentage_as_factor();
NodeOutput *output_mask = this->get_output_socket(0);
bNode *editor_node = this->get_bnode();
NodeMask *data = (NodeMask *)editor_node->storage;
Mask *mask = (Mask *)editor_node->id;
/* Always connect the output image. */
MaskOperation *operation = new MaskOperation();
if (editor_node->custom1 & CMP_NODEFLAG_MASK_FIXED) {
operation->set_mask_width(data->size_x);
operation->set_mask_height(data->size_y);
}
else if (editor_node->custom1 & CMP_NODEFLAG_MASK_FIXED_SCENE) {
operation->set_mask_width(data->size_x * render_size_factor);
operation->set_mask_height(data->size_y * render_size_factor);
}
else {
operation->set_mask_width(rd->xsch * render_size_factor);
operation->set_mask_height(rd->ysch * render_size_factor);
}
operation->set_mask(mask);
operation->set_framenumber(context.get_framenumber());
operation->set_feather((bool)(editor_node->custom1 & CMP_NODEFLAG_MASK_NO_FEATHER) == 0);
if ((editor_node->custom1 & CMP_NODEFLAG_MASK_MOTION_BLUR) && (editor_node->custom2 > 1) &&
(editor_node->custom3 > FLT_EPSILON)) {
operation->set_motion_blur_samples(editor_node->custom2);
operation->set_motion_blur_shutter(editor_node->custom3);
}
converter.add_operation(operation);
converter.map_output_socket(output_mask, operation->get_output_socket());
}
} // namespace blender::compositor
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